I really like this deck idea...its just FUN!
I played some rounds with both versions (didnt keep exact stats, though) and here are my results:
unupped version:
- works out quite ok against AI3, but its quite slow with ttw around 10-13...EM happens, but not VERY often, as the AI has enough time to setup proper countermeasures...e.g. u lost that much life, that your final blow wont bring you back to 100
- quite vulnerable to creature control and especially shields
upped version: as there is already a ttw study for AI3, i tried facing AI5, with good results.
- deck is very vulnerable to entropy decks...maxwell and antimatter really hurt this deck!
- good shields are a major problem...
- you have quite often some quanta issues:
-> way too much darkness quanta late game, sometimes a bit few light quanta against faster decks.
I therefore tried some minor tweaks:
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Changes:
-1 light tower, +1 solar buckler: as i mentioned the lacking light quanta at the beginning, this might look strange, but solar buckler actually speeds this deck up against other decks with some creatures AND the 1 dam reduction helps against a lot of small creatures....the mulligan rules still give you often enough 2-3 light towers.
-1 crusader, +1 improved steal: enemies shields are the biggest problem
an additional crusader is useless against any kind of real stall like permafrost, dimshield, dissipation shield or lobo..-but this bit of PC actualy won some games i would have lost otherwise...this change slows this deck a bit down, but improves the winnig rate of this deck