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xenontyler

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Re: 10 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg50800#msg50800
« Reply #24 on: April 09, 2010, 04:06:18 pm »
thank you, il follow this

Re: 10 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg69819#msg69819
« Reply #25 on: May 16, 2010, 09:40:52 pm »
ty i have a good deck now :darkness

tynyt

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Re: 10 Tips for Better Deck Building: example of easy fine tuned mono deck https://elementscommunity.org/forum/index.php?topic=3329.msg75278#msg75278
« Reply #26 on: May 26, 2010, 06:09:25 pm »
I just started
no upgraded cards... yet undefeated in pvp2!  (6 wins yesterday)

mark: time
6 x devonian dragon
4 x golden hour glass
3 x reverse time
17 x time factory

Most of the time you need 100 damage, so 10 dragon attacks should do the trick.
Play hour glass only when there's no dragons to play and you have 14+ quantum... if you have dragons and no quantum, you need no extra cards (unless you have 3- factory.)
Reverse time WILL make sure you do not loose sooooooo many times.

well... opening hand is almost allways: 3-5 factory 1-2 dragon

90% of games is 7th-9th turn win:
0-0 quantum gain total, 00-00 damage total, turn 1 only factories
4-6 quantum gain total, 00-00 damage total, turn 2 only factories
9-12 quantum gain total, 00-10 damage total, turn 3 a dragon (probably now... next turn for sure)
13-19 quantum gain total, 10-20 damage total, turn 4
18-26 quantum gain total, 30-40 damage total, turn 5 another dragon
22-33 quantum gain total, 50-70 damage total, turn 6 third dragon or hour glass
27-42 quantum gain total, 80-110 damage total, turn 7 third or fourth dragon (maybe now... maybe later)

this deck is not that exciting
this deck is very easy to counter
but
almost never a bad draw


ok... i go play pvp2 now... let's hope i loose some games today!






Offline Ge0metry v1.2

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg75634#msg75634
« Reply #27 on: May 27, 2010, 03:00:38 am »
5# Fine-tune the number of Pillars
Too often I have heard the words:"I'll take an extra pillar because you can never have too much quantum". Wrong. You CAN have too much quantum. Having extra quantum doesn't kill you opponent, your creatures and spells do. And if you keep drawing those Pillars instead of creatures of spells, you will lose.

Having too few Pillars is also a problem because it can lead to bad draws. This is why we need to find the optimal number of Pillars. Remember the 1st tip, it's all math.

There is no clear rule on how many Pillars you should take. It all depends on the quantum usage of your cards and whether or not you have upgraded Pillars. The optimal amount is usually something between 30-50% of the total number of cards in your deck, meaning that in a deck of 30 cards, you should have about 10-15 Pillars.

If you build an unupgraded 30 card deck and have no idea what the optimal amount is, I recommend you first take 14 Pillars, and then test it out. Remember, do NOT change the number of Pillars based an a couple of bad draws. This is a very common mistake people do. You should have at least 20 matches before you start seeing any real statistical evidence.

When you can play cards relatively fast without always having extra quantum, that is when you have found the optimal number of Pillars.

It might help to put in a link to your "Quanta Index" thread to help people find the "optimal number of pillars".
http://elementscommunity.org/forum/index.php/topic,5676.0.html
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Scaredgirl

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg75820#msg75820
« Reply #28 on: May 27, 2010, 11:43:43 am »
5# Fine-tune the number of Pillars
Too often I have heard the words:"I'll take an extra pillar because you can never have too much quantum". Wrong. You CAN have too much quantum. Having extra quantum doesn't kill you opponent, your creatures and spells do. And if you keep drawing those Pillars instead of creatures of spells, you will lose.

Having too few Pillars is also a problem because it can lead to bad draws. This is why we need to find the optimal number of Pillars. Remember the 1st tip, it's all math.

There is no clear rule on how many Pillars you should take. It all depends on the quantum usage of your cards and whether or not you have upgraded Pillars. The optimal amount is usually something between 30-50% of the total number of cards in your deck, meaning that in a deck of 30 cards, you should have about 10-15 Pillars.

If you build an unupgraded 30 card deck and have no idea what the optimal amount is, I recommend you first take 14 Pillars, and then test it out. Remember, do NOT change the number of Pillars based an a couple of bad draws. This is a very common mistake people do. You should have at least 20 matches before you start seeing any real statistical evidence.

When you can play cards relatively fast without always having extra quantum, that is when you have found the optimal number of Pillars.

It might help to put in a link to your "Quanta Index" thread to help people find the "optimal number of pillars".
http://elementscommunity.org/forum/index.php/topic,5676.0.html
Good idea. Thanks.

Offline Svenningen

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg81640#msg81640
« Reply #29 on: June 04, 2010, 05:43:56 am »
#9
Dont sell nymphs. this will make u a better player. And telling others all the nymps u got will greatly enlargen ur e-peen

Plight

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg88817#msg88817
« Reply #30 on: June 11, 2010, 09:02:23 pm »
...ya that help i juss. :time

tmhopper

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg89383#msg89383
« Reply #31 on: June 12, 2010, 02:27:39 pm »
I think that having a mark for a 3 quanta card is fine.  look at this AI5 deck:

Code: [Select]
5c2 5c2 5c2 5c2 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f7 6rn 6rn 6rn 6rn 6rn


Ant-n-ero

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg89697#msg89697
« Reply #32 on: June 12, 2010, 08:48:12 pm »
I think that having a mark for a 3 quanta card is fine.  look at this AI5 deck:

Code: [Select]
5c2 5c2 5c2 5c2 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f7 6rn 6rn 6rn 6rn 6rn
and what happens if your Fahren is drawn last or in the last 5 or so goes..... your dead.

Offline nilsieboy

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg121371#msg121371
« Reply #33 on: July 22, 2010, 09:43:39 pm »
this are some realy great tips.
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Offline Toimu13

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg121830#msg121830
« Reply #34 on: July 23, 2010, 09:57:18 am »
I didn't know a lot of this.  ty

tmhopper

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Re: 9 Tips for Better Deck Building https://elementscommunity.org/forum/index.php?topic=3329.msg130995#msg130995
« Reply #35 on: August 04, 2010, 02:30:18 pm »
I think that having a mark for a 3 quanta card is fine.  look at this AI5 deck:

Code: [Select]
5c2 5c2 5c2 5c2 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f7 6rn 6rn 6rn 6rn 6rn
and what happens if your Fahren is drawn last or in the last 5 or so goes..... your dead.
Think about how unlikely this is.....

 

blarg: