I... see what you mean. Still, I would recommend you take a look at some tutorials on both pixelart as well as character design. The designs that you submitted just now are very unclear, messy and overall amatuerish, which is probably not a good outlook for anything, especially for a game, where your first attention "hook" has to be the look and graphic design and such.
Also, I'm not exactly sure what you mean by this:
Silohuettes are to be broken for consistency/avoid blot.
'Les your entire game shares the same aesthetic, there's no real reason for your characters (at least, I assume that's what they are) to look the way that they do. That and also I do not grasp the concept of a blot in a digital artwork, where any accidental marks can be instantly removed with an undo button.