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BurnOne

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Titan multiply Rusher https://elementscommunity.org/forum/index.php?topic=4438.msg43747#msg43747
« on: March 25, 2010, 10:50:22 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

As i read about the FG-killing Titan-deck, i decied to try out a rusher without rainbow-strategy but on the same basis, but it turned out that it depends on finding emerald pillars if it works out 1 to 1 or not.

Hover over cards for details, click for permalink
Deck import code : [Select]
74c 74c 7ac 7ac 7ac 7an 7an 7ba 7ba 7ba 7ba 7n2 7n2 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80d 80d 80d 80d 8pl


comment: Real fun to play :)
result: fast if you draw right, more luck-based than anything...
« Last Edit: January 07, 2013, 04:54:55 am by willng3 »

icybraker

  • Guest
Re: Titan multiply Rusher https://elementscommunity.org/forum/index.php?topic=4438.msg43749#msg43749
« Reply #1 on: March 25, 2010, 10:56:32 pm »
Is this for PvP or an AI?

Also, you can edit your deck so that the mark appears in the picture.
I love Flying Titan decks. :) This one looks quanta-deprived, but still very fun to play. You need to wait 7 turns before you can even play a Titan... not even going to think what would happen if this deck went against Devourers... (Shudder)

darkfrogger

  • Guest
Re: Titan multiply Rusher https://elementscommunity.org/forum/index.php?topic=4438.msg43785#msg43785
« Reply #2 on: March 26, 2010, 12:26:24 am »
i thought titan was 5 quanta

Offline Terroking

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Re: Titan multiply Rusher https://elementscommunity.org/forum/index.php?topic=4438.msg43837#msg43837
« Reply #3 on: March 26, 2010, 02:37:58 am »
It is :P
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BurnOne

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Re: Titan multiply Rusher https://elementscommunity.org/forum/index.php?topic=4438.msg75911#msg75911
« Reply #4 on: May 27, 2010, 02:09:50 pm »
This decktype just came back to my mind as a was grinding FGs after a long time of experimenting with PVP-decks.
It was originally meant to kill AI5, but i found out that a modified version fits (changed tower management and holy flashes instead of shards; helps a lot to eliminate the devourer problem) in PVP better anyways... if you have the patience to play it right :)

Code: [Select]
744 744 744 744 744 74c 74c 74f 7ai 7an 7an 7js 7js 7n2 7n2 808 808 808 808 808 808 808 80b 80b 80b 80b 80d 80d 80d 80d replacing improved heal with another flash is and option

known weaknesses: rewind/eternity, quicksand/trident and fractal pests

 

blarg: