Nothing is more worthfull, when seeing thats opponent draws this same creature 12 turns in a row. ♥
(BTW, thanks for justaburd for being my inspiration)
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7dm 7dm 7dm 7dm 7dr 7dr 7ee 7ee 7ee 7ee 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7k0 7k0 7k2 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7q8 7q8 7q8 7q8 7q8 8po
From point to point, how to use it? xd
1. play as quick as possible eternity. NEVER play animate weapon, when you only have 1 eternity. (protection from not having eternity, when enemy uses massive CC)
2. Stall random, worthless creature with RT, to make enemy not drawing.
3. Play mirror shields (for more fun aganist
's and 1/1 creature rushes), sanctuaries (protection from Discohole) and hourglasses.
4. Draw like crazy, use SoBra, and collect Eternities
5. Eternity + Animate, like earlier
6. If possible, Rage Potion + Animated Eternity.
7. Use Deflag ONLY in weapons/shields/healing stuff. You can leave hourglasses freely, because with massive RT they kindly worthless. xd
8. If coming close to deckout, RT your RoL. RoL's are mainly ONLY for protection from deckout.
9. At final strike and crisis situations, use Miracle.
Its not for dealing awesome dmg. Thats for many turns play. And for pure fun, i must say. ♥
I made an ~2500 simulations of that deck aganist AI4 (without SoBra):
Not that bad, if we know thats AI is kindly bad with playing player decks. xd
Typical last strike turn:
Im looking for your feedback.