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Deck Ideas => Post Deck Ideas Here => Trio & Quartet => Topic started by: GG on December 21, 2010, 05:02:17 am

Title: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: GG on December 21, 2010, 05:02:17 am
Name suggestion thanks to jmizzle7


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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7n2 7n2 7n2 7n2 7n2 7tb 7tb 7tb 7tb 7tb


Tweaked the deck around a bit and it became an amazing AI3 EM grinder.

Animate the Vampire Daggers, bless them a bit, then endow. Crusaders take the attack of the weapon's CURRENT attack, meaning the buff by blessing effectively doubles.

Preliminary testing results:

Games : 50
Loss : 2
EM : 41 (much, much higher percentage than Mono Life)
Average ttw : 7.54 (little slower than mono life)
Average time per duel : 72.48 seconds


Especially because the new AI3s have many controls, this deck could be a better EM grinder since the creatures are pretty buff naturally (Crusaders 5 HP) and Blessings make them buff even more.


Title: Re: Vampiric Swords
Post by: Cynxos on December 21, 2010, 06:26:57 am
Huh... Now I'll need to farm for vdaggers... And with t50 going down... Yeah...
But overall, life losing speed em for light/darkness seemes a bit wrong.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: grindpower on December 25, 2010, 08:16:54 pm
Seems awesome. I like Life and Darkness so I will try this.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: frlaa on December 25, 2010, 09:05:39 pm
ok... this is just too strong. Crusader is kinda broken.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: TheForbiddenOracle on December 25, 2010, 09:15:34 pm
I already see T50 using this deck... Could this deck work unupped?
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: GG on December 25, 2010, 09:49:08 pm
I already see T50 using this deck... Could this deck work unupped?
I think so. The vampire creatures with huge attack power are enough to let you survive for quite long.

Vampire Daggers cost 1 :darkness unupgraded, thus you may be able to bring them out faster.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Tea is good on December 26, 2010, 01:16:58 am
I have passover seder, is that what you meant? yeah JMDT pwned me with his blessing/vamp/crusader deck (through t50)
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Mithcairion on December 26, 2010, 03:27:40 am
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Just started testing this in the trainer, stats to follow.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: BC on December 26, 2010, 04:07:41 am
I've seen bunch of these recently, and it got me wondering, wouldn't running unupped vamp stilletoes be better for the speed of the deck? Daggers have double the :darkness cost (which hurts in this deck because it means 1 extra turn needed to playthem) for not that big a gain.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: funplay on December 26, 2010, 01:45:11 pm
I really like this deck idea...its just FUN!

I played some rounds with both versions (didnt keep exact stats, though) and here are my results:

unupped version:
- works out quite ok against AI3, but its quite slow with ttw around 10-13...EM happens, but not VERY often, as the AI has enough time to setup proper countermeasures...e.g. u lost that much life, that your final blow wont bring you back to 100
- quite vulnerable to creature control and especially shields

upped version: as there is already a ttw study for AI3, i tried facing AI5, with good results.
- deck is very vulnerable to entropy decks...maxwell and antimatter really hurt this deck!
- good shields are a major problem...
- you have quite often some quanta issues:
-> way too much darkness quanta late game, sometimes a bit few light quanta against faster decks.

I therefore tried some minor tweaks:

Code: [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7la 7la 7n2 7n2 7n2 7n2 7n2 7t9 7tb 7tb 7tb 7tb 7tb
Changes:
-1 light tower, +1 solar buckler: as i mentioned the lacking light quanta at the beginning, this might look strange, but solar buckler actually speeds this deck up against other decks with some creatures AND the 1 dam reduction helps against a lot of small creatures....the mulligan rules still give you often enough 2-3 light towers.

-1 crusader, +1 improved steal: enemies shields are the biggest problem
an additional crusader is useless against any kind of real stall like permafrost, dimshield, dissipation shield or lobo..-but this bit of PC actualy won some games i would have lost otherwise...this change slows this deck a bit down, but improves the winnig rate of this deck





Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: lukce on December 30, 2010, 06:08:10 pm
I just looooove this deck. I mean, once you think you lost the game for sure, and just when you want to click quit, you draw your card and heal insanely! Really nice build.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Kurohami on December 31, 2010, 03:28:36 am
The greatest weakness of this deck is.......... antimater.    This deck has the awesome ability to field nice and large creatures that vamps, which are the absolute perfect targets for antimatter. CCYB just had to pack 2 of them all the time, making this a less awesome top50 grinder than it should be.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Pwnator on December 31, 2010, 04:55:40 am
The greatest weakness of this deck is.......... antimater.    This deck has the awesome ability to field nice and large creatures that vamps, which are the absolute perfect targets for antimatter. CCYB just had to pack 2 of them all the time, making this a less awesome top50 grinder than it should be.
Improved Blessings can be used defensively against this, although this isn't exactly economical.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: lukce on December 31, 2010, 09:22:15 am
Really...I've been testing this deck lately. I've played around 200 games in Top50...almost every single game EM, just few loses and not a single farm! And also, does really well in PvP, sometimes freaks the opponent. Its main weakness is CCYB, definitely. Early AMs and Permafrosts can really hurt you.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: jmdt on December 31, 2010, 09:24:36 am
Yeah I've played a number of games with this deck.  Its quite sturdy.  I'll post ttw stats for it eventually.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: SpikeSpiegel on December 31, 2010, 04:49:13 pm


This deck is evil...i'm pretty scared to find it in next CL...

 :o
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: tinkady on January 03, 2011, 09:57:21 pm
oo i like this one. seems quite good for AI5, which is better now that more cards are upped. although AI5 could still suck, i have no idea
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Nadrin on January 05, 2011, 01:15:24 pm
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My tweaked version.
Faster dagger out, less Paradox's by Maxwell's Demon. Fun deck :D
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: nilsieboy on January 05, 2011, 01:25:38 pm
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5ur 5ur 5ur 5ur 5ur 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 7n2
My tweaked version.
Faster dagger out, less Paradox's by Maxwell's Demon. Fun deck :D
that doesn't need 5 animate weapons, take one out for another blessing maybe? (solar bucklers are nice to)
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: lukce on January 05, 2011, 02:19:28 pm
Lol…that is pretty much the same, isn't it? I also like to use solar buckler, comes in handy. And also 6 crusaders are too much. I don't like 4 of them in my opening hand. I am going to use this deck for evil purposses :P
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Nadrin on January 05, 2011, 09:27:30 pm
nils, I get what you're saying, but it's the same deck as the first one w/ unupped vamp daggers and two light towers instead of two light pends.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: dingo on January 06, 2011, 07:36:59 pm
This deck is interesting, but it only seems to work against rush decks.  It is slow to get going so I lost 8 out of 10 matches against standard Bow decks in the top 50.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Nadrin on January 06, 2011, 09:56:32 pm
This deck is interesting, but it only seems to work against rush decks.  It is slow to get going so I lost 8 out of 10 matches against standard Bow decks in the top 50.
Dingo, are you playing this upgraded or unupgraded?

Second, it's for AI3 or AI5.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: tinkady on January 07, 2011, 02:50:47 am
Code: [Select]
7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7n2 7n2 7n2 7tb 7tb 7tb 7tbThis is my variant, I got rid of 2 animate weapons, and a dagger for more consistent draws, because now daggers can just be played off the mark, and there is less reliance on a 2-card combo. (crusader+dagger is only really one card because it is assumed that there will be a dagger out already)
The rest i filled with a solar buckler, 2 blessings, and light towers.  I'm pretty sure this variant is better but I haven't played much so I could be wrong. it's been doing wonders on AI5.
I find a good trick to increase chance of EM is to stack all the blessings on the crusader that attacks first, because (for example) if youre at 80 and the opponent is at 1, the only way you'll EM is if your first attacker does 20 damage
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: wavedash on January 08, 2011, 12:52:34 am
I accidentally beat Dream Catcher with this deck. Also, I'm liking the Vampire Stiletto idea. Means I don't need Pendulums, which means fewer bad draws.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Fan of Rainbows on January 09, 2011, 05:56:56 pm
What would be a good upgrade order for the original deck after the animates?

I'll appreciate any answers.

FoR 
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: tinkady on January 09, 2011, 10:11:18 pm
probably stilettos last, because they're good unupped too (can be played off the mark easily)
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: TheForbiddenOracle on January 09, 2011, 10:40:19 pm
First upgrades should always be animate weapons.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: TheIdioticIdiot on January 09, 2011, 11:29:38 pm
First upgrades should always be animate weapons.
he was asking what upgrades AFTER the animates
blessings, that one :light is quite important
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: TheForbiddenOracle on January 09, 2011, 11:36:10 pm
0.o my bad... Perhaps Crusaders after the Animate weapons
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: GG on February 08, 2011, 03:19:04 pm
0.o my bad... Perhaps Crusaders after the Animate weapons
Either Crusaders or :light Towers. Taking out crusaders fast is the key to playing this deck effectively.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Funkyvenom on February 09, 2011, 02:19:17 pm
If I use mark of air, 4 stilettos, 4 flying weapons, and dark pillars to replace the pendulums and fill in the empty spots would it work? I am trying to see how it would work totally unupped.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Mithcairion on February 09, 2011, 03:01:54 pm
If I use mark of air, 4 stilettos, 4 flying weapons, and dark pillars to replace the pendulums and fill in the empty spots would it work? I am trying to see how it would work totally unupped.
I have messed around a lot with this deck unupped and I can tell you that, while somewhat effective, it is much more unstable than the upped counterpart.  Simply having to run three elements makes the deck so much more unreliable.  While it can still net you some impressive wins, I would strongly recommend upping the Animate Weapons before trying to do too much with this deck.  In an unupped environment, I can't tell you how many times I would be sitting with Stilettos in my hand and no  :darkness quanta, or Flying Weapons in my hand with no  :air quanta. 

If you run an air (or darkness) mark you will end up with a ton of unused quanta.  In addition to this, keep in mind that a Crusader requires 8  :light to play and then activate, so you need the constant influx of  :light quanta provided by your mark.

By all means, play around with it, I'm just relating what conclusions I have come to through messing around with this deck unupped.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: coinich on February 09, 2011, 03:11:59 pm
One thing to note is that its better to Bless flown Daggers/Stilettos first, as the Crusaders used to take the current stats of a weapon instead of the normal stats, making 19/7 Crusaders w/ Vampire a very powerful foe.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: grindpower on March 06, 2011, 11:10:09 am
How good would it be with Druidic Staffs instead of daggers and with mark of life?
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Funkyvenom on March 06, 2011, 01:09:25 pm
How good would it be with Druidic Staffs instead of daggers and with mark of life?
Blessings would not increase the healing of the staffs and that is kind of the point.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: llT3CHGoDzll on April 18, 2011, 10:43:44 am
Loving this deck! I have used this deck and it is really fun. Also loving the EM rate!
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: vidurkhanna on April 18, 2011, 11:25:33 am
omg!!

wat a deck!! :D
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: johannhowitzer on April 18, 2011, 11:35:02 am
This is the single instance in which I lean somewhat toward calling upon the nerfbat for Crusader.  Vampire Dagger is quite an exception, transferring its vampiric property to Crusader's base attack on top of everything.  With other weapons, it just breaks the six-card rule and allows twelve "flying" weapons, but Vampire Dagger gets extra mileage.

Eternity is the single most powerful card against this deck, though; it wrecks blessings, flown daggers, and reverses endow all in one.  The only thing it can't do is oust a dagger in the weapon slot.  Eternity may be an endow target, but it's vastly inferior to Vampire Dagger here, especially without the :time to support rewinding.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: kaniXIII on April 22, 2011, 03:16:49 am
This deck is so win. I was planning on making something like this but hey. Beaten to the punch.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: PhoenixFire on October 05, 2011, 06:17:47 pm
With T-50 gone, what's the easiest (or smartest way, I suppose) to grind for vamp. stilettos?
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: TheForbiddenOracle on October 05, 2011, 07:30:47 pm
With T-50 gone, what's the easiest (or smartest way, I suppose) to grind for vamp. stilettos?
Arena (though there is 1 ai3 with it but he only has 1 copy in 37 cards, so I wouldn't recommend it)
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Tea is good on October 05, 2011, 10:35:09 pm
I just put this deck up +1 blessing +4 steals as my platinum arena deck. Just saying.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: furballdn on October 06, 2011, 02:56:57 am
With T-50 gone, what's the easiest (or smartest way, I suppose) to grind for vamp. stilettos?
Arena (though there is 1 ai3 with it but he only has 1 copy in 37 cards, so I wouldn't recommend it)
Vampire stiletto is one of the only rare weapons that I really want and don't have many copies of. I do grind the arena a lot, but most of the time I just end up with other rares. Just saying.

This deck looks pretty neat, but if I want to grind towards it, I'm probably going to need 45k to build it up.
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: Acab Jef on May 05, 2013, 10:10:43 pm
i dont know how i find this topic, but its working great. even knowing this topic is old, i think after replying more people will see it.
if there is a new topic, just ignore me. i am new to the forums(with the comments, i am reading it for a year i think)
Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: whateveruloveur on June 19, 2013, 03:33:39 am
No, I recently started using this deck and it still works quite well. I mainly use it in arena, haven't given it much PVP experience.
I like it because it's relatively fast, and it's fun to play.
Of course, if you see Maxwell's Demon, you might as well run ;)

I changed it a little however, because I was finding shields to be a bit problematic. It can help with steals from the opponent as well.
Here's the one I've been using:
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7jo 7jo 7jo 7jo 7jo 7jo 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7n2 7n2 7n2 7n2 7t9 7t9 7tb 7tb 7tb 7tb 7tb 8pt

Title: Re: Vader Sader (Vampiric Dagger + Crusader duo)
Post by: dawn to dusk on June 21, 2013, 11:23:13 am
I find that by putting in a few eclipses in, you raise the attack of the daggers to 8. Not sure, but I think that extra damage carries over when using the sader's ability as well
blarg: