***TRIALS RESPONSE***Fractaling deathstalkers is something I haven't seen before, so kudos for the idea!
Unfortunately, it is a rather difficult combo to pull off because eclipse is not cheap, thus requiring a trio of quanta. However, with the recent addition of the new shards, you can now consolidate this deck into a duo!
This is the first deck I've ever considered using SoP in, and I think it is a perfect fit! The nice thing about SoP is that it cannot be destroyed! The downside is that you have to wait a turn, which makes you vulnerable to CC, but it should be a more efficient and reliable combo than using eclipse.
The sort of nice thing about fractal is that it takes a few turns to be able to use, which means you don't need to have 6 copies of each card in your deck. However, I would recommend at least 4 copies of key cards, which gives you a decent chance of drawing what you need by turn 4 or so. You also don't need so much quanta to be able to be able to run the combo because it is fairly cheap. All of this allows more space for some control cards like dim shields or lightning.
I think that using aether pends with death mark is the best way to go because you only need 3 pends in opening hand to be able to fractal by turn 4.
To kind of keep with the theme of the deck, I think using lightnings are a good option. Dims are great, but if they get destroyed they are useless; and if they get stolen, that only hurts you even further. Lightnings on the other hand can only help you. They are super cheap, great CC to slow your opponent, and can be used to target your opponent's HP at end-game.UPDATE: thanks to a suggestion by Poker Alho, silences would combo very nicely in this deck. Silences help solve the problem of SoP requiring your creatures to wait a turn because it prevents your opponent from playing any CC, prevents them from playing shields like dims or wings, and slows them done slightly by preventing creatures/weapons from being played. Being able to chain 2 or 3 silences after allows you to build up at least 20 poison easily.
However, this deck now has no CC or shields, which makes you very susceptible to rushes. Another similar (and possibly better) option would be to use sundials. Sundials will pause every creature on the field essentially acting as a shield while your SoP does its thing for 1 turn. The only downsides to sundial compared to silence is that you can't chain them right away (but you can chain them late to let poison kill your opponent), they can be destroyed, and your scorps are susceptible to CC. Also, there is currently no light in this deck to use Sundial's ability. I am currently trying incorporate novas, and will post a nova-based deck if I can get one to work consistently.
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