A few things I would add:
- link to the slot wheel machine (
http://elementscommunity.org/forum/index.php/topic,590.0.html) thread
- The player who wins coin toss, gets 7 cards and doesn´t draw one.
- The player who loses gets 7 cards and draws one. ( That means first playing <-> card advantage )
- 23 skeletons normally drain 23 quanta from Dissipation Shield, not 8 ( rounded up(23/3) ).
That means the quanta drain is calculated per creature.
Gravity Pull:
-The damage of a single creature is never divided between the target creature and the player.
-That means a 1/25 Armagio can pull the full damage of a 100/100 creature once.
-As long as Grav Pull works, the shields are useless.
example:
You have a Gravity Shield and an Armagio with Gravity Pull because you want to absorb the damage of the smaller creatures, but the creatures, which would be blocked by the Gravity Shield attack Armagio, too.
- Ice Shields can´t freeze creatures with 1 (2 upped) attack.
These are the results of the interpretation of the words "attacking creatures". A creature is attacking you, if you recieve min. 1 damage from it.
- creatures with Antimatter reach you and can be blocked by Gravity Shield if they have >5 health.
(Didn´t test all other shields)
- Devourer is no exception to the "half the damage when burrowed" rule (try blessing on it!)
The exception belongs to the nightfall effect.
- Basilisk Blood does not stop auto-used abilities like "devour from devourer, bioluminescense or regenerate"
Same with Procrastination ?
And I think this important ( and sometimes annoying) rule is not added:
- Momentum ignores Gravity Pull.