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Offline OdinVanguardTopic starter

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Tears of Angelic Rage https://elementscommunity.org/forum/index.php?topic=35535.msg447220#msg447220
« on: January 09, 2012, 06:56:24 am »
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Deck import code : [Select]
5f0 5f0 5f0 5f0 5f6 5f6 5f6 5f7 5gi 5gi 5gi 5gi 5i9 5ig 5ig 5ig 5l8 5l8 5l8 5l8 5le 5le 5le 5lf 5lf 5m6 5m6 5mq 5mq 5mq 5mq 8pp

I came up with this deck on the fourth of July (Note the color scheme :D). It was originally just something I threw together for the arena since I got light pendulum in the oracle. It turned out to be quite effective after a bit of tweaking. I'm sure someone has thought of something similar, but I cant seem to finda post that matches the core combo.
Anyway, here it is. I tried to keep the core cards down to what you can get in the bazar so this deck should be very makable for someone just starting out. Theoretically this deck can be made as a duo since water is unnecessary if you have the needed nymphs, but the oracle just doesn't love me that much.

-Core Strategy:
This deck's main strategy is fairly straightforward. Tears are used to make red and white nymphs. All three creatures (nymphs and angels) can then be targeted by the red nymph ability and then healed by an angel to provide multiple heavy damage bumps. Likewise, rage is also fairly decent for CC. For large creatures, you will need to play Ice shield and wait for a lucky break. Once they become frozen, you can safely wittel them down before they thaw... Just make sure you have the quanta to do it or else you may end up with a nastier problem then when you started. There are 3 deflegrates to keep shields or weapons under control. Finally, white nymphs can provide healing for added survivability.
-Ancillary cards (side deck - feel free to post suggestions for other setups)
Blessings, shards, and farenheit are support cards.
Farenheit is probably the most expendable card in the deck since much of your fire quanta will go to the red nymphs when they come out. A better option would be morning glory, but these seem to be maddeningly elusive to obtain... (dune scorpions... *shudder*).
Blessings can give a nice dps bump but are mainly there to help keep things alive in case of flying owls eyes or berserk potions.
I put the shards in because... well they were there and fit the theme nicely. Unfortunately, they really need a light mark to work well but doing that seems to make balancing quanta tricky. Alternately, consider swapping them with sanctuary and miracle to improve chances of mastery... Or put in freezes or extra deflegrates if you are just starting out and don't have access to rares.
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Offline ak65ala

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Re: Tears of Angelic Rage https://elementscommunity.org/forum/index.php?topic=35535.msg454131#msg454131
« Reply #1 on: January 28, 2012, 11:31:09 pm »
***TRIALS RESPONSE***

This is a fun deck idea!  I really enjoy nymphs, but find them to be very 'nitch'.  The deck you have proposed starts slow, but can become very nasty with a bit of inattentiveness by your opponent.  I have a few nymphs myself, so I could potentially make this deck without the water tears... but... let us stick with the idea this will be a deck straight from the bazaar. 

Critique: The blessings and the shards are good cards, but they would bog down this deck more than make it run smoothly.  Now, don't get me wrong, they do work well as you stated, but let's take them out for now.  The Fahrenheit, we'll also remove, trying to make it as newbie as possible.  One thing I have always had problems with in a nymph tear's deck is dying before I can get the combo running.  I feel sanctuary would fit well to stall.  Combined with ice shield, you should have the time to take over. 

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5f0 5f0 5f6 5f6 5f6 5f8 5gi 5gi 5gi 5gi 5gi 5i9 5i9 5ig 5ig 5ig 5ig 5l8 5l8 5le 5le 5le 5le 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 8pp


Slightly heavier now, but produces a better chance to hit the important pieces early.  I am not 100% sure about the quanta balance, you need to be aware of the tear's destruction of your towers... so a bit heavier is better.  I added the rain of fire because it is a use for the extra fire quanta and can help with the creature destruction.  Not many can withstand a rage + RoF combo.

 

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