Your "How to build it" . . . isn't any good.
Let's see you build a better one rather than shooting down someone else's ._.
I'm not the one rebuilding any tutorial. I'm sorry if that was rather rude, but that was what I felt after opening a "How to build" and get a "Sell and buy cards until you reach this deck". He doesn't need a spoiler in every part to tell us the obvious. It's like if I make a tutorial of a game and instead of giving you detailed information about how to pass each level I just say "Complete the level and you will then see a cutscene. Complete the next level, for another cutscene."
PS, it can save you more than simple 30 seconds. Selling a card wrong means that your scheme is ruined and you have to go get more money to get, say, a dragon needed to complete the deck. That means around 5 AI3 matches with a incomplete deck that is sub-optimal. The order, unlike what you said, IS important. ;3
Edit : Let's develop a bit on sub-optimal before someone says that "A last dragon needed" wouldn't be sub-optimal. What I meant isn't the last dragon, you may be required to farm for any card halfway if you screw up selling. Mainly, this is because of this claim :
Between all the starter decks, the Darkness one is sold much higher than the others. That offers the possibility to make mono deck of every element faster and easier starting with Darkness than starting with each respective element.
That's why we are going to start with the Darkness starter deck and make a deck of any element we want starting from that one.
Which is, kind of false. If you're giving us a starter deck of darkness and you give us the option to build to any element, that just won't happen. A Life deck can easily be made by selling the Darkness cards -- after all Life is cheap. But let's take Aether, for example, where everything is much more expensive? In that scenario, it's easier to start out with the Starter Aether Deck and sell cards in the optimal way to get the Aether deck (which is walking in a tight rope in terms of balance, simply due to quanta output.), not wasting your time with the usual ridiculously slow matches that the Aether deck will force you to do.
Why start out with the starter aether deck? Because you'll get some of the cards you need already in deck. It's faster. And this also holds true to most elements that have a higher cost in cards. (Example : Air. You don't honestly expect people to sell the Darkness cards and buy the Air cards in such a organized way that they can get it before a single match. That is almost impossible. You will only get the Air deck after completing at least the first Four, Five quests. Plus, when completing the quests, your deck is sub-optimal -- since the newbie was told to start with darkness and "Sell and buy cards", he'll have a weird mix of a weak darkness deck with useless Air creatures/useless Air Pillars.)
I'm not saying your tutorial is
bad.I'm saying it's incomplete, which I find perfectly fine to say when all I see are decks and "Sell and buy cards until you get this deck". It just doesn't hold true to our goals.
Your goal should be to make the most reliable deck for the least amount of electrum in the least amount of time.
I write this with the best interests of this tutorial in mind and do not wish to start any grudge between any of the players in this argument, and I deeply apologize if anything written in this or any post has sounded rude or seemed like it was attacking you, reader, in any way.