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Offline TheForbiddenOracleTopic starter

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SuperCalifragilisticExPoisonaladocious https://elementscommunity.org/forum/index.php?topic=20853.msg265546#msg265546
« on: February 06, 2011, 04:40:16 pm »
Super Poison FTW

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718 718 718 71a 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7gk 7gk 7gk 7gp 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pk
« Last Edit: June 13, 2012, 04:47:42 am by willng3 »

Offline xdude

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Re: SuperCalifragilisticExPoisonaladocious https://elementscommunity.org/forum/index.php?topic=20853.msg265551#msg265551
« Reply #1 on: February 06, 2011, 04:45:08 pm »
You're producing most quanta of the element you're using the least. Not to say that 2 Adrenalines are completely useless. Did you even test this?
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Offline godofdeath500

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Re: SuperCalifragilisticExPoisonaladocious https://elementscommunity.org/forum/index.php?topic=20853.msg265749#msg265749
« Reply #2 on: February 06, 2011, 08:03:40 pm »
I agree with xdude, but take out two or three Adrenalines and replace them with some kind of healing.
What is this for, AI3, AI5?


Also, you need to focus on just 2 elements, if its poison you are going for since the offense is really lacking.
3*4=12 damage a turn, plus 2 poison counters. You get 12 poison counters from the Deadly Poisons, and 1 a turn from Arsenic. Add all that up, you get 12+(2*however many turns)+(1*however many turns)= total poison damage.

Assuming AI5, you can probably expect 20 turns for the poison to kill. So using the above formula, 12+(2*20)+(1*20)= 12+40+20=12+60=72 poison counters.

Hope this helps, and sorry if I confuse you, my brain is hyper on coffee.
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Offline TheForbiddenOracleTopic starter

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Re: SuperCalifragilisticExPoisonaladocious https://elementscommunity.org/forum/index.php?topic=20853.msg265825#msg265825
« Reply #3 on: February 06, 2011, 08:52:07 pm »
I agree with xdude, but take out two or three Adrenalines and replace them with some kind of healing.
What is this for, AI3, AI5?


Also, you need to focus on just 2 elements, if its poison you are going for since the offense is really lacking.
3*4=12 damage a turn, plus 2 poison counters. You get 12 poison counters from the Deadly Poisons, and 1 a turn from Arsenic. Add all that up, you get 12+(2*however many turns)+(1*however many turns)= total poison damage.

Assuming AI5, you can probably expect 20 turns for the poison to kill. So using the above formula, 12+(2*20)+(1*20)= 12+40+20=12+60=72 poison counters.

Hope this helps, and sorry if I confuse you, my brain is hyper on coffee.
Hmmm, perhaps your comment did confuse me a little. Edited Version for AI5:

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718 718 718 718 718 718 71a 7ai 7ai 7ai 7ai 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7gk 7gk 7gk 7gp 7gp 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6 7i6 7i6
Drugged Pufferfishes cause 4 poison a turn, so having all 5 is 20 poison a turn... Originally I had Physilia to use up the  :death, but they were too slow so I swapped them for poison

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Re: SuperCalifragilisticExPoisonaladocious https://elementscommunity.org/forum/index.php?topic=20853.msg265833#msg265833
« Reply #4 on: February 06, 2011, 08:55:56 pm »
Clearly did not test this. Adrenalined puffer fish do 2 poison, not 4. Change some pendulums for towers; you really don't need that much death quanta.

 

anything
blarg: