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Offline JunkersTopic starter

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Stall-i-Tude (unupped - pvp1) https://elementscommunity.org/forum/index.php?topic=46965.msg1043376#msg1043376
« on: February 16, 2013, 09:06:06 pm »
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Boring as heck when facing large pvp1 decks, but seems pretty effective so far. Get EA on your SoG's asap, feel free to waste a few shields before using EA there. Save Stone for the end game to help if you're looking at 30+ poison. Yeah, plenty of weaknesses, if you face a time-grav combo, then feel free to quit 1st turn, otherwise does well against quite a few builds out there.

Offline Chapuz

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Re: Stall-i-Tude (unupped - pvp1) https://elementscommunity.org/forum/index.php?topic=46965.msg1043377#msg1043377
« Reply #1 on: February 16, 2013, 09:10:39 pm »
Why  :life mark and  :earth pends? I would swap those, so you have more  :earth for the SS. Also, with only 3  :time pillars you can fit some more SS. And yeah, you can rewind a gnome rider instead of a Photon to avoid auto mulligan screw
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Offline JunkersTopic starter

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Re: Stall-i-Tude (unupped - pvp1) https://elementscommunity.org/forum/index.php?topic=46965.msg1043385#msg1043385
« Reply #2 on: February 16, 2013, 09:25:00 pm »
Why  :life mark and  :earth pends? I would swap those, so you have more  :earth for the SS. Also, with only 3  :time pillars you can fit some more SS. And yeah, you can rewind a gnome rider instead of a Photon to avoid auto mulligan screw

Valid comments, although there are enough pends to not worry too much about a photon-only draw. Still, the gnome wouldn't hurt. I like the life mark to ensure enough early green quanta, helps to get a shield out fast vs rushy decks. I've tried 3 time pillars and 2 eternities in stall decks before and honestly I like this a bit better.

Offline whatifidogetcaught?

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Re: Stall-i-Tude (unupped - pvp1) https://elementscommunity.org/forum/index.php?topic=46965.msg1043477#msg1043477
« Reply #3 on: February 17, 2013, 03:58:08 am »
Life mark: more gratuitous healing!

yes, time pillars are a lot better.

using a rustler instead would keep you from using 1 earth quanta repeatedly. (if you wanted gnome rider for anti-mulligan)
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Offline blarp

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Re: Stall-i-Tude (unupped - pvp1) https://elementscommunity.org/forum/index.php?topic=46965.msg1043641#msg1043641
« Reply #4 on: February 17, 2013, 09:13:47 pm »
What's anti-mulligan mean?

Would a time stall shield.... procrastination shield! Would that be better than the thorn carapaces? It would mean you wouldn't need as much life quanta so you could run pillars without sweat.

Might want to consider running more eternities. While I don't know unupped meta well, seems like a fast rush would hurt against a late eternity. While the SoG help, they don't keep you from losing to that kind of thing.

Are you sure earth is the best third element to choose? Stone skin is fun and all and PA is good but seems like another element might be better. or if you're sticking with earth, why not throw in some graboids?
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Re: Stall-i-Tude (unupped - pvp1) https://elementscommunity.org/forum/index.php?topic=46965.msg1043671#msg1043671
« Reply #5 on: February 17, 2013, 10:43:56 pm »
Elements 1.21

Auto-mulligan function:

Q - How does it work?
A - If none of the cards in your initial hand can be played during the first turn (none has cost 0) you'll automatically get 7 new cards. Only once.

Q - Am I going to realize a "mulligan" happened?
A - No.

Q - Why can't I decide myself if I want a mulligan?
A1 - People would use it to drastically improve the chances of getting the desired card X in the initial hand.
A2 - It would force me to add an extra turn in pvp games before the game actually starts: more waiting, more questions, more clicking.
A3 - I still want bad/good initial hands in the game. What I do not want is having 8 cards in your hand and having to discard one during your first turn - just too frustrating.

Q - I think it should count the number of pillars instead of the number of cost 0 cards
A - There are pillar-less decks

Q - I strongly prefer the system where I can have a mulligan, but if I get one I'll get less cards and it can be repeated up to 3 times, unless it is a first Monday of the month in which case I can get 2/3 of the cards that my opponent had yesterday.
A - Simple = Better

Q - I played a game where I still could not play any card during my first turn
A - You might still draw 14 cards and no pillars - did you try adding pillars to your deck?

Offline JunkersTopic starter

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Re: Stall-i-Tude (unupped - pvp1) https://elementscommunity.org/forum/index.php?topic=46965.msg1043815#msg1043815
« Reply #6 on: February 18, 2013, 01:25:09 pm »
Would a time stall shield.... procrastination shield! Would that be better than the thorn carapaces? It would mean you wouldn't need as much life quanta so you could run pillars without sweat.

Might want to consider running more eternities. While I don't know unupped meta well, seems like a fast rush would hurt against a late eternity. While the SoG help, they don't keep you from losing to that kind of thing.

Are you sure earth is the best third element to choose? Stone skin is fun and all and PA is good but seems like another element might be better. or if you're sticking with earth, why not throw in some graboids?

The whole goal was to build a deck around killing off attackers with thorn carapace, and healing back up with SoG. Those are the main cogs of the deck, so can't change them without completely scrapping the idea. Eternity is only there to keep from decking out, and not to slow down the opponent at all (unless you just can't get a shield out). As for Grabs, was meant to be a more or less damage free deck, just wanted to clean the board, heal up, and deck out the opponent.

 

blarg: