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Offline Kuroaitou

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg485104#msg485104
« Reply #12 on: April 21, 2012, 08:18:45 pm »
Minor nitpick Newbie; your 'Gratitude' variant in your main post shows Shards of Readiness instead of SoG's. Shouldn't the deck be this (?):

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6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 6s5 6s5 6s5 6s5 6s5 6s5 8pm


...gotta love these crazy Mono-Other variants now that shards are the new thing, eh? :P

Offline furballdn

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg485303#msg485303
« Reply #13 on: April 22, 2012, 06:58:59 am »
Played around with SoI quite a bit. Here's the variant I use.
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4vj 4vj 4vj 4vj 4vj 4vj 6ru 6ru 6ru 6ru 6ru 6ru 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 6s4 6s6 6s6 6s6 6s6 6s6 6s6 8pm

SoI=obvious choice
SoBe=another obvious choice, more damage
SoFr=better than SoFo and can allow critical strikes
SoV=passives are quite nice, and can potentially heal

Out of all those, SoV is the one that can be replaced with something like SoD or SoG. SoD allows healing in a pinch, and SoG could let you get healing and adrenaline. I considered SoFo, but the low stats were too pathetic. SoW was removed since the high health of a golem doesn't make them very susceptible anyway (besides RT and antimatter)

Offline Calindu

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg485326#msg485326
« Reply #14 on: April 22, 2012, 08:46:59 am »
I use furballdn's version with SoR instead of SoV and SoW instead of SoFr, it's better when you don't have 3 of those in hand and Deja Vu skill is just epic.
« Last Edit: April 22, 2012, 08:49:31 am by Calindu »
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Offline furballdn

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg485493#msg485493
« Reply #15 on: April 22, 2012, 06:53:34 pm »
I use furballdn's version with SoR instead of SoV and SoW instead of SoFr, it's better when you don't have 3 of those in hand and Deja Vu skill is just epic.
Yes. Good point. SoR also has neat abilities, like you said, Deja vu is wonderful. I still personally prefer SoFre since it allows bypass of wings, as well as allowing critical, shield bypass, and dodge. Immaterial doesn't matter that much since these golrms are really sturdy and no CC can kill them quickly.

Offline tyranim

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg485520#msg485520
« Reply #16 on: April 22, 2012, 07:48:29 pm »
I use furballdn's version with SoR instead of SoV and SoW instead of SoFr, it's better when you don't have 3 of those in hand and Deja Vu skill is just epic.
Yes. Good point. SoR also has neat abilities, like you said, Deja vu is wonderful. I still personally prefer SoFre since it allows bypass of wings, as well as allowing critical, shield bypass, and dodge. Immaterial doesn't matter that much since these golrms are really sturdy and no CC can kill them quickly.
the main reason i love the immaterial is because reverse time is a bitch.
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Offline furballdn

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg485554#msg485554
« Reply #17 on: April 22, 2012, 09:15:28 pm »
I use furballdn's version with SoR instead of SoV and SoW instead of SoFr, it's better when you don't have 3 of those in hand and Deja Vu skill is just epic.
Yes. Good point. SoR also has neat abilities, like you said, Deja vu is wonderful. I still personally prefer SoFre since it allows bypass of wings, as well as allowing critical, shield bypass, and dodge. Immaterial doesn't matter that much since these golrms are really sturdy and no CC can kill them quickly.
the main reason i love the immaterial is because reverse time is a bitch.
I honestly don't see RT on my golem that much. Either way, RT is a pain, but at least you can get your whole golem back (albeit after a few turns).

Offline Gandora

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg488463#msg488463
« Reply #18 on: April 27, 2012, 05:06:00 pm »
Hm... I wanted to make an own topic but seems your skeleton is pretty similar to mine so I'll just post it here :)

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6ru 6ru 6ru 6ru 6ru 6ru 6s2 6s2 6s2 6s2 6s2 6s2 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 8po


Bravery is mainly for draw power. Focus + Void (more than 3 voids) gives a Golem with vampire and Momentum. Since your hand will mostly only have shards you'll have a golem with around 15 atk. The other focus you draw during the game can be used as PC.

Attention to not deck out ;)

I like your decks, I'll give them a try sooner or later :)
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Offline Drixiss

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg514952#msg514952
« Reply #19 on: June 25, 2012, 04:58:16 pm »
I have been messing around with Shard of Integrity for a while now, and so far this is my best build.

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4vj 4vj 4vj 4vj 4vj 4vj 6qq 6qq 6rq 6rq 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s5 6s5 6s5 6s5 6s5 6s5 7qb 7qb 7qb 7qb 8po


The upped precogs help a lot, and nova gives you more mana than you'll ever need.  The shards of readiness could also be void, I was just trying to hit a deja vu golem but shards of void have uses outside of golems, while readiness doesn't help much otherwise, especially if you're going for an immortal one, which you should be.


I made a page on the wiki about it as well, but I guess that I can't link to it here?

Offline Holokausti

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg518330#msg518330
« Reply #20 on: July 06, 2012, 06:56:53 am »
Played the SoFre version in Bronze for fun and ended up going straight up 30 wins in a row with most games less than 80 seconds. I approve of this deck.

Offline Dopha

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg518412#msg518412
« Reply #21 on: July 06, 2012, 12:09:32 pm »
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4vj 4vj 4vj 4vj 4vj 4vj 6ru 6ru 6ru 6ru 6ru 6ru 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 6s4 6s5 6s5 6s5 6s5 6s5 6s5 8po

I like this version^

Offline Mammalman

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg525503#msg525503
« Reply #22 on: July 25, 2012, 09:28:13 pm »
i recomend adding an option for SoV. i just tested it out and i got a 22|28 golem with vampire... gg

edit: dont cast SoW on it or it wont heal you

double edit: not so great actually, i just tested it again and i got a golem with voodoo... not so great

i just posted a deck built around getting vampire
http://elementscommunity.org/forum/index.php/topic,42233.new.html#new

it's true you need 3 SoVs and sometimes you have to be patient for that...you also have to be patient waiting for 2 SoWs cuz immortality is pretty much a must. still, dropping a huge vampire golem (ideally it's airborne and Sofreedom-boosted) even a few turns later can stop new dmg in its tracks and quickly finish a game.

also there was some suggestion above that novas could clog the hand and slow down SoB drawing, but i don't think that's a big deal. a bigger issue is the opponent's hand being too full to use all the SoBs you'd want to...i run 6 novas just fine. black holes haven't been a huge issue either, even when they hit normally it's after the main golem drop and/or i have another nova as necessary.

SoW+reflect shields, turtle shield, GP+voodoo are bigger threats. healing rushes like mitosis/empathic bond/life or fractal/vamps/dark can compete, but dang does SoI pack some efficient, speedy punch with a decent draw...

awkward draws are probably the biggest problem. don't get an early SoFree and the rest are useless. have to make your golem before you've got 2 SoWs and a) your ass is hanging in the air and b) future SoWs are also useless. too many SoIs reduces the golem's attack, don't get one and you're a shard farm. get a 3rd SoW while waiting for something else, and you'll get lobotomize instead of vampire (which is worse and you can't pay for it mostly), so you gotta draw to 8 and discard the extra SoW.
SoBs help mitigate draw issues to an extent but with only 6 quanta cards there's less overlap between you having room in your hand and your opponent having room in his hand than you'd like...ultimately this deck requires a lot of patience and some luck but it hits often enough with a big immortal (flying) vampire and when it does it crushes a lot of things.

Offline redeyesly

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Re: The Ultimate (Ft. SoI, SoW, SoFr, SoBe, SoR, SoG) https://elementscommunity.org/forum/index.php?topic=38943.msg533853#msg533853
« Reply #23 on: August 16, 2012, 07:06:29 pm »
Seeing as how any of these decks require a lot of luck, and I have none, I shouldn't even have tried. But seriously I just went 0-14 in silver league with several variants. Vampire is the only way to not be dead before doing any real damage, and immortal golem is the only way to not have it get cc'd. So you'd really need both of those to get a win, and it never happened. I'm assuming the champions league is tougher than silver arena, so I really don't get how this type of deck could be a consistent winner there.

 

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