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Offline jarozaozTopic starter

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Enraged Eternity [PvP2] [Stall + Control] [Fun] https://elementscommunity.org/forum/index.php?topic=54754.msg1140443#msg1140443
« on: June 15, 2014, 08:09:51 pm »
Nothing is more worthfull, when seeing thats opponent draws this same creature 12 turns in a row. ♥
(BTW, thanks for justaburd for being my inspiration)

Hover over cards for details, click for permalink
Deck import code : [Select]
7dm 7dm 7dm 7dm 7dr 7dr 7ee 7ee 7ee 7ee 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7k0 7k0 7k2 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7q8 7q8 8po


From point to point, how to use it? xd
1. play as quick as possible eternity. NEVER play animate weapon, when you only have 1 eternity. (protection from not having eternity, when enemy uses massive CC)
2. Stall random, worthless creature with RT, to make enemy not drawing.
3. Play mirror shields (for more fun aganist :aether's and 1/1 creature rushes), sanctuaries (protection from Discohole) and hourglasses.
4. Draw like crazy, use SoBra, and collect Eternities
5. Eternity + Animate, like earlier
6. If possible, Rage Potion + Animated Eternity.
7. Use Deflag ONLY in weapons/shields/healing stuff. You can leave hourglasses freely, because with massive RT they kindly worthless. xd
8. If coming close to deckout, RT your RoL. RoL's are mainly ONLY for protection from deckout.
9. At final strike and crisis situations, use Miracle.

Its not for dealing awesome dmg. Thats for many turns play. And for pure fun, i must say. ♥

I made an ~2500 simulations of that deck aganist AI4 (without SoBra):

Not that bad, if we know thats AI is kindly bad with playing player decks. xd

Typical last strike turn:
Spoiler for Hidden:

Drawed everything, RT'ed my RoLs, RT'ed everything my oppo has got. Pure fun. ♥

Im looking for your feedback. ;)
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline Higurashi

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Re: Enraged Eternity [PvP2] [Stall + Control] [Fun] https://elementscommunity.org/forum/index.php?topic=54754.msg1140469#msg1140469
« Reply #1 on: June 15, 2014, 11:06:06 pm »
Looks like this just needs real defence to become a better farmer. The best against AI4 is, of course, Phase Shields. They'd even be better than the entire Light part of the deck, which is underquanta'd too when you consider that it's the only defence. Explains the low winrate. It gets even worse when you consider the SoBe drawing offence for the AI and the x2 draw of HB's when they get to 2 cards or less in hand. Rarely gonna be able to keep up.

As for Elixirs, this could save card space and gain offence by packing a Red/Fire Nymph instead since it's not in any hurry. That might mean 2 pends (Aether for instance with the aforementioned Phase Shield change) to provide enough :fire over time, but maybe not.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
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Offline jarozaozTopic starter

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Re: Enraged Eternity [PvP2] [Stall + Control] [Fun] https://elementscommunity.org/forum/index.php?topic=54754.msg1140531#msg1140531
« Reply #2 on: June 16, 2014, 06:44:46 pm »
Honestly, i was keeping light part for protective heal (all these Sancts) and protection from deckout (All we can say thats its not good, if you need to RT your own Eternity). But, if you saing Phase Shields will be better for protect (Im kindly an big enemy of :aether, heh), i wont oppose ;)

Hmm, i threw out that amount of Miracles , SoB and Rage's for Fire Nymphs and Phase Shields. Imo its now kindly nice, but honestly, Im bad in quanta-balancing specification rainbows. (5 or more elements, with each element having its own quanta producer) xd
I didnt builded first version with Fire Nymphs, because im not accustomed to use any nymphs. Im just not a nymphatic.
Additionally, i added TU. I observed thats aether quanta is overproduced, with this amount of pends. I observed thats fire quanta is kindly good too. Im just undecided , what to choose: OP aether and normal fire, or UP fire and normal aether xd
Maybe thats just my fault or something, but im thinking thats something must fill this. xd
Anyways, 7th Eternity with 10/2 stats wont be a bad thing. ;)

With your suggested changes, its look something like that
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7dm 7dm 7dm 7dm 7e4 7e4 7f2 7f2 7f2 7f2 7f2 7f2 7jp 7jp 7jp 7jp 7jp 7k2 7k6 7k6 7k6 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7q8 7q8 7q9 7q9 7q9 7q9 80b 80d 80d 80d 80d 80d 80d 8pu

Few notes:
1. Using Sundial only between Phase Shields, or when you're need to quick draw a card.
2. TU your strongest creature. Just, to make it quicker. heh

And, typical final strike was looking like that:

Started kindly badly, because almost all pillars draw, without any starting creature. Thanks god i was been able (after early EQ) to gain quickly needed cards. THANKS SUNDIAL!  :-*

BTW, your changes suggestions are pwetty nice Higs ♥
« Last Edit: June 16, 2014, 06:48:36 pm by jarozaoz »
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline Chapuz

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Re: Enraged Eternity [PvP2] [Stall + Control] [Fun] https://elementscommunity.org/forum/index.php?topic=54754.msg1140566#msg1140566
« Reply #3 on: June 16, 2014, 09:03:43 pm »
I have seen a slim version of this, I don't remember who made it. Maybe blarp
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Offline jarozaozTopic starter

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Re: Enraged Eternity [PvP2] [Stall + Control] [Fun] https://elementscommunity.org/forum/index.php?topic=54754.msg1140614#msg1140614
« Reply #4 on: June 17, 2014, 03:45:47 am »
Hmm, in 10 newes pages of each deck types i didnt found something like it. But, i dont hink thats the most innovative thing ever. xd
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

 

anything
blarg: