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Offline CactusKingTopic starter

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[PvP2][AI3] Time/Entropy/Gravity (Help me pls) https://elementscommunity.org/forum/index.php?topic=64594.msg1264297#msg1264297
« on: May 21, 2017, 03:20:32 am »
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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u7 6u7 6u7 6u7 74g 74g 7q3 7q3 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj

Yeah, it looks weird. Allow me to explain...

I've been trying to make this deck work for a while now, but I seem to be stuck.
The idea is a bit confusing. First off, you want to get out the hourglasses and draw cards, stalling with AM untill you have in your hand 6 SN, 1 AM and one Chimera. Cast all the supernovas, this will summon 5x -7|5 singularities on your side of the field, while also giving you the quanta to combine them into a -35|25 chimera, which you can then Antimatter for a 3 turn kill. Discord and Turtle are there to help stall while you gather the combo.

Can anyone make this deck work better (Maybe with TU or sky blitz)? It doesn't have to remain a trio, I just want to use the singularity-chimera-antimatter combo.

Alternatives I have already considered but didn't work:
SoB/dials over hourglass.
Entro-Grav duo with Armagios to stall.
Entro-Grav duo with DBH to stall.
Fractal Singularity.

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Offline Espithel

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Re: [PvP2][AI3] Time/Entropy/Gravity (Help me pls) https://elementscommunity.org/forum/index.php?topic=64594.msg1264298#msg1264298
« Reply #1 on: May 21, 2017, 03:25:39 am »
Six sundials allow your singularities to grow themselves while not taking any damage from them. As they also draw cards, I'd argue them to be much more effective than hourglasses.

Offline Higurashi

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Re: [PvP2][AI3] Time/Entropy/Gravity (Help me pls) https://elementscommunity.org/forum/index.php?topic=64594.msg1264307#msg1264307
« Reply #2 on: May 21, 2017, 08:06:37 am »
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6u3 6u3 6u3 6u3 6u3 6u3 6u7 74g 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 8pj

This is currently the fastest version of Singularity OTK without SoBr. As it happens, it also stalls better against most decks because Dials are much less conditional than AM's and Turtle. It doesn't quite manage to be viable, but it's not far from it either.

The TU version looks like this and is mostly inferior at the combo itself, but TU's give you another potential way to win with creative use:
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6u3 6u3 6u3 6u3 6u3 6u3 6u7 74g 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 808 808 808 808 80b 80b 80b 80b 80b 80b 8pj

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Offline worldwideweb3

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Re: [PvP2][AI3] Time/Entropy/Gravity (Help me pls) https://elementscommunity.org/forum/index.php?topic=64594.msg1264314#msg1264314
« Reply #3 on: May 21, 2017, 11:49:12 am »
Remember that a chimera also has GP, so it's unlikely it will survive to deal damage more than once.
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Offline Mr Muffin

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Re: [PvP2][AI3] Time/Entropy/Gravity (Help me pls) https://elementscommunity.org/forum/index.php?topic=64594.msg1264346#msg1264346
« Reply #4 on: May 22, 2017, 04:23:45 am »
Remember that a chimera also has GP, so it's unlikely it will survive to deal damage more than once.

A gravity pull in the deck should fix this somewhat depending if you draw it soon enough.

Offline CactusKingTopic starter

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Re: [PvP2][AI3] Time/Entropy/Gravity (Help me pls) https://elementscommunity.org/forum/index.php?topic=64594.msg1264350#msg1264350
« Reply #5 on: May 22, 2017, 06:35:06 am »
While looking at the results of the Final Trial battle of Time, I thought I had found the answer to all my problems with DC's title-winning deck...
Spoiler for clickbait/disappointment:
But then I realised it was just an SN fueled instosis -_-
Reunite (aka Convergence)by DoubleCapitals
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5rp 5rp 5rp 5rp 5rp 5rp 5se 5se 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7ap 7k0 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q6 8pj

It looked like what I was after at a glance... still a very cool deck but apparently you aren't meant to play all the novas at once and chimera them :(
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blarg: DoubleCapitals