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Zuphix

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Neuro-ternity (Eternity Dune Scorpions) https://elementscommunity.org/forum/index.php?topic=13899.msg175648#msg175648
« on: October 13, 2010, 05:14:39 pm »
After trying out some dune scorpion decks, I came accross a few good ideas, including dunes+pharohs, antimatter, PU. But my favorite so-far is dunes+eternity, when used against the AI they will keep playing the "looped" cards repeatedly and the poison will stack up, and they won't get a chance to counter you, because you are reversing their cards back again.

Stall all you want, I can spend all eternity doing this.

(Edits: -2 Time Towers, +2 Precognitions | -1 Animate Weapon, -1 Eternity, +1 Unstoppable, +1 Dune Scorpion)

 :gravity
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74a 74a 74a 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q8 7q8 7q8 7q8 7q8 7qb 7qb 7qd 7qd 7qd 8pl

 :entropy
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6u2 6u2 6u2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q8 7q8 7q8 7q8 7q8 7qb 7qb 7qd 7qd 7qd 8pj

 :light
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5rp 5rp 5rp 5rp 7jv 7jv 7jv 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q8 7q8 7q8 7q8 7q8 7qb 7qb 7qd 7qd 7qd 8pq

I am currently using this deck for Top 50, also I accientally fought a God with it, and won.
(-2 Eternity, -2 Animate Weapon, +4 Shards of Gratitude)

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Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result no longer works correctly.

:gravity
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Deck import code : [Select]
74a 74a 74a 7ba 7ba 7ba 7ba 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q8 7q8 7q8 7qb 7qb 7qd 7qd 7qd 8pl
Comes in 3 different colours.
Helpful ideas and comments always apreciated.

False Gods Defeated:
Destiny
Graviton
« Last Edit: January 07, 2013, 04:14:35 am by willng3 »

Asator

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Re: Toxin-Loop (Eternity Scorps) https://elementscommunity.org/forum/index.php?topic=13899.msg175664#msg175664
« Reply #1 on: October 13, 2010, 05:53:21 pm »
Hm, cool idea. Personally, I would maybe take out 1 Eternity and 1 Animate Weapon to put in 2 Precogs.

I like knowing the opponents hand, even if you just rewind their played creatures... This obviously, if you use it for PvP.

Of the two decks I would probably go for the first one. Less damage, but you get through shields

Zuphix

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Re: Toxin-Loop (Eternity Scorps) https://elementscommunity.org/forum/index.php?topic=13899.msg175686#msg175686
« Reply #2 on: October 13, 2010, 07:28:11 pm »
Thanks for the idea, I'll try precogs now, I prefer the gravity one too.

guolin

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Re: Toxin-Loop (Eternity Scorps) https://elementscommunity.org/forum/index.php?topic=13899.msg175719#msg175719
« Reply #3 on: October 13, 2010, 08:33:39 pm »
It will take forever (no pun intended) to draw a Scorp + Unstoppable, and not to mention a bunch of mark quanta will be left unused. Bump it to at least 3-4 of each. You don't need that many Eternities anyways, so you can take out a few Eternities and Animates.

genraenera

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Re: Toxin-Loop (Eternity Scorps) https://elementscommunity.org/forum/index.php?topic=13899.msg175792#msg175792
« Reply #4 on: October 13, 2010, 10:43:26 pm »
I completely agree with guolin, add 1 more chaos power and 1 more unstoppable respectively, and 2 more scorp to each deck.  Otherwise it looks fine to me. 

Zuphix

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Re: Toxin-Loop (Eternity Scorps) https://elementscommunity.org/forum/index.php?topic=13899.msg176241#msg176241
« Reply #5 on: October 14, 2010, 03:33:24 pm »
I originally had 6 of each (scorps and unstoppables) which was too much, as I said, it still needs tweaking, thanks.

Offline BC

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Re: Toxin-Loop (Eternity Scorps) https://elementscommunity.org/forum/index.php?topic=13899.msg176251#msg176251
« Reply #6 on: October 14, 2010, 04:03:14 pm »
Since Gravity mark seems wasteful, how about switching to light mark and using blessings? That way, you can also use sundials for stalling.

Zuphix

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Re: Toxin-Loop (Eternity Scorps) https://elementscommunity.org/forum/index.php?topic=13899.msg176255#msg176255
« Reply #7 on: October 14, 2010, 04:08:03 pm »
good idea, do you think it would be best to take some cards out or go above 30?
With sundials and light, you can also draw cards faster, meaning having ~35 cards won't be a big problem,
but it does mean you have to wait a bit longer for a scorpion to come out (as far as I remember blessings cost 3 :light )

Edit: Blessings only cost 2 light, which is not a problem.

 

anything
blarg: