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Scaredgirl

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10471#msg10471
« on: December 15, 2009, 10:10:19 pm »
Zero-Pillars Zero-Permanents Six-Scarabs

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6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 7dm 7dm 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7qa 7qa 7qa 7qa 7qa 7qa 8pj


Another fun deck involving Scarabs.

- Has no permanents making you opponents permanent destruction useless
- Use Blessing and Chaos Power on Scarabs (or RoL's if you have to)
- Eat everything and win
- customize by taking cards from other elements as well (replace Chaos Power or Explosion)
- you could take Bone Wall or Twin Universe if you wanted
- main weakness: there is a very high chance of you having to discard a card early in the game (yeah.. sucks big time)

I'm happy to hear any ideas for improvement. This is the best I could come up with without taking any permanents but I'm sure there would be another way also. There are at least a couple of different variations that I can think of but am too lazy to type.
« Last Edit: June 14, 2012, 01:22:28 am by willng3 »

Cynxos

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10472#msg10472
« Reply #1 on: December 15, 2009, 10:10:19 pm »

I have to say I really do love the concept.
But is it possible to replace the RoL with other cards like Steal and such, to improve the deck? Or would that somehow ruin it?

Scaredgirl

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10473#msg10473
« Reply #2 on: December 15, 2009, 10:10:19 pm »

I have to say I really do love the concept.
But is it possible to replace the RoL with other cards like Steal and such, to improve the deck? Or would that somehow ruin it?
Ray of Light is one card you absolutely cannot replace. You see it's the only card you can play during your first turn. If you replace those, you have to discard cards every single match.

Having only 6 cards with zero cost is easily the biggest weakness of this deck. You could try to fix it so that you replace some of the Supernovas with regular Novas but then you might not get enough quantum to play all the Scarabs and also use them. You could also try with 6 Novas and mark of Time but that would mean you can use Scarabs only 6 times max.

If you want Steal, you can easily replace one Explosion with it. Actually I have no idea why I didn't do that because it's better that way.

casthegamer

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10474#msg10474
« Reply #3 on: December 15, 2009, 10:10:19 pm »

If you want Steal, you can easily replace one Explosion with it. Actually I have no idea why I didn't do that because it's better that way.
i find a lot of the time i'm wanting to blow up a sundial to get in that last bit of damage, but all i have is a steal in hand, so i usually favor explosions over steal if i don't have a pulvy in the deck. with this deck you wont encounter a situation where you will only be able to cast one of the explosions anyway as you'll get your fire quantum in multiples of two. also, using steal gives them something to use their permanent destruction/steals on and that would eliminate one of the advantages you had mentioned.

not saying that this is clear cut, steal can save your tail in as many situations too. just imo, i like the way you set it up in the first place.

Scaredgirl

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10475#msg10475
« Reply #4 on: December 15, 2009, 10:10:19 pm »

If you want Steal, you can easily replace one Explosion with it. Actually I have no idea why I didn't do that because it's better that way.
i find a lot of the time i'm wanting to blow up a sundial to get in that last bit of damage, but all i have is a steal in hand, so i usually favor explosions over steal if i don't have a pulvy in the deck. with this deck you wont encounter a situation where you will only be able to cast one of the explosions anyway as you'll get your fire quantum in multiples of two. also, using steal gives them something to use their permanent destruction/steals on and that would eliminate one of the advantages you had mentioned.

not saying that this is clear cut, steal can save your tail in as many situations too. just imo, i like the way you set it up in the first place.
True. If you want to counter Sundials, then Explosions are of course the way to go. But I like Steal because it's much more versatile, especially because this is a rainbow deck and you will most likely be able to use what you steal.

Then again the opponent might have Steal too in which case he just steals that awesome permanent back making your Steal pretty much useless.

bxr

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10476#msg10476
« Reply #5 on: December 15, 2009, 10:10:19 pm »

a known issue i found with this is you need a lot of the element time

Scaredgirl

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10477#msg10477
« Reply #6 on: December 15, 2009, 10:10:19 pm »

a known issue i found with this is you need a lot of the element time
Supernovas produce 12 time quantum and Scarabs cost 12 time quantum. So on average you should have just the right amount of quantum. Sometimes you cannot play Scarabs when you want but I personally didn't find that to be such a big deal.

bobcamel

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10478#msg10478
« Reply #7 on: December 15, 2009, 10:10:19 pm »

*packs Rewinds*

PuppyChow

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10749#msg10749
« Reply #8 on: December 15, 2009, 10:10:20 pm »

Maybe a TU instead of one of the Chaos powers? Or even 2 TUs?

That way you could play all your blessings/remaining chaos powers on a single scarab and TU it.

Scaredgirl

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10750#msg10750
« Reply #9 on: December 15, 2009, 10:10:20 pm »

Maybe a TU instead of one of the Chaos powers? Or even 2 TUs?

That way you could play all your blessings/remaining chaos powers on a single scarab and TU it.
Yep, you can take TU. I mentioned it in my original post (as well as Bone Wall). I really don't know why I didn't include TU in the picture because it's very good for this deck. Maybe I wanted to keep it simple or something?

2 TU's won't work because that means you need all 6 Supernovas and one of them is always on the bottom.

I think I replaced one Scarab with TU but you are right, Chaos Power is probably a better choice. Less Scarabs would mean less Time quantum usage which is good but then again Scarab is a vital card in this deck and having one early in the game would be nice.

Disaru

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10950#msg10950
« Reply #10 on: December 15, 2009, 10:10:21 pm »

cool strategy, are all the chaos powers really necessary though?

chriskang

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Zero-Pillars Zero-Permanents Six-Scarabs https://elementscommunity.org/forum/index.php?topic=1106.msg10951#msg10951
« Reply #11 on: December 15, 2009, 10:10:21 pm »

cool strategy, are all the chaos powers really necessary though?
They have a good synergy with the devour skill from Scarabs, just like Improved Blessing.
Having 2 cards with the same purpose (Chaos Power & Improved Blessing) with 2 different quantum requirement is always a good thing: you'll be able to cast both at the same time. It would be much harder to cast 2 Improved Blessing in a row.

 

blarg: