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Offline fbparisTopic starter

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Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443239#msg443239
« on: December 29, 2011, 05:37:54 am »
A new deck I'm actually testing:

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74c 74c 74c 74c 74c 74f 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 7jt 7jt 7jt 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 8pq


No problem against AI3, gonna try it against AI4.

What do you think ?

Edit: Finally removed one pendulum for a BH, allowing frequent EM :)
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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443251#msg443251
« Reply #1 on: December 29, 2011, 07:50:38 am »
Interesting idea ... a few catapult would probably accelarate the kill since the knight also get a sizable defence I suppose :)
Miracle helps stalling a little to complete the rush , but requires lot of quanta.

Offline fbparisTopic starter

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443255#msg443255
« Reply #2 on: December 29, 2011, 08:07:19 am »
Interesting idea ... a few catapult would probably accelarate the kill since the knight also get a sizable defence I suppose :)
Miracle helps stalling a little to complete the rush , but requires lot of quanta.
Not sure for the catapults ; It's usually great it to bypass shields but there's no such need here. I rather thought I could add some Black Hole to allow EM (many games are ending with a Miracle to maximize profits and quanta to play the final BH are present) but it's not easy to update the deck without breaking it...

Miracle is very helpful in this deck, and with pendulums + solar buckler you won't have any problem with light quanta :)
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Offline Shrink

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443286#msg443286
« Reply #3 on: December 29, 2011, 01:05:55 pm »
Throwing Titans with Catapults is actually extremely extremely effective..

Interesting idea ... a few catapult would probably accelarate the kill since the knight also get a sizable defence I suppose :)
Miracle helps stalling a little to complete the rush , but requires lot of quanta.
Just as a side note, that part is actually not true. Crusader (http://elementscommunity.org/wiki/cards-light/crusader-crusader/) receives +2 defense with any weapon.
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Offline Dm

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443291#msg443291
« Reply #4 on: December 29, 2011, 01:22:24 pm »
Overdrive it.

Overdriven Titan will give off the attack it has to the crusader; so a overdriven Titan will give off 11 attack instead of 8; and continues to grow with each turn, and considering you have miracles, that shouldn't be a problem. However, I don't know how to add it. You don't need that much, I think it's just good in case you face a healing deck.

Offline nilsieboy

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443383#msg443383
« Reply #5 on: December 29, 2011, 10:10:24 pm »
Overdrive it.

Overdriven Titan will give off the attack it has to the crusader; so a overdriven Titan will give off 11 attack instead of 8; and continues to grow with each turn, and considering you have miracles, that shouldn't be a problem. However, I don't know how to add it. You don't need that much, I think it's just good in case you face a healing deck.
i'd say maybe get 2 for instead of a shield and the black hole, but i think the deck has enough damage potential.
don't forget titans have 8 momentum'd damage and crusaders also get great attack so i don't think it's really a problem.
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Offline fbparisTopic starter

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443428#msg443428
« Reply #6 on: December 30, 2011, 02:05:21 am »
No doubt Crusader endossing an overdriven Titan is pure awsome, I got some once with a SoSe deck :)

Using it in this deck may complicate the combo, it would mean you need 4 cards and much quanta to play it : Titan (5G) + Animate (1) + Overdrive (4G) + Crusader (5L) + Endoss (2L)

I'm afraid the cost in Gravity quanta is a little high. I'll try it anyway, thanks :)
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Offline fbparisTopic starter

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443581#msg443581
« Reply #7 on: December 30, 2011, 01:56:11 pm »
Off topic, but playing with the deck I found an awesome combo :) This need Darkness quanta so things are getting a little bit complicated, the idea is to put a Liquid Shadow on your Titan, then let the crusaders endow it and then you got something like a 11/7 Vampire + Momentum crusader :D No more need for Miracle or BH.

Problem is I have no idea how to create such a deck, here is a 30 cards SN version but I guess something better can be done !
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6u3 6u3 6u3 6u3 6u3 6u3 74c 74c 74c 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7jt 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7te 7te 7th 7th 7th 8pj
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Offline Dm

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg443938#msg443938
« Reply #8 on: December 31, 2011, 03:27:06 pm »
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5uu 5uu 6u3 6u3 6u3 6u3 6u3 6u3 74c 74c 74c 75m 75m 7an 7an 7jp 7jp 7jp 7jp 7jp 7jp 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7qb 7qb 8pj


Just came along with the deck after seeing your PSN version. I was originally going to do something with Darkness Mark and just Novas, but I realized it'd be too much work to make it work so I just went with this instead. Epinephrine can be used on whatever you want, such as the Ray of Light to generate more Light Quanta if you happen to be short on it, or on Crusader while you wait for a Titan, so on, so on. Liquid Shadow works better upped of course but I don't have them upped.

Precognitions are there just to speed up. I noticed that with the Epinephrine RoLs the Light quanta was enough to get another miracle in the deck, so doing a mod is possible. The Gravity Pendulums are there just because otherwise, you'd need 6 Supernova's to get it off. 1 Pendulum will already set Titan off, and it's good to have anyway.

Edit : For some reason I thought of using Un-upped Titans. (Epinephrine on them is about 14-15 damage If I recall.) I also noted the deck is now a rainbow. Even your PSN version is one, though, so it's fine. Though out of place. =P

Offline fbparisTopic starter

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg444292#msg444292
« Reply #9 on: January 02, 2012, 01:27:51 am »
@Dm1321 great deck ! Maybe -2 RoL +2 Overdrive to vary possibilities :)

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6u3 6u3 6u3 6u3 6u3 6u3 74c 74c 74c 74i 74i 75m 75m 7an 7an 7jp 7jp 7jp 7jp 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7qb 7qb 7te 7te 8pj
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Offline Dm

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg444422#msg444422
« Reply #10 on: January 02, 2012, 12:02:53 pm »
I thought about overdrive as well, but most of the time, even with the gravity pendulums, I can't put out a second titan, which means I'm generally short on quanta. I'll try it out though and try to do some other changes. Thanks! ^^

Offline Bonestorm

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Re: Titan Rush [30 upped cards] [Light / Gravity] https://elementscommunity.org/forum/index.php?topic=35167.msg444428#msg444428
« Reply #11 on: January 02, 2012, 12:46:16 pm »
Cool deck, having fun with the SN style!  :)

 

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