***TRIALS RESPONSE***I like what you are trying to do with the water/gravity/earth trio. I feel you are trying to do too many things at once however. You have packed healing, CC, PC, damage, buffs, stall and rush all into one deck. While I commend your attempt to make something so flexible, most days a deck like this will pull the wrong pieces at the wrong time. Here are my suggestions:
First, you only truly need one type of CC. Squids are great, Otyughs are great. The problem is that they are both cost restrictive, and the Otyugth is somewhat ineffective without a plate armor. Second, there are a few cards in the deck with are either weak or very specific. Catapult will need to be used on either the Armagio or the two dragons, leading to the reverse of your acceleration idea. Purify is a great card -if- you know you are facing poison. Nymph Tears will allow you either the ability to eat a rainbow deck (who will have killed you by the time you get a gravity nymph out) or an additional form of CC. Third, your deck is large, leading to none of these pieces appearing. Need that purify? you have a 10% chance HALF WAY through the duel. That is thirteen turns. You'll be sure as dead from poison by that point.
Sticking with the same theme, here is an idea:
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You get your CC with water, your threat of an over-run or a catapult kill or staying power with gravity and the ability to stall with earth. It won't kill every arch-deck type, but it will do well against control-stalls. It's a deck most players won't expect, and should play out fairly well.