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Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3477#msg3477
« Reply #12 on: December 15, 2009, 10:09:49 pm »

How in the world are Fire Spectres better unupgraded though, other than as anti-decking--which won't matter at all here since you have 4 fire towers?

Short answer: so you can play them faster.

My decks use only 3-4 Fire Towers so if you are unlucky, you might not get any of them early in the game. Also they can be destroyed or stolen. Non-upgraded Fire Spectre costs 1 less quantum which helps you to play it sooner (remember you also have to use fire quantum for those explosions).

And like you said it helps against decking out. If I'm playing that 34 version with upgraded Spectre, that would mean I have to have all of the Fire Towers standing. If even one was stolen or destroyed, I'm losing quantum every round. It shouldn't be a big deal in 99% of matches but it could make the difference in that 1%.

Upraded version only has a slightly better attack which will even out after one round of buffing up. HP means nothing because it will be made immortal.

And I don't find this deck slow at all. Have you tried it with only 34 cards? You can get those guys on the table relatively fast and when you do, damage starts piling up nicely.

RoKetha

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3478#msg3478
« Reply #13 on: December 15, 2009, 10:09:49 pm »

Upgraded Fire Spectres cost more.
Fire spectres don't cost more than fire spirits except for anti-decking and immolation reasons (which are enough here I guess, if you're worried about losing pillars and the game going on long enough for you to deck out) and are usually a lot stronger...

Either way you are spending 3 fire quanta for a 2 attack creature, 3 for a 4 attack creature, 4 for a 6 attack creature, etc. The only difference is that spectres are always a step ahead.

Since you have to wait until at least turn 4 to play them (Anubis will almost never come into play until turn 3 or later, makes the fire spirit immortal on turn 4 at best, or 5 if it does itself first), and since you have more fire pillars than fire spirits, it's safe to say you usually won't be able to play the fire spirit a turn earlier than a spectre--the only situation where this happens is when you draw your first fire pillar after you can play your anubis and have a fire spirit in your hand.

If you can play a spectre the same turn as a spirit, it does 2 more damage every round... that really adds up.
If you can play the spirit one turn earlier than you would have played the spectre, they do equal damage: 2 on the second turn, 4 on the third, etc.

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3479#msg3479
« Reply #14 on: December 15, 2009, 10:09:49 pm »

 since you have more fire pillars than fire spirits, it's safe to say you usually won't be able to play the fire spirit a turn earlier than a spectre

Um.. what?

So you are assuming that because I have 3 Towers and only 2 Spectres, I will always get a Tower in my hand before a Spectre?

The reason why I think Fire Spirit is better, is because..

1. You might not get a single Fire Tower on the table before Anubis
2. You get one Tower on the table but it gets destroyed (you have now 2 fire quantum)
3. You get one Tower on the table but have to use a couple of Explosions

In most cases it doesn't matter if you have a Spectre or Spirit. But there will be situations where that one little extra quantum will cost you the game. That situation is much more likely than a situation where you lose with your opponent having only 2 HP left.

I really don't understand why we need to debate on a simple thing like this. Cheaper card is always faster to play. Always.

RoKetha

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3774#msg3774
« Reply #15 on: December 15, 2009, 10:09:50 pm »

"Cheaper card is always faster to play. Always."

That logic is completely wrong in this situation though.

You don't get ANYTHING by playing a Fire Spirit one turn earlier than a Spectre, unless you have an Empathic or Feral Bond. It isn't "faster" or anything.

Fire Spirits have ZERO ATTACK. They don't do anything until the second turn, and only then if you spend the third quantum on it.

Fire Spectres have two attack. They do the same damage as your Fire Spirit would have done, for the same cost, even if you are forced to wait an extra turn for the third quantum, and they cost the same amount of quanta to be able to do anything. But if you already have the third quantum when you got the Spectre, it will be stronger than the Spirit would have been. It's like you were able to play the Spirit one turn in the past, for the same cost.

There is, again, absolutely nothing faster or cheaper about Fire Spirits other than if they are being Reverse Time'd every time you play them, which is the case here and is why it might be a more viable option. But you could do better by just including a Photon... one extra card for double the number of higher-power attacking creatures and double the growth speed isn't exactly a bad trade-off.

Daxx

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3775#msg3775
« Reply #16 on: December 15, 2009, 10:09:50 pm »

They have different uses in different situations. Some decks want to use the original, others use the upgraded version. Which gets used in these borderline cases is up for discussion, but sometimes you just want cheaper creatures so they're down faster.

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3776#msg3776
« Reply #17 on: December 15, 2009, 10:09:50 pm »

"Cheaper card is always faster to play. Always."

That logic is completely wrong in this situation though.

You don't get ANYTHING by playing a Fire Spirit one turn earlier than a Spectre, unless you have an Empathic or Feral Bond. It isn't "faster" or anything.

Fire Spirits have ZERO ATTACK. They don't do anything until the second turn, and only then if you spend the third quantum on it.

Fire Spectres have two attack. They do the same damage as your Fire Spirit would have done, for the same cost, even if you are forced to wait an extra turn for the third quantum, and they cost the same amount of quanta to be able to do anything. But if you already have the third quantum when you got the Spectre, it will be stronger than the Spirit would have been. It's like you were able to play the Spirit one turn in the past, for the same cost.

There is, again, absolutely nothing faster or cheaper about Fire Spirits other than if they are being Reverse Time'd every time you play them, which is the case here and is why it might be a more viable option. But you could do better by just including a Photon... one extra card for double the number of higher-power attacking creatures and double the growth speed isn't exactly a bad trade-off.
I'll give you a hint: One Anubis can only make one character immortal each turn. So if I have to wait for that 1 quantum for 1 extra turn.. and so on.

I don't need a Photon because there is enough damage, and you should only take the amount of cards you absolutely NEED, the less the better. If I get that Photon in my starting hand, it's totally useless. It's like starting the game with 6 cards.

quadeddie

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg4101#msg4101
« Reply #18 on: December 15, 2009, 10:09:51 pm »

This deck is extremely weak against mono-aether.  An opponent with phase dragons and phase shields destroys this deck.

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg4102#msg4102
« Reply #19 on: December 15, 2009, 10:09:51 pm »

This deck is extremely weak against mono-aether.  An opponent with phase dragons and phase shields destroys this deck.
Phase Shield is not that big of a problem because of 6 x Explosion, but those dragons.. yeah, they would be bad. It would be a race to who kills who first. A race which this deck would probably lose, unless it got lucky with draw and destroyed all of opponents Pillars.

But what can you do? All decks have counter decks. And there aren't any small changes that would help against Aether.

turin

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg4490#msg4490
« Reply #20 on: December 15, 2009, 10:09:52 pm »

i dont know if i'm going out of topic, but i must ask it because it's the ONLY rare i cant win: WHERE exactly did you won all these eternities? Seems to be uncatchable

Offline jmizzle7

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg4491#msg4491
« Reply #21 on: December 15, 2009, 10:09:52 pm »

Most of these decks have been tested in the trainer, where you have access to unlimited money and weapons.
www.elementsthegame.com/trainer (http://www.elementsthegame.com/trainer)

Nihilus

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg5341#msg5341
« Reply #22 on: December 15, 2009, 10:09:55 pm »

Hey scared, I'm thinking, if there is no way to put more fire pillars and put farenheigt and flying weapon instead of the dragons.
flying Farenheight can cause the extra damage even when sundial is in play (and I've 6 of it).

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg5342#msg5342
« Reply #23 on: December 15, 2009, 10:09:55 pm »

Hey scared, I'm thinking, if there is no way to put more fire pillars and put farenheigt and flying weapon instead of the dragons.
flying Farenheight can cause the extra damage even when sundial is in play (and I've 6 of it).
This deck doesn't have dragons.

I have tried this with 2 Eternity and 2 Fahrenheit. It kinda sucks when you have to take more Pillars because then you have to get rid of something so that the deck won't become too big.

Sundials are not that big of a deal with this deck because you can use Explosion to get rid of them. and even if you can't get rid of them, that stalling helps you as much as you opponent.

You could try to drop all Time cards, take mark of Light and upgraded Sundials, then take bunch of Fire cards and 5 x Fahrenheit. I tried something like that and it wasn't really great but maybe you'll find something better.

 

blarg: