Interesting thread.
Perhaps add:
It is often more efficient, in the long run, to fine tune your deck to work well against a specific set of strategies at the expense of losing against others. In application to FG farmers, it is almost often better to fine tune a deck and use it in a manner that almost guarantees a win against easier gods, while letting you forfeit against the notably much harder ones. The time investment is reduced in battles while at the same time significantly increasing your time spent fighting for a win to grab a card spin.
This can also be applied to AI3 grinding. If you're against an elder with a discord and you are using a monodeck, if you have the best edge to counter the discord, go ahead. However, if the elder had just played it on the first few turns and you have not managed to set up a means to deal enough damage, forfeit. Although you lose 10 gold, you spend less time trying to fight for a win that may not always happen and more time in a battle that you might win.
Yes, this will be one of the tips. I'm calling it "Know Your Enemy". It's definitely a very important part of deck building, especially in PvE.
For one of the tips put versatility.
If you can't decide between two cards, pick the one that'll be used more often. E.G, when building a dark deck, two steals and a nightfall are arguably better than two nightfalls and a steal.
Question of versatility is not a simple one. Many decks that try to be versatile become more well-rounded but also become weaker in all aspects. "One-trick-ponies" on the other hand do only one thing, but they do it extremely well.
A good example of this is Earth or Fire speed decks. Both of them are ridiculously one-dimensional, but also very effective. Sometimes it's better to specialize than to try to do everything.
This is why I don't usually advise newbies to build well-rounded decks because it almost always backfires, and they take cards that they don't really need, making their deck weaker in the process. Good example of this is taking defensive cards when fighting AI3.
3# Carefully fine-tune the number of your Pillars
While I don't disagree with the title of this tip, there are exceptions. Cards like Fahrenheit and Dissipation Field get better the more quantum you have stored up. This goes back to picking a theme for your deck, but sometimes your extra quantum will be what actually kills your opponent.
Yes, those two cards are an exception. I tried to give a general outline of what kind of strategy to use, instead of explaining all the possible scenarios with different cards. But you are right I should probably mention those two.
4# Don't take too many cards
You also need to account for how many copies of each card you take, which I think is the determining factor in how large your deck ends up. Do you really need 4 copies of FFQ or will 2 suffice? Perhaps this could be it's own tip, but a lot of deckbuilding is deciding just how many of each card you really need to bring.
Yep. This is what the deck building is all about and I'm definitely adding it. This is actually the
core of deck building, and the #2 most important thing after "what cards to take".
Thanks for your feedback and ideas.
I should finish this post asap.