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7gq 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k0 7k2 7k4 7k4 7q9 7q9 7q9 7q9 808 808 808 808 808 808 808 808 808 80e 80i 80i 8pp
For those who don't want to read: I made a deck in an attempt to cover all damage types and defend against anything.
This is the deck I just submitted for elements 1.4. it did well when I tested it, against the level 50 stormy deck and the level 80 poisondials deck. I will say it does have at least one true counter (if you consider a counter as something that fundamentally counters the core of the deck) and that is a gravity deck that focuses on momentum and shards of focus. Besides that its only other weakness (again not a true counter but more of a shutdown component) is a lot of aoe cc like rain of fire which is by far the worst sense it can kill ray's of light even after one turn of SoP.
Unstoppable defense includes:
Rays of light + hope: for normal damage.
Mirror shield: for spell damage.
purify: for poison and shard of Sacrifice.
Electrocutor: For momentum and poison abilities.
Shard of Patience: so my rays don't die and get big.
Miracle: to cover any subsequent damage taken.
I should note that I had an aether nymph in the deck as well but I took it out because it was useless. I should also note that I have an unfinished version of the deck with the same cards. It doesn't have to be fully upgraded to work but the sundials and ray's of light must be upgraded.
Tell me what you think, I don't expect this to be ground breaking but its been pretty good for me so far; killed some false gods with and one some cards from the arena and what not.