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This deck has the distinction of being the only time in any sort of online gaming where I’ve been accused of hacking, cheating, using a cheap trick and a blatant exploit, and causing my opponent quit the field of battle in a huff.
There are a few distinct weaknesses with the deck (with Immortals or Phase Dragons and anything with an quick and overwhelming offense being the most common culprits), but against a lot of other decks it’s an exercise in passive-aggressive gameplay and patience.
Yup, this is a full sixty card deck. With no creatures.
Its basic premise is fairly simple, though — as the title suggests, Antimatter, Adrenaline, Quintessence. Let your opponent’s creatures keep you healthy, and make them impossible to fix or kill. Certain more troublesome creatures, especially anything with Ablaze or Growth, are more easily dealt with by throwing Lightning at them, and annoying weapons are usually susceptible to Paralleling something weak and putting Butterfly Effect on it (and maybe a Quintessence, too, if you’re facing Otyughs, Lobotomizers, or the like). This isn’t a quick deck to get started, and the Heals are invaluable while you’re getting things rolling, but once you’ve got it set up, you can pretty well coast your way through the game until your opponent runs out of cards. Elemental Mastery tends to be the rule rather than the exception when it wins (especially if you can hold onto a Heal or two for the last turn), and It’s not uncommon to finish the game with
both players at full health.