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Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3465#msg3465
« on: December 15, 2009, 10:09:49 pm »
The AMAZING Flames of Eternity

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This has to be one of the best decks I've ever designed. I find it to be extremely good in PvP because there are not many weaknesses and it's surprisingly well-rounded. I tested 46 more than I tested 34 card version but both seem to do really well.

Anubis
Try to play him first and make him immortal. Then play your other characters one by one making them also immortal.

Eternity
Do NOT play unless you have Flying Weapon ready. Otherwise it might get stolen.

Fire Spectre
You have 2 of these. First one is for damage. Make him immortal and watch him grow. Second one is for not decking out. When you have 0 cards left in your deck, play the second Spectre and use Eternity on him. This way you will never deck out. NOTE: Fire Spectre actually works better as non-upgraded but I upgraded him to make him look cooler.



Strengths:
- immortal characters
- no permanents to steal, except for Hourglasses
- ability to destroy enemy permanents
- ability to kill enemy characters with Thunderbolt


Weaknesses:
- poison (you could take 1-2 Purify)
- no healing (this one sucks but you don't usually need it)
- you need at least 2 Eternity to play it

Customizing ideas:
- take Procrastination (It can be stolen but no worries, it doesn't affect immortal characters)
- instead of 2 x Fire Spectre, take 2 x Fahrenheit, 2 x Flying weapon and a couple of Fire Pillars
- take Purify
- Multiple Shards of Divinity
- take 3 Light Towers and Miracle?


Here is the deck in action:


All my characters are immortal. I have 3 Eternity's ready to bounce back any characters my opponent would place on the table. There is nothing he can do.


« Last Edit: June 14, 2012, 01:55:31 am by willng3 »

Chival

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3466#msg3466
« Reply #1 on: December 15, 2009, 10:09:49 pm »

wow thats wierd this is almost exactly like my pvp deck, but i have Fahrenheits in it too. My pvp deck is the entire reason i decided to try to make the god farming version you posted on earlier.

one major difference in my deck though is i have lobotomizers instead of thunderbolts.

perflubon

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3467#msg3467
« Reply #2 on: December 15, 2009, 10:09:49 pm »

I am astonished by the number of decks you seem to be able to design in such a short amount of time - Congratulations, you seem gifted (Not joking here, your decks work surprisingly well).

Finally a deck I can try since I am lucky enough to actually own 2 Eternitys (For some reason I cannot obtain a Lobotomizer or a Pulverizer but that's a whole different story). So just out of sheer curiosity:
Do you design those decks 'in game' or do you use the trainer? I assume you do it in the trainer Version.

Chival

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3468#msg3468
« Reply #3 on: December 15, 2009, 10:09:49 pm »

if you've played other card games like magic the gathering making decks is pretty easy. its even easier in this game because you can have as low as 30 and you can have 6 of each card. Unlike magic this means you can base an entire deck off of one combo.

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3469#msg3469
« Reply #4 on: December 15, 2009, 10:09:49 pm »

wow thats wierd this is almost exactly like my pvp deck, but i have Fahrenheits in it too. My pvp deck is the entire reason i decided to try to make the god farming version you posted on earlier.

one major difference in my deck though is i have lobotomizers instead of thunderbolts.
Really? I haven't seen a deck like this one before..

As I explained in that other post, I didn't like Fahrenheits because of quantum problems. If you go with Fahrenheits, you need to have more Fire Pillars, otherwise Fahrenheits do very little damage. And with already high cost of Anubis and other Time cards, how can you afford to pay for it all? Fire Spectre does the same thing as Fahrenheit, only much much cheaper. Also Fire Spectres are great for "not decking out" trick with Eternity.

Lobotomizer instead of Thunderbolts sounds like a strange choice to me. First of all Lobotomizer is very easy to steal or destroy. One of the goals I had was to make the Steal card (that everyone has) less effective. Secondly I absolutely love Thunderbolts. They are essential in dealing with those fast PvP rainbow or fire decks. Without Thunderstorm, I cannot see how you could deal with any fast deck.

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3470#msg3470
« Reply #5 on: December 15, 2009, 10:09:49 pm »

I am astonished by the number of decks you seem to be able to design in such a short amount of time - Congratulations, you seem gifted (Not joking here, your decks work surprisingly well).

Finally a deck I can try since I am lucky enough to actually own 2 Eternitys (For some reason I cannot obtain a Lobotomizer or a Pulverizer but that's a whole different story). So just out of sheer curiosity:
Do you design those decks 'in game' or do you use the trainer? I assume you do it in the trainer Version.
Thanks. Yeah, I've been pushing out all kinds of crazy ideas these past few days. That's because I basically stopped playing and concentrated 100% on deck building.

I used the trainer. When I did my anti-God rainbow I didn't know trainer even existed. Testing the deck was really painful because I had to always grind some money to buy the cards I wanted to try. Then usually I instantly saw those cards sucked, had to sell them (losing money in the process), and start grinding again. How I maintained my sanity, I have no idea.

Trainer is really great and I recommend everyone to use it to test out decks. Only problem is that Sundials are bugged in the trainer version and stasis only lasts for 1 turn (2 turns for you). Oh, and you don't have Miracle or Shards.

Good luck with trying this deck. I don't know if I mentioned it but this deck is mainly for PvP. With this deck, most Gods will probably own you pretty bad.

Chival

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3471#msg3471
« Reply #6 on: December 15, 2009, 10:09:49 pm »

Quote from: Scaredgirl
First of all Lobotomizer is very easy to steal or destroy.
I fly them and make them invincible with annubis. i shouldnt have called it my pvp deck, its more of a top50 deck, and sense 99% of the decks in top50 are rainbow, it does really well. The fahrenhieghts get around the sundials they play.

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3472#msg3472
« Reply #7 on: December 15, 2009, 10:09:49 pm »

Quote from: Scaredgirl
First of all Lobotomizer is very easy to steal or destroy.
I fly them and make them invincible with annubis. i shouldnt have called it my pvp deck, its more of a top50 deck, and sense 99% of the decks in top50 are rainbow, it does really well. The fahrenhieghts get around the sundials they play.
*facepalm*

Ah, yes of course. Geez.. my brain wasn't working. It always happens when I drink too much coffee. :)

Yeah, I could see that working. But I still think you need Thunderbolts to deal with those fast decks.

Delreich

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3473#msg3473
« Reply #8 on: December 15, 2009, 10:09:49 pm »

Only problem is that Sundials are bugged in the trainer version and stasis only lasts for 1 turn (2 turns for you).
It's a bit more complicated than that. If you don't haste it will last the full duration, if you haste more than once (say, with dial and glass) it'll only last one turn for you as well.
There's a thread in pest control where someone posted the details, possibly a bit clearer. Not an issue anymore in the real version, of course.

Edit: Forgot the on-topic stuff... blargh.
I tried this out as well, and other than me having my usual bad luck (getting no more than three towers and no glass in the first 20 cards, all nubs and glasses hiding in the bottom 15 and so on), it worked quite well.
Having some idea what you're up against helps, as some things that aren't normally safe can be ok when facing particular decks (e.g. floating an eternity with no nub around).

Scaredgirl

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3474#msg3474
« Reply #9 on: December 15, 2009, 10:09:49 pm »

Only problem is that Sundials are bugged in the trainer version and stasis only lasts for 1 turn (2 turns for you).
It's a bit more complicated than that. If you don't haste it will last the full duration, if you haste more than once (say, with dial and glass) it'll only last one turn for you as well.
There's a thread in pest control where someone posted the details, possibly a bit clearer. Not an issue anymore in the real version, of course.
Yeah, I know that, I read the thread. I'm just tired of giving that full long explanation every time. My version is shorter and close enough to the truth :)

RoKetha

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The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3475#msg3475
« Reply #10 on: December 15, 2009, 10:09:49 pm »

I tried almost this exact deck before and I found it too slow (though I used some Cremations, Momentum, Ray of Light and Rain of Fire... the RoLs have the added effect of making sundials usable if you get one very early, before you need to kill it right away). By the time you have an Anubis, a Spectre, and an Eternity or two in play you're already down to about 40 HP most of the time. I mean, they could practically play Morning Glory on turn 2 and nothing else and still win.

How in the world are Fire Spectres better unupgraded though, other than as anti-decking--which won't matter at all here since you have 4 fire towers?

Fire Spirit is 0/2, pays 1 fire for +2/+0 -- after one turn it's 2/2 for 3 fire
Fire Spectre is 2/3, pays 1 fire for +2/+0 -- as soon as it's played it's 2/3 for 3 fire

The only difference is that Fire Spectre has 1 more HP and takes one fewer turn to have the same attack.

The AMAZING Flames of Eternity https://elementscommunity.org/forum/index.php?topic=373.msg3476#msg3476
« Reply #11 on: December 15, 2009, 10:09:49 pm »

How in the world are Fire Spectres better unupgraded though, other than as anti-decking--which won't matter at all here since you have 4 fire towers?

Fire Spirit is 0/2, pays 1 fire for +2/+0 -- after one turn it's 2/2 for 3 fire
Fire Spectre is 2/3, pays 1 fire for +2/+0 -- as soon as it's played it's 2/3 for 3 fire

The only difference is that Fire Spectre has 1 more HP and takes one fewer turn to have the same attack.
Upgraded Fire Spectres cost more.

 

anything
blarg: