Elements the Game Forum - Free Online Fantasy Card Game

Other Topics => Off-Topic Discussions => Visual Arts => Topic started by: TeRevised on September 03, 2019, 08:00:24 pm

Title: Design of Elemental units for Board game.
Post by: TeRevised on September 03, 2019, 08:00:24 pm
Art of 3 basic Elemental creatures.
https://drive.google.com/file/d/19VTi6wUIHuyllr2i9u7TQ6p1gheEmNJ1 (https://drive.google.com/file/d/19VTi6wUIHuyllr2i9u7TQ6p1gheEmNJ1)
https://drive.google.com/file/d/19LeDdJlApxUqcHIT3DF8wq3HQc9CX5lD (https://drive.google.com/file/d/19LeDdJlApxUqcHIT3DF8wq3HQc9CX5lD)
https://drive.google.com/file/d/1HVmP8BHOgRGZSTxGF0FMGXSpV07cU_9s (https://drive.google.com/file/d/1HVmP8BHOgRGZSTxGF0FMGXSpV07cU_9s)
*Image tags not working.

(https://docs.google.com/uc?export=download&id=19VTi6wUIHuyllr2i9u7TQ6p1gheEmNJ1)(https://docs.google.com/uc?export=download&id=19LeDdJlApxUqcHIT3DF8wq3HQc9CX5lD)(https://docs.google.com/uc?export=download&id=1HVmP8BHOgRGZSTxGF0FMGXSpV07cU_9s)

It is a functional character in a 48x36 card.
Intended resolution for finished is higher (x6).
It is also without Flame animation effects.

Fire: Has 4 winglike foils that flare heat, with fire hands, on a swirl pillar body with split feet, simple horned head.

Water: Body is a bulky blob with burly arms and a pelvic base with 3 legs. Down the head there are 3 pairs of eyes.

Electro: Wire-like body with arms and metal pieces: Ball bearing feet and hands, pelvic disk, shoulder pads, shaped head. Has 3 capacitors on back.
Title: Re: Design of Elemental units for Board game.
Post by: kaempfer13 on September 03, 2019, 08:10:17 pm
You need to get the graphicaddress (and close with [/img]), not a site that contains the picture. Dunno how to get that on google drive, if I had to fix it, i would download it and then upload it to an imagehosting site.
Those pics are tiny.
Title: Re: Design of Elemental units for Board game.
Post by: TeRevised on September 03, 2019, 08:43:58 pm
Updated with descriptions.
Characters are made with a defining form and function of art, and reflect their power.
Title: Re: Design of Elemental units for Board game.
Post by: Wyand on September 03, 2019, 08:51:43 pm
kaempfer was referring to imgur (http://www.imgur.com) or imgbb (http://www.imgbb.com). It is better if you can embed your pictures here.
Title: Re: Design of Elemental units for Board game.
Post by: DoctorC on September 05, 2019, 12:51:34 pm
kaempfer was referring to imgur (http://www.imgur.com) or imgbb (http://www.imgbb.com). It is better if you can embed your pictures here.

Yeah, try using imgur or the like.

Also, I can't say I made out a lot of stuff from your artwork, but... yeah, you might wanna try and work on your style of pixelart. As it is now, the artworks leave a lot to be desired. The character silhouttes are rather unclear and the choice of color behind them seems bizzare. I'd recommend hitting a few tutorials on how to draw pixelart. People like Mortmort (https://www.youtube.com/user/atMNRArt) on youtube are a good place to start
Title: Re: Design of Elemental units for Board game.
Post by: TeRevised on September 05, 2019, 02:06:06 pm
Checked the channel... Though he know basics, its works look lame and unoriginal.
Silohuettes are to be broken for consistency/avoid blot.
I had tested another Artwork like these, looks pretty fine after x2 res and a filter.
Art is for a Chess like game, needs easily diferentiable forms.
Title: Re: Design of Elemental units for Board game.
Post by: DoctorC on September 05, 2019, 05:59:01 pm
I... see what you mean. Still, I would recommend you take a look at some tutorials on both pixelart as well as character design. The designs that you submitted just now are very unclear, messy and overall amatuerish, which is probably not a good outlook for anything, especially for a game, where your first attention "hook" has to be the look and graphic design and such.

Also, I'm not exactly sure what you mean by this:
Silohuettes are to be broken for consistency/avoid blot.

'Les your entire game shares the same aesthetic, there's no real reason for your characters (at least, I assume that's what they are) to look the way that they do. That and also I do not grasp the concept of a blot in a digital artwork, where any accidental marks can be instantly removed with an undo button.
Title: Re: Design of Elemental units for Board game.
Post by: Naii_the_Baf on September 05, 2019, 06:36:05 pm
Look, images.

(https://docs.google.com/uc?export=download&id=19VTi6wUIHuyllr2i9u7TQ6p1gheEmNJ1)(https://docs.google.com/uc?export=download&id=19LeDdJlApxUqcHIT3DF8wq3HQc9CX5lD)(https://docs.google.com/uc?export=download&id=1HVmP8BHOgRGZSTxGF0FMGXSpV07cU_9s)

Should be added to OP.
Title: Re: Design of Elemental units for Board game.
Post by: kaempfer13 on September 05, 2019, 06:38:43 pm
The water one has been blessed by nature with his middle leg.
Title: Re: Design of Elemental units for Board game.
Post by: TeRevised on September 05, 2019, 07:06:59 pm
Alright, thank you. I'm overdrawing an update in few days.
Blot as in getting clumps of same color together, like 2 pieces that are 2 pixels apart, but outlined black they blot together.
Thanks for the picture edition.
Hmm, I did try to mark that leg as such more clearly.
blarg: