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Offline ARTHANASIOSTopic starter

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Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061290#msg1061290
« on: April 18, 2013, 05:02:57 pm »
I really searched for a dekc similar to this, but I've found nothing.
So, here we go:

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596 596 596 596 596 596 5oc 5oc 5oc 5oc 5oc 5oo 5oo 5oo 61o 61o 61o 61o 61o 61o 620 620 620 620 620 62m 62m 62m 62m 62m 8pm


Once again, I am not sure if this is the best build for this deck. Suggestions & feedback are always welcome.

As the name suggest it, this deck heavily focuses on CC & damage dealing. Remove the Airborne ability of enemy flyers, then block them with your Wings or damage them with your "Wise" Wardens. Spreading your SoWs wisely among your several Iridium Wardens and Phase Spiders is a vital strategical aspect in this deck.
Though its an easily RNG-screwed deck, it does wonders against many creature-based decks.
Enjoy! :)
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Offline Chapuz

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061293#msg1061293
« Reply #1 on: April 18, 2013, 05:10:34 pm »
 :earth quanta powered only by your mark lets you play constantly with only 1 Warden. What about reducing them to 4 and adding + spider and  :aether pillar?
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Offline ColorlessGreen

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061296#msg1061296
« Reply #2 on: April 18, 2013, 05:27:22 pm »
This looks pretty awesome actually.

I would say to switch the mark to air, remove the wings/air pillars, and add some earth pillars. Air mark powering the spiders should be good enough to keep just about everything webbed as soon as it comes out, and earth pillars'll let you spam your wardens with no regard for quanta. Removing wings will cost you a few health, but if things are working properly, all the opponent's creatures should be either dead or delayed. If you're worried about defense, you could add in a fog shield or two, which would still be able to be powered off the mark.

edit: If you remove the air cards, I'm almost tempted to say to add a fractal, since you'd have enough room to fit it in and pay for it (with some extra aether pillars), and a field full of wardens is an entertaining concept. However I doubt it'd actually improve the performance most of the time. But it'd be fun.
« Last Edit: April 18, 2013, 05:30:01 pm by ColorlessGreen »

Offline ARTHANASIOSTopic starter

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061298#msg1061298
« Reply #3 on: April 18, 2013, 05:33:30 pm »
This looks pretty awesome actually.

I would say to switch the mark to air, remove the wings/air pillars, and add some earth pillars. Air mark powering the spiders should be good enough to keep just about everything webbed as soon as it comes out, and earth pillars'll let you spam your wardens with no regard for quanta. Removing wings will cost you a few health, but if things are working properly, all the opponent's creatures should be either dead or delayed. If you're worried about defense, you could add in a fog shield or two, which would still be able to be powered off the mark.

edit: If you remove the air cards, I'm almost tempted to say to add a fractal, since you'd have enough room to fit it in and pay for it, and a field full of wardens is an entertaining concept. However I doubt it'd actually improve the performance most of the time. But it'd be fun.

Interesting suggestion. Do you mean something like this?
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58o 58o 58o 58o 58o 58o 596 596 596 596 596 596 61o 61o 61o 61o 61o 61o 61o 61o 620 620 620 620 620 62m 62m 62m 62m 62m 8pr


However, I have to admit I quite like the trio aspect of this deck and its way to use a full "ground dominating" combo, so any suggestions to make it better as a trio are more than welcome (though I must admit it is generally more reliable as a duo, since RNG is a b**ch).

Thanks for your feedback, guys. :)
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Offline Gandora

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061299#msg1061299
« Reply #4 on: April 18, 2013, 05:35:11 pm »
I more or less agree with what has been said.

1. Very nice deck.
2. :earth mark is not enough.
    I'd reduce wardens to 4 and add 2 Protect Artifact instead. Because Wings + Spider is a great combo and therefore you don't want your shield to be stolen or destroyed.
    Make the :air pillars to :air pends.

Also, I agree that ColorlessGreen's suggestions are worth a try too :)
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Offline ColorlessGreen

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061301#msg1061301
« Reply #5 on: April 18, 2013, 05:43:32 pm »
Spoiler for Hidden:
This looks pretty awesome actually.

I would say to switch the mark to air, remove the wings/air pillars, and add some earth pillars. Air mark powering the spiders should be good enough to keep just about everything webbed as soon as it comes out, and earth pillars'll let you spam your wardens with no regard for quanta. Removing wings will cost you a few health, but if things are working properly, all the opponent's creatures should be either dead or delayed. If you're worried about defense, you could add in a fog shield or two, which would still be able to be powered off the mark.

edit: If you remove the air cards, I'm almost tempted to say to add a fractal, since you'd have enough room to fit it in and pay for it, and a field full of wardens is an entertaining concept. However I doubt it'd actually improve the performance most of the time. But it'd be fun.

Interesting suggestion. Do you mean something like this?
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 596 596 596 596 596 596 61o 61o 61o 61o 61o 61o 61o 61o 620 620 620 620 620 62m 62m 62m 62m 62m 8pr


However, I have to admit I quite like the trio aspect of this deck and its way to use a full "ground dominating" combo, so any suggestions to make it better as a trio are more than welcome (though I must admit it is generally more reliable as a duo, since RNG is a b**ch).

Thanks for your feedback, guys. :)

Yup, that's pretty much what I mean. If you want to be classified as a trio, just add in a fog shield or two. :P You could also switch some pillars to pends and add in a thunderstorm or two in case you get swarmed (which is pretty much the only creature situation you shouldn't dominate just through your wardens).

edit: I kinda feel like wings are redundant even aside from any other changes/considerations (such as quanta balance). If the deck is working properly, you should be killing most creatures the turn they come out, and anything that isn't instantly dead should be delayed.

Offline ARTHANASIOSTopic starter

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061304#msg1061304
« Reply #6 on: April 18, 2013, 05:59:26 pm »
Edit: I kinda feel like wings are redundant even aside from any other changes/considerations (such as quanta balance). If the deck is working properly, you should be killing most creatures the turn they come out, and anything that isn't instantly dead should be delayed.

Well, I think Wings are essential against immortals, weapons & burrowed creatures. Furthermore, since Web is not going to be used very much or very often, what about this?
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58o 58o 58o 58o 58o 596 596 596 596 596 596 5oo 5oo 61o 61o 61o 61o 61o 61o 61o 620 620 620 620 620 62m 62m 62m 62m 62m 8pr
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Offline TribalTrouble

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061390#msg1061390
« Reply #7 on: April 18, 2013, 10:09:46 pm »
takes 4 turns to get that much air, so let's hope that doesn't face any mono air or dragon deck.

Offline ColorlessGreen

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061392#msg1061392
« Reply #8 on: April 18, 2013, 10:13:45 pm »
takes 4 turns to get that much air, so let's hope that doesn't face any mono air or dragon deck.

Yeah, if you're gonna use wings (or really anything at all besides web and maybe a fog shield or two) you should go for some pends. For two wings plus spiders, I'd probably want 4-6 pends (mostly for draw chance).

Offline dragtom

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061920#msg1061920
« Reply #9 on: April 20, 2013, 02:31:56 pm »
down

sure, it's upped. but still, almost the same deck.
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Offline ARTHANASIOSTopic starter

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Re: Battle Ground Domination [Earth][Air][Aether][unupped] https://elementscommunity.org/forum/index.php?topic=48599.msg1061934#msg1061934
« Reply #10 on: April 20, 2013, 03:45:05 pm »
down

sure, it's upped. but still, almost the same deck.

Thanks for pointing this out. I've searched a lot for finding this deck/combo, but maybe I forgot to search for upped versions.

Anyway, I don't think 4 :air quanta for a shield are difficult to come by, since your core stalling mechanic are Iridium Wardens.
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blarg: