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Offline FroglordTopic starter

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Too many golems! https://elementscommunity.org/forum/index.php?topic=51737.msg1103185#msg1103185
« on: October 14, 2013, 01:20:02 pm »
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778 778 778 778 786 786 786 786 7ee 7ee 7ee 7ee 7ee 7ee 7u2 7u2 7u2 7u2 7u2 7u2 808 808 808 808 808 808 80b 80b 80b 80b 8po


Playstyle is simple. You wait until you have 3 or 4 SoV, using SoBr to draw ASAP, you make a big vampire golem, you make a lot of clones. I've tested this deck a lot and you REALLY should wait till you have 3 SoV in your hand, even if it means stalling a few turns, nothing beats multiple 20+ vampire golems. (The stalling isn't all bad either cos it just means you're building up quanta for more clones)

Why towers instead of nova? You do not play SoV itself ever so you don't need quanta for it, and towers give a lot more earth quanta. Quanta useful for using abilities. Also, it makes you less weak to RT. Golems cost 8 earth quanta to play and they'll be the same as whatever you played last, so you should be able to resummon golems.

SoV instead of SoFree or SoW?

SoW makes you immaterial which makes it impossible to Twin Universe. 1 SoV gives you devourer, which can be quite significant when you twin universe a couple golems. 2+ SoV gives your golem Voodoo, which goes very well with Twin Universe and lots of HP. SoFree does give pretty good abilities (queen/dive) which benefit this deck as you have consistent earth quanta, but I feel void is better in this deck (3-4 = Vampire, and the passives are good as stated above.)

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« Last Edit: October 14, 2013, 04:01:48 pm by Froglord »

Offline Youpla

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Re: Too many golems! https://elementscommunity.org/forum/index.php?topic=51737.msg1103187#msg1103187
« Reply #1 on: October 14, 2013, 01:51:14 pm »
1 SoV gives you devourer, which can be quite significant when you twin universe a couple golems.

It seems that currently there is a bug, a TU golem doesn't receive the passive ability  :(

Offline FroglordTopic starter

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Re: Too many golems! https://elementscommunity.org/forum/index.php?topic=51737.msg1103193#msg1103193
« Reply #2 on: October 14, 2013, 02:51:55 pm »
1 SoV gives you devourer, which can be quite significant when you twin universe a couple golems.

It seems that currently there is a bug, a TU golem doesn't receive the passive ability  :(

Oh dear, I never really paid attention to it and assumed it worked as expected lol.

Shame. Suppose it's not a huge deal, the real purpose is the big vampire dudes. Thankfully they DO keep vampire.

Offline Gandora

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Re: Too many golems! https://elementscommunity.org/forum/index.php?topic=51737.msg1103223#msg1103223
« Reply #3 on: October 14, 2013, 07:07:51 pm »
Since you seem to like SoI Decks, I'll leave this here. :)

The deck looks good the way it is. I'd remove maybe one SoB for a Phase Shield or Explosion?
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Offline FroglordTopic starter

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Re: Too many golems! https://elementscommunity.org/forum/index.php?topic=51737.msg1103254#msg1103254
« Reply #4 on: October 14, 2013, 10:11:57 pm »
Since you seem to like SoI Decks, I'll leave this here. :)

The deck looks good the way it is. I'd remove maybe one SoB for a Phase Shield or Explosion?

Cool deck, since it's archived I'll comment on it here instead.

I feel like you would benefit from having more shards. The idea is to build 1 big guy that is more than worth 8 earth quanta when you fractal, being limited to only about 9 shards in a 30 card deck and no draw power means you're almost certainly going to get a fairly mediocre golem. Having mark of fire and SoBr with more cards would probably be for the best.

On the subject of SoBr, I'll have to disagree with that amendment. SoBr is awesome not only for it's drawing power, it gives +4 attack per shard which is more than any other shard. Replacing a SoV or Aether tower for an explosion could definitely be useful though, you could build your army of golems up and then destroy the enemy shield or dial just when they think they're safe. :)

 

blarg: