Behold!
MITOWOLF I'm posting this deck because it seems to me a fresh idea.
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The strategy mechanics of this deck work very well. Here's the ideal (and pretty frequent) start.
Turn 1: Play at least 2 Darkness and 2 Entropy Pendulums
Turn 2: Play a Lycanthrope
Turn 3: Power-up the Lycanthrope. You know have enough
&
to Mito next turn.
Turn 4: Mitosis your lovely 6HP wolf and start spawning.
It can be accelerated a turn with upgrades, but in either case it's a reliable strategy. The weaknesses of this deck are that it is quite simply a beat-down, and not the fastest either. Upgrading the cards would certainly allow you to remove a lot of those 18 pendulums, but I haven't yet put a great dea of thought into that.
Just sharing the idea, but of course any ideas for improvement would be fantastic!