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Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120352#msg1120352
« on: January 10, 2014, 05:02:29 am »
Well, after hearing some negative feedback about just their luck with the dang thing I remade it for those bad luck brians. I found what was making your draws a little inconsistent, besides it being a large deck. Now I will post multiple versions, that way if your bad luck brian you can still use the deck. Ill start off with the skeleton.
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710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71u 71u 71u 71u 71u 7ee 7js 7js 7js 7q9 8po

The draw speed with bravery helps a lot when you add 2-4 more. With 6 its crazy unless you use a greater then 37 card version.

Now the bad luck brian version. This one is intended to be the most consistant, the one where if your having such bad luck, then this version will be the one for you!
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710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po

*Recommended when your having bad luck with the next version, or if your just so tired!*

The killers choice version. This one has gave me the best "feel" and I had taken stats on a very similar deck that had 3 animates in it and an extra arsenic.
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710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7q9 7q9 7q9 8po


Spoiler for strategy and personal rating for god by god break down.:

Spoiler for Akebono:
Akebono: Lengthen out your early game, can be a bit long too if you use those dials and holy flashes up. Then you can be sure he'll have a good amount of damage out for you to abuse sosac. Use the arsenics and pillars as fodder, he has not instant PC so you know if your dial will be destroyed. Basically its a predictable turn after turn game once you can start abusing sosacs anyway. Personal rating: Very easy.

Spoiler for Chaos lord:

Chaos Lord: play arsenic and pillars as fodder for his little PC. Just don't play bravery early game or any sundial turn. This way your sundials can be more reliable late game then being destroyed. Them being stolen isnt a problem, him using an unstoppable isn't at all a problem, but those 2 explosions in his deck.. uckk. If he explodes a tower or an arsenic your pretty much home free cause its very unlikely for him to use another one. Get out as much early game damage as possible before having to defend and keep your HP above 40 with a couple dials and holy flashes. You kind of want to get up to 11 poison damage before your first sosac, 10 if you get arsenic out, 9 if you get it out very early, but if you do get it out early 11 should be no problem. 12*11 (12 turns on stall with 6 sosacs, or 10 with the smaller versions, is 121 damage. Usually when you get around 11 poison on him you've done 50 damage. This leaves a 30 HP gap that needs to be filled with getting damage as you go along and/or that last sundial or 2 at the very end of the game. If you can get him down to 122 HP before you have to sosac hes just a cakewalk. The real killer here is discord >.<. Discord early game is pretty hard to deal with. So if he gets discord out turn 5 or later you stand a pretty reasonable chance against him. I would say he is a medium for personal rating.

Spoiler for Dark matter:
Dark matter: UCKKK! If you can get out some reasonable damage like I said vs chaos lord to get that HP gap down a bit fine. But in the smaller versions he's pretty easy cause they have a bit extra quanta being smaller. With him play sob as little as possible. Dont play unless you can really ramp up damage for a 2 turns more kill instead of 3 turns. The gravity nymphs can be a bit problematic in terms of healing cause it can cost you an extra sosac so you might not get EM's against this god. I rate him to be about easy-medium. Not hard enough to be medium, but harder then easy cause of draining quanta which can hurt the early game damage output.

Spoiler for Decay:

Decay: Kill every early pest with holy flashes you can in hopes he cant fractal them for a while. This god is just not worth your time no matter what version your using in order to effectively get a good electrum:time ratio. You will spend a lot of turns in a game you most likely will lose. Definitely a skip if you want to maximize your electrum per hour. Rating: Very hard.

Spoiler for Destiny:
Destiny: He can lack some damage, which is a bit disappointing at times. You can usually really drag out the game without using sobra early game to just knock down his HP a lot before you have to start defending. Once you start using sobra his damage will kick up with chaos power, making him pretty easy to em. Rating: Very easy. I like the small version to kill him fast.

Spoiler for Divine Glory:
Divine glory: Really excess on towers is great here, he can waste those explosions early game on them making him easier. Also use the 3 arsenics as pc fodder for this guy.Play sundials and holy flashes to maximize your early game (use 1 or 2, maybe even 3 braveries early) so he can get out at least 3 morning glories. I can beat him fairly often. After he gets out enough damage so you can easily abuse sosac stop using bravery immediately. Late game drawn holy flashes can be useful for lasting out an extra turn sometimes too! Usually holy flashing his HP once so he hits you again helps or just triple holy flashing on your own HP can do the trick. Rating: Medium. Hard for a little bit, but once you play against him enough and really get a feel for him he turns medium.

Spoiler for Dream catcher:
Dream catcher: Uckkk! Definitely a skip if your doing electrum per hour. You cant get rid of this guys PC on a stick cause it's infinite PC. This guy is pretty much just made to counter you without healing to outlast you. Although he does have black hole which lowers your quanta and gives him some healing too! I cant say much about this guy, but he effects the WR a lot if you just skip him cause you can win against him 20% of the time, but 80% of the time he just completely wrecks you. Play bravery as least as possible and hope for the best that your holy flashes can keep you alive. Personal rating: Hard.

Spoiler for Elidnis:
Elidnis: SOOOOO MUCH HEALING! This guy just crushes you to deck out. Your best chance is if he gets out late and you dont have to use bravery at all. This guy can usually just out heal your poison damage though. I have beaten him only once, and I know a guy who has used a 40 card version (the one I was talking about earlier, will post it as a 1st reserved comment because its a rainbow and not a trio/quartet) and gotten an EM from him. So he's not actually impossible, but for rating: impossible. You will lose 96% of the time or maybe even higher vs him. needless to say, skip. Even if its not for electrum per hour. Only don't skip if your going for high WR.

Spoiler for Eternal Phoenix:
Eternal Phoenix: This guy has a bunch of PC so use arsnics and towers as his PC fodder. This will make sundials more reliable for late game and can get you the win when it was a clear loss. His burst damage should make you weary 3rd turn, he's tricky. I dont exactly know how to give reliable tips for early game on him cause I change it up depending on the situation by the 3rd or 4th turn every time I see him, can also only work with what you have so maybe someone could vs him in trainer about 40 times and see if they can come up with advice? That would be greatly appreciated. Anyway usually just play it safe, but by doing so you can end up playing it very riskily in late game. Easy to make mistakes early game, especially with no real tips on it, so late game is where you really make up for it. Easy to em if you get to late game. Rating: Easy-medium.

Spoiler for Ferox:
Ferox: Same as elidnis, but I've never known anyone to EM this guy. I won him once, but what a tough match. Dont ever use bravery, if you do just quit cause I've never even heard of winning when you use a bravery against this healing guy.(Ive actually beaten every FG once with the 40 card version :D) Personal rating: impossible.

Spoiler for Fire queen:
Fire queen: I'm gonna start off with personal rating first: VERY Hard. His healing makes him hard, and early ffq and an empathic bond is usually game. Play bravery as little as possible. (Because of the amount of times I find myself saying this I tend to use -1 bravery in the small version, however I don't think its better but I feel it has more lucky draws.) Again use arsenic and towers as PC fodder to make sundials more reliable for late game. Hope he gets a bad start with either ffq or bonds, have seen him get a bad time with life quanta once though.

Spoiler for Gemini:
Gemini: Very easy to EM. Maximize your early game damage but keep a sundial in hand for late game. Once you have to start defending, bravery spam to really speed up this game. Usually wont over do bravery spam, but count them. Might not want to use the last one unless your using the 40 card version. That dial late game is just to ensure EM. Holy flashes also help ensure you wont be knocked below 40 and for EM's but can stock up your hand when bravery spamming so dont feel bad about throwing them to the wind by using them to gain like 9-1 HP from them to spam bravery more. Personal rating: Very easy. Very VERY easy to EM.

Spoiler for Graviton:
Graviton: Use the extra arsenics and towers as PC fodder. Maximize your early game out because he doesnt have a Fahrenheit for excellent burst damage or fire lance. He can shorten your early game up a bit so you easily make up for it late game. With his growth creatures relying on dial really late can suck, so I rely on it randomly around the 3rd or 5th turn after having to defend. I give him a bit so I have a lot of HP and less chance for him to explode the dial. personal rating: Very easy.

Spoiler for Hecate:
Lengthen out your early game, kill all the voodoo dolls with vampire. Once you kill enough of them he will use vampire shadow on the lower voodoo dolls, once you get late game and not so much midgame you can spam bravery to finish him off before you leave yourself defenseless. Dials help a lot, he has no PC except improved steals. You do the reverse of other games here, you use the dials around the turns you have to kill the vampire dolls, this is to help him get some damage after you just CC'ed if you want to use the dials late thats fine too, i generally use them early game to really lengthen out the early game.Personal rating easy.

Spoiler for Hermes:
Hermes: That same tactic that you did with PDials, except maximize your early game damage cause hes gonna try rushing you with medium range attackers with growth and crush your permanents. So leave your arsenic out there as his explosion fodder. Sometimes he'll waste some explosions on our towers. if you can build up a bit of a nest in quanta he's a breeze. Make up for a bad early game with a great late game. To maximize damage before you have to start defending use bravery late game or when your about to die obviously. *The same tactic is to lay minimal towers as possible until death chances or imo, around turn 9.* Personal rating: Annoying. medium-easy.

Spoiler for Incarnate:
Incarnate: tricky game play. Keep your dials for late and holy flashes for late. May have to spare a holy flash for early game on your HP, but hopefully not. Use sosacs to heal yourself, but they wont be your primary defense. There gonna be used as mini blocking while you peck away at his HP. When he lays enough vamps, kill every single one of them with holy flash. If you can use your own ability to time it up a bit where his field will be full with skelitions so he can't play another vampire have you made him a walk in the park. The sundials also help if he gets out 2 vampires that you just cant kill, or early game if he has at least 1 graveyard on the field. Personal rating: Brain wracking for timing. Medium.

Spoiler for Jezebel:
Pretty easy to do a lengthen out early game. But save the flashes as much as possible. Dont use bravery on any turn cloak would go down, best if you use it when cloak is at its max so he has to hopefully discard something. Your hope in holding flashes is that you can just crush every darkness nymph he has making your nymph weaknesses an early darkness nymph/a long protected one, a gravity nymph (barely, but can do its work on your quanta if your tight on it and/or he gets it early.) and light nymph. You can survive one of these, its usually a rather long and challenging game though. Very hard if he gets it early. He usually doesnt get all this too early cause of you not using bravery till late game and strategically around cloak at the same time, not to mention he uses a tears on his water towers first, costing him a turn. i dont think he plays any spare tears on his QT's which makes this a rather easy game to win at about 80% of the time against him alone. Personal rating: Easy. (Was rather challenging as a medium until I figured out how to kill the guy. Experience and this tip will go a long way.)

Spoiler for Lionheart:
Lengthen out early game as much as possible so you dont have to use so many sosacs, but not that important. Hold holy flashes to use on him to keep him doing the damage he needs to be doing by every end of a sosac. This will only apply if he is doing roughly around 21-31 damage. If his damage is fine, speed rushing the game and throwing flashes out to your HP to make room for more bravery spamming is alright. Ive seen games where he didn't get out a pharaoh. -_-. Once you get the ball rolling and start defending speed rush as much as possible, just be sure not to deck out against the rewind spammer XD.Personal rating:Very easy.

Spoiler for Miracle.:
Miracle: Play bravery as minimal as possible. Try to manipulate your damage output so your not doing 2/3 his remaining HP. By burst damaging this guy you can kill him pretty fairly. But because this can be a a problem for the lower card version to not deck out. The higher card version has the problem of consistancy so it can make burst damage a bit problematic, especially in a poison deck. Bravery can help if your the risky type of person to kill that last 3 HP. Math matics will be your friend here if you want to be fairly confident in winning. Personal rating: Medium-Hard.

2nd strategy: Use bravery around the turns he has 1 or 2 cards to draw, but no more. Sosac will clog his hand and he will draw 1-2 cards every turn anyway, so why not let yourself draw too? If you can speed rush him less chance for him to get miracle. You could also try only giving him 9 poison then burst poison damage at the very end, but thats tricky and harder to play.

Spoiler for Morte:
Morte: Use only about half your braveries, so try to leave a couple for emergencies like death chances high. Getting an early arsenic helps too! And if you get his bonewall down low, dont play bravery in hopes you get lucky and can hit him again with arsenic. Really lengthen your early game. Sometimes killing the retrovirus' just before he gets out a boneyard works, or bonewall. I usually just use them on my HP to lengthen my early game more though. If you kill retrovirus he cant wait for that pesky bonewall to come up before he sacrifices it which means a higher chance for you to get another +1 point of poison damage. A tricky fellow indeed so I will be a bit bias in my personal rating: Medium-hard. He could be medium if you get out a very early arsenic for 5 hits which means dont play any braveries early.

Spoiler for Neptune:
Neptune: This meanie doesnt get enough damage out at times cause of how much CC he has. This can stop you from having a fast game with braveries. But usually just lengthen out your early game, wait 1 turn of defending and then just spam bravery hard. He doesnt have a purify (I just found out) so just speed rush the game and move on. Holy flashes if drawn late by chance can help get EMs cause sometimes he just doesnt get the damage you'd expect from a random false god. May have to use holy flash on him to let him hit you again so you EM. Personal rating: Very easy. Easy EM's.

Spoiler for Obliterator:
Obliterator: This guy can be a challenge when he gets bad hands and only lays out 2 shriekers. He will keep them non-burrowed until he or you play a CC card. And for him sosac counts as a CC card. So draw out that early game until you can  abuse sosac, this is usually when he gets a bassalt dragon out. Then play a strong-ish late game because you'll have a couple of the dials and/or holy flashes left. Using this tactic has made him a medium-easy FG. An early early diamond shield can make him a medium FG though, lengthen out your early game and go for a tight squeeze of speed in the late game.

Spoiler for Octane:
Octane: For some reason I have had horrid luck against him today, so a fair warning might be my personal rating could be a little high. That aside use bravery early so he can get 3 eagles eyes out for you to spam sosacs, causing him to not use those deadly gasses. One time I have been able to withstand a gas and a burst 1 eagles eye out of 3 he now had on the field then sosac'd for the HP back, ultimatly giving me the win when I had to take a hit on my final turn. That last turn he got knocked me to 4 HP which was ridiculous. Personal rating: hard. He leaves your sundials, holy flashes, and any late game drawn braveries kind of useless, other then using them to draw more cards because of an emergency.

Spoiler for Osiris:
Osiris: His sofo can be a problem especially early game. Use arsenic and towers as fodder. Late sundials can be helpful if you need the 4 extra damage arsenic is doing because of a tight ending match. You see a sofo you can play the dial to protect your arsenic and a sosac same turn. When you use sosac he will catapult his sofo's then his biggest scarabs. So if you are rather tight on quanta and see a sofo you may want to use sosac so he destroys then catapults the thing. Lengthen out your early game cause late game is a breeze. Personal rating: Very easy. He can be easy until you get the feel for him. The easiest to get EMs on too cause he will catapult the things with the lowest attack and the highest HP even if your sosac'd.

Spoiler for Paradox:
Paradox: Abuse bravery like all hell and try to speed rush him before he gets 12  :light.He wont see it coming and will foolishly use blessing spam over and over just to rush you back, but it wont work. Personal opinion: Very easy. Easy EM's especially with holy flashes. Also stop him from burst damaging you below 40 HP.

Spoiler for Rainbow:
Rainbow: Use bravery in emergancies. Lengthen out your early game as much as possible, will usually be a sucky early game so a strong late game is usually required. Because your using braveries in emergancies (so he doesnt get out so much PC) you should be able to use it a bit when your not relying on sundials towards the very last 3 turns. Hope to the gods he doesnt miracle, you havn't played the deck right to vs that. Personal opinion: medium-hard.

Spoiler for Scorpio:
Scorpio: use about 4 braveries cause he has a couple purifies. Hopefully he uses one or even both of them during your lengthen early game. Early game is very easy to lengthen vs him as long as you dont use bravery in your early game. Hoepfully he uses a purify or both when your relying on dial late game. It's easy to recover your poison damage later from a purify, but if you fear it too much you can hold a deadly poison and speed rush the game agaisnt him from beginning to end. Personal opinion: Easy.

Spoiler for Seism:

Siesm: Same as hermes. Play minimal pillars until turn 9, then just keep dumping them onto the field. Hes a bit easier then hermes cause of his only PC being few pulverisers vs 12 explosions and quicksands. Remember you can play a dial and a sosac same turn if you want to keep your arsenic alive in a tight match. Use bravery late game and on emergencies. Holy flashes really help EMs and have helped me survive a game winning  turn extra because he also burrowed. Personal rating: Medium-easy.

Spoiler for Serket:
Hold dials off, use holy flashes to lengthen out early game as much as possible. Dont care if your arsenic is stolen, or dial, but maybe a tower if your low. Thankfully that's his last target priority. Try to keep out arsenics, lengthen out early game. The dials will fill in on any turn you need it cause you didnt draw 1 sosac from 2 turns to 2 turns. 1 Sundial helps. Ive gone sosac, wait wait, dial, draw the next sosac SO many times its saved me a lot. Its my personal favorite way to play it while speed rushing with bravery in late game. Personal rating: Very easy.



Spoiler for Personal rating A.K.A. difficulty for each god without wall of text:

Akebono: Very easy. Predictable turn by turn.

Chaos lord: medium.

Dark matter: Easy-medium.
 
Decay: Very hard.
 
Destiny: Very easy.
 
Divine Glory: Medium.
 
Dream catcher: Hard.

Elidnis: Impossible.

Eternal Pheonix: Easy-medium.

Ferox: Impossible.

Fire queen: VERY hard.

Gemini: Very easy. And for em's sake, VERY very easy to EM. Pretty much impossible to not EM if you play the deck right.

Graviton: Very easy.

Hecate: Easy.

Hermes: Medium-easy.

Incarnate: Medium.

Jezebel: Easy

Lionheart: Very easy

Miracle: Medium-hard.

Morte: Medium-hard. He could be medium if you get out a very early arsenic for 5 hits which means dont play any braveries early.

Neptune: Very easy. Easy EM's. (Sometimes the # of PC cards in his hand stack up, preventing him from getting enough damage out.)

Obliterator: Medium-easy.

Octane: Hard

Osiris: Very easy.

Paradox: Very easy. Easy EM's too.

Rainbow: Medium-hard.

Scorpio: Easy.

Seism: Medium-easy.

Serket:Very easy.

Spoiler for Slight deck modifications to kill a specific god. (once you get the brave dials largest version you can keep modifying it to kill specific FG's you get from oracle!):

Spoiler for Akebono:
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710 710 710 710 710 710 710 710 710 710 710 711 711 711 71d 71d 71d 71d 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 8po
1/2Akebono's deck:
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6rs 6s2 6s2 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 746 746 748 748 748 748 748 748 74a 74c 74g 74g 74i 74i 74i 74i 8pl

Spoiler for Chaos Lord:
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1/2Chaos lords deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tv 6u0 6u0 6u1 6u1 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u5 6u6 6u6 6u6 6u6 74a 7dm 7gn 7jp 7jp 7jp 7jp 7jp 7jp 7t9 8pj


Spoiler for Dark Matter:
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1/2 Dark Matters deck:
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744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 746 748 74a 74b 74b 74c 74d 74d 74d 74d 74f 74f 74f 74f 74f 74f 74o 74o 7ju 7ju 7ju 7ju 7jv 7k1 8pq


Spoiler for Decay:
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710 710 710 710 710 710 710 710 713 713 713 713 71a 71d 71d 71d 71d 71u 71u 71u 71u 71u 72i 72i 72i 72i 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7js 7q9 7q9 7q9 7q9 8po
1/2 Decay's deck:
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7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7ta 7tc 7tc 7tc 7tc 7tc 7tc 808 808 808 808 808 808 808 80e 80i 80i 80i 80i 80i 80i 8pt


Spoiler for Destiny:
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1/2 Destiny's deck:
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u6 6u6 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q8 7q8 8ps


Spoiler for Divine Glory:
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710 710 710 710 710 710 710 710 710 710 710 710 710 711 711 711 711 711 711 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 8po
1/2 of Divine Glory's deck:
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7dg 7dg 7dg 7dm 7dm 7dm 7dm 7dm 7dm 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k1 7k1 7k1 7k1 7k1 7k1 7k2 7k2 7k2 7n2 7n2 7n2 7n2 7n2 8pq


Spoiler for Dream Cacther:
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710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 72i 72i 72i 72i 72i 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 8po
1/2 Dream catchers deck:
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6ts 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6tu 6tu 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u8 6u8 6u8 6ug 74f 77i 77j 7dr 7gl 7gn 7n7 7n7 7q1 7q2 7t6 7t6 80a 80h 8pj


Spoiler for Elidnis:
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52p 52t 52t 52t 52t 52t 52t 710 710 710 710 710 710 710 710 710 713 713 713 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7q9 7q9 8po
1/2 Elidnis' deck:
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7ah 7ah 7ah 7ah 7ah 7ah 7ai 7ai 7ak 7al 7am 7am 7am 7am 7am 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gn 7gn 7gn 7gn 7gn 7gu 7gu 7gu 7gv 7gv 7gv 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80f 80f 80f 80h 80h 8pn


Spoiler for Eternal Phoenix:
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1/2 Eternal Phoenix's deck:
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7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7dk 7dk 7dm 7dm 7dm 7dm 7do 7ds 7ds 7ds 7ds 7ds 7ds 80a 80i 80i 80i 8pu


Spoiler for Ferox:
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710 710 710 710 710 710 710 710 710 713 713 713 713 713 719 71a 71a 71d 71d 71d 71d 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7q9 7q9 7q9 8po
1/2 Ferox's deck:
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ad 7ad 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7af 7af 7ag 7ag 7ag 7ag 7ak 7al 7am 7am 7am 7am 7am 7am 7an 7an 7jp 7jp 7jp 7jp 7jp 7jp 8pn


Spoiler for Fire Queen:
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710 710 710 710 710 710 710 710 710 710 710 710 711 711 711 711 711 719 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 8po
1/2 Fire Queen's deck:
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7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7am 7am 7am 7am 7am 7am 7dk 7dk 7dk 7dn 7dn 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n3 7n3 7n3 7n3 7n3 7n3 7n5 7n5 7n5 8pr


Spoiler for Gemini:
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710 710 710 710 710 710 710 710 710 710 713 713 713 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 7dm 7dm 7dm 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 8po
1/2 Gemini's deck:
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744 744 744 744 744 744 748 748 748 74a 74a 74a 74a 808 808 808 808 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 80c 80d 80d 80d 80d 80e 80f 80g 80g 80g 80g 80g 80g 8pu


Spoiler for Graviton:
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710 710 710 710 710 710 710 710 713 713 713 713 713 713 71a 71a 71d 71d 71d 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po
1/2 Graviton's deck:
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744 744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 746 749 74a 74a 74a 74b 74b 74b 74c 74d 74e 74e 74e 74e 74e 74e 7dm 7dm 7do 8po


Spoiler for Hecate:
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710 710 710 710 710 710 710 710 710 710 710 710 713 713 713 713 713 713 71a 71a 71u 71u 71u 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7js 7q9 7q9 7q9 7q9 7q9 7q9 8po
1/2 Hecate's deck:
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7dr 7dr 7dr 7dr 7dr 7dr 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t8 7t9 7t9 7ta 7ta 7tb 7te 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7tg 7th 8po


[/spoiler=Hermes]
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710 710 710 710 710 710 710 710 713 713 713 713 717 717 717 718 718 718 718 718 718 71u 71u 71u 71u 71u 71u 72i 72i 72i 72i 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 8po
1/2 Hermes' deck:
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77d 77d 77d 77i 77i 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7di 7dj 7dj 7dj 7dj 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dm 7dm 7dm 7dm 7dm 7dm 7dn 7do 7do 7dq 7dq 7dq 7dq 7dq 7dq 7dr 7dr 8pm


Spoiler for Incarnate:
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710 710 710 710 710 710 710 710 712 712 712 713 713 713 713 717 717 717 717 717 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7q9 7q9 7q9 7q9 8po
1/2 Incarnates deck:
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712 712 712 712 717 717 717 717 717 71b 71b 71b 71b 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t7 7t7 7t7 7t7 7ta 7ta 7ta 7ta 7tb 7td 7td 7td 7td 7td 7td 8pk


Spoiler for Jezebel:
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710 710 710 710 710 711 713 713 713 713 713 713 71a 71u 71u 71u 71u 71u 72i 72i 72i 72i 72i 72i 7do 7do 7do 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 7q9 8po
1/2 Jezebels deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gp 7h0 7h0 7h0 7h0 7h0 7h0 7t9 7t9 7t9 7t9 7tb 7tc 7tc 7ti 7ti 7ti 8pt


Spoiler for Lionheart:
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710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 7q9 7q9 8po
1/2 Lionhearts deck:
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6qq 6qq 6qq 7jo 7jo 7jo 7jo 7jo 7k5 7k5 7k5 7k5 7k5 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q5 7q5 7q7 7q7 7q7 7q8 7q8 7qc 80h 80h 81q 81q 81q 8ps


Spoiler for Miracle:
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710 710 710 710 710 710 710 710 710 710 710 710 711 711 711 718 718 718 718 718 718 71u 71u 71u 71u 71u 71u 7js 7js 7js 7js 7q9 7q9 7q9 7q9 7q9 7q9 8pq
1/2 Miracles deck:
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7ac 7ac 7ac 7ac 7ad 7af 7af 7ak 7al 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jr 7jr 7jt 7jv 7jv 7jv 7k1 7k2 7k2 7k2 7ms 7ms 7ms 7ms 7n3 7n3 7n3 8pq


Spoiler for Morte:
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710 710 710 710 710 710 710 710 713 713 713 713 713 713 717 717 717 717 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po
1/2 Morte's deck:
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710 710 710 710 710 710 710 710 710 710 710 710 710 710 710 711 711 712 712 712 712 712 712 713 714 714 714 717 717 717 718 718 718 718 718 719 719 719 71a 71a 71b 71b 71b 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 7ju 7k2 8pk


Spoiler for Neptune:
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710 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po
1/2 Neptunes deck:
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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gn 7gp 7gp 7gr 7gr 7gr 7gr 7gs 7gt 7gt 7h1 7h1 7h1 7h1 7n5 7n7 7n7 7n7 7n7 7n7 7n7 8pr


Spoiler for Obliterator:
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710 710 710 710 710 710 710 710 710 710 710 710 713 713 713 713 71d 71d 71d 71d 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 8po
1/2 Obliterator's deck:
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74a 74a 74a 74a 74d 74d 74d 74d 74d 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 77b 77b 77b 77b 77b 77c 77c 77f 77f 77h 77h 77h 77h 77h 77h 77i 77i 77i 8pl


Spoiler for Octane:
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710 710 710 710 710 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 72i 72i 72i 72i 72i 7dm 7dm 7dm 7dm 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po


But I prefer a more traditional PDials against octane, throwing in mirror shields for UGs rather then explosions for early UGs.
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710 710 710 710 710 710 710 710 711 711 718 718 718 718 718 718 71a 71a 71u 71u 71u 71u 71u 71u 7k0 7k0 7k0 7km 7km 7km 7km 8pq


1/2 Octanes deck:
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7dk 7dk 7dl 7dm 7dm 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n6 7n6 7n6 7n6 7n6 7n6 8po


Spoiler for Osiris:
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710 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po
1/2 Osiris' deck:
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6s2 6s2 74a 74a 74h 74h 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q4 7q4 7q8 7qb 7qb 7qc 7qc 7qc 7qc 7qc 7qc 8pl


Spoiler for Paradox:
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710 710 710 710 710 710 710 710 710 710 710 710 711 711 711 711 711 711 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7q9 7q9 7q9 8po
1/2 Paradox's deck:
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7jp 7jp 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7jv 7k0 7k0 7k1 7k1 7k2 7k2 7k2 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q1 7q5 7q5 7q5 7q5 808 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 8ps

Spoiler for Rainbow:
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710 710 710 710 710 710 710 710 710 710 713 713 713 713 71d 71d 71d 71d 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po
1/2 Rainbow's deck:
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u1 6u1 6u1 6u1 74d 74d 74d 77g 77g 77g 77g 7ah 7ah 7ah 7ah 7dm 7dm 7dm 7dm 7gn 7gn 7gn 7k2 7k2 7n5 7n5 7q5 7q5 7q5 7q5 7q5 7t9 7t9 7t9 80a 80a 8ps

Spoiler for Scorpio:
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710 710 710 710 710 710 710 710 710 710 713 713 713 713 71d 71d 71d 71d 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7q9 7q9 8po
1/2 Scorpio's deck:
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718 718 718 718 718 71a 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gl 7gl 7gl 7gm 7gm 7gm 7gn 7gn 7gn 7go 7gp 7gp 7gq 7gr 7gr 7gs 7gt 7gu 7gu 7gu 7gu 7gu 7gu 7gv 7gv 808 808 808 80b 80b 8pk

Spoiler for Seism:
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52g 52g 52g 52g 710 710 710 710 710 710 713 713 713 713 713 713 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7q9 7q9 7q9 7q9 7q9 8po
1/2 Seism's deck:
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778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 77a 77a 77b 77b 77c 77e 77e 77e 77f 77g 77g 77g 77g 77g 77g 77i 77i 77j 77j 77j 77j 77j 77j 77k 7q4 7q4 7q4 7q4 7q6 8ps

Spoiler for Serket:
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710 710 710 710 710 710 710 710 710 710 710 710 710 710 711 711 711 711 711 711 71u 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 8po
1/2 Serket's deck:
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710 710 710 710 710 710 710 713 713 713 713 713 71a 71a 71e 71e 71e 71e 71e 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ao 7ao 7ao 7ao 7ao 7b0 7b0 7ta 7ta 7ta 7ti 7ti 7ti 8pt

You might want to use this, I sometimes will look back at it once every 2 weeks.
 http://elementscommunity.org/forum/false-gods/reference-cards-proportion-in-fgs-decks/

Instead of another list of spoilers, here is a link to each FG's deck.
http://elementscommunity.org/forum/false-gods/here-are-the-decks-of-the-actual-false-gods/
« Last Edit: December 27, 2014, 01:33:27 am by CrockettRocket »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline CrockettRocketTopic starter

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120353#msg1120353
« Reply #1 on: January 10, 2014, 05:06:25 am »
40 card version, the original build me and gomorycut had made:
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710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7n2 7n2 7n2 7q9 7q9 7q9 8po

Spoiler for Generic how to play(too lazy to redo this with a god by god breakdown)::
If your vsing a FG with a lot of burst damage, at least have 2 holy flashes in your hand before you take a risk, do the math against EP because if you have to take the risk and let him hit you one turn then heal up to 41 hp for a sosac, then your definitely gonna wanna do the math on how much damage he's doing to find out how many HF you'll need (like I said earlier, 2 is usually enough). If you see he has more then 9 quanta, then count the cards in his hand and assume there all pheonixs. A couple times he might get ya because of a pheonix being a ruby dragon. The same goes for gemini, but less so. This deck adds a little bit more win chance against hecate and decay. Your hoping that holy flashes can kill a couple pests and what not so you can play your cards. Also to kill the vampiric creatures you can on every FG, I like to save the holy flashes for jezebel when his cloak slips, so I generally don't use sob on the last turn of a cloak against him.Use flashes on dolls early helps too. You can use holy flash on the doll when you ave sosac up to heal you and do a significant amount of damage to the creature.

The reason there are 3 animates is because it allows you to put in more arsenics. more arsenics=higher chance of getting one earlier. Also it speeds up pdials. Your flying arsenics can only hit when you have sosac on and not dials so play the dials and the sosacs strategically according to the situation. Having any more then 3 animates is too much because either your arsenics or your animates are clogging up your hand, which is very bad for bravery. With that being said, you can obviously keep modifying the deck in -1 arsenic -1 animate. I strongly suggest you dont have the same number of arsenics as you do animates cause you really want one in your starting hand where your now speeding your deck up you need the damage to go with it or you'll just deck yourself out. Some people have thought to put in a spider or dragon, you could do spider but not dragon because of the quanta, its a bit tight right now as is so i don't recommend it. That would also weaken you against hermes and lionheart. And losing to lionheart with a deck like this just mocks the deck.

If your at a higher chance to deck out because you have cards that allow you to draw fast doesn't mean you should! Dont be a fool and play your braveries against divine glory, miracle, rainbow, scorpio, and neptune. (See these guys in the revision of this deck, it will tell you more on when to use bravery.)Because this deck has more cards and get out more damage/more cumulative damage, it can kill the healing gods easier, the speed for the purify fgs. Sundials will have to be played as you think the fg has wasted all of there PC or not. Only rely on them if you have to. Now stats compared to PDials I personally got after playing the deck a lot of games before I did testing which was definitely required. Win percent: 70.0000001. It was just slightly higher then 70% but so slight I can easily agree that its non-existant. EM chance: I had 1 game against octane that didn't allow me to EM and was actually a very close win. There was 1 mess up that I made that had effected the EM percentage (Em games divided by games won) which was not playing the deck right against neptune that made me have 92 HP at the end and not 100. I played a sundial to draw out more damage which meant he only hit me once before I killed him after I used my sosac.

 (Holy flashes often arn't needed so they end up just helping the EM percent.) The em percent is higher then pdials just because holy flashes dont increase max HP, but divinities is more effective of course which is covered up by having 1 more holy flash in the deck and lots of draw.)

The deck is very tricky to balance so be careful when doing revisions. Too many cards that stock up your hand can mean death to you when you try saving yourself with bravery.

GODS HAVE DOUBLE DRAW. THIS IS ONE POINT WHERE THERE OWN NATURE TRIES TO OVERCOME YOU! You can counter them using bravery so you draw equal. Use bravery strategically like I posted in the revision of the deck above in the god by god breakdown. You can overcome this nature of them while using bravery as a great offense/defense. Gods are made to have lots of pillars so they can lay there hand easily so they can draw at least 2 cards per turn. Thats the goal fg's have when being made. You can now use this to your advantage. If you dont play bravery right, you will probably get a 50-65% win ratio instead of the optimized amount 70%. I have 10 towers in the deck, its a tight squeeze. You may like 12 more. This deck is better then pdials also in speed. Averege turn win rate is 14.5 or 15.5 turns.

Disclaimer: THIS DECK IS NOT BETTER THEN PDIALS AGAINST ANY ARENA! BUT CAN BE MODDED TO FIGHT VERY WELL IN PVP. JUST NEEDS LESS CARDS AND SOME BURST DAMAGE.

Discard order:Extra towers if any dependent on fg as well, Bravery, animate/extra arsenics, holyflash/sundial (dependant on wether or not the god has lots of PC, not at all dependent on burst damage) and finally deadly poison.
« Last Edit: January 11, 2014, 02:26:33 am by BrandenC6 »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline CuCN

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120357#msg1120357
« Reply #2 on: January 10, 2014, 05:32:45 am »
Divine glory:
Quote
You might just need to dial late game cause of his fire lances.

Quote
Hermes:
Quote
quicksands

Quote
Neptune:
Quote
drawing out his purify
scorpio, and i believe another god uses purify but i cant figure it out

Maybe you need this.
« Last Edit: January 10, 2014, 05:43:59 am by CuCN »

Offline eaglgenes101

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120358#msg1120358
« Reply #3 on: January 10, 2014, 05:40:50 am »
Just for reference, here are the FG decks: http://elementscommunity.org/forum/false-gods/here-are-the-decks-of-the-actual-false-gods/
Try plugging them into trainer. I noticed you skipped a few gods. Oh, and maybe try to create tl;dr summaries of how hard each god is, I don't like trying to pick strategies out from walls of text.
« Last Edit: January 10, 2014, 05:44:21 am by eaglgenes101 »
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline CrockettRocketTopic starter

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120388#msg1120388
« Reply #4 on: January 10, 2014, 11:52:27 am »
Oh sorry.. I did give a personal rating of how hard each god is but if you want that in a seperate spoiler sure. I was waiting for akebono to show up too! But he never did so I just ended up forgetting about him at 12:30 AM. I used the wiki to see a list of them so thnx for giving me a completed list.

And yes cunCn I used a old piece of text for that deck. I'll be going in and editing it today.

EDIT: I made it so the strategy against every FG has its own spoiler. Also 1 spoiler for the difficulty rating on each FG as I interpreted as a request. Any thoughts on how I should organize the spoilers? Alphabetical order? Shortest to largest so it looks neat? Which FG's give the best drop rates to worst drop rates? What?! please comment your suggestion below. 
« Last Edit: January 10, 2014, 09:13:03 pm by BrandenC6 »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline RulacMage11

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120478#msg1120478
« Reply #5 on: January 11, 2014, 12:21:57 am »
Your spoiler for Miracle is in Incarnate's. Just a heads up.  :D
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:water Team Water War #9!

Offline Tsmuji

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120486#msg1120486
« Reply #6 on: January 11, 2014, 01:40:51 am »
It's a lot nicer to have

Spoiler for Hidden:
Akebono: Lorem

Chaos Lord: ipsum

Dark Matter: dolor

Decay: sit

Destiny: amet

...

than the massive wall no matter what the way it currently is.

As for order alphabetical makes most sense, you want it to be easy for someone to find the specific god they're playing against at that moment.

Offline CrockettRocketTopic starter

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1120488#msg1120488
« Reply #7 on: January 11, 2014, 02:09:36 am »
I think Im gonna put the spoilers in a spoiler. :/ I dont like using them so much but im afraid its the best way. Idk how to do a spreadsheet but does anyone think that could help? If so maybe explain how to do it a bit? If you dont I can always ask reliable people on Kongregate, especially DM, for the information.

Edit:Fixed everything finally. Any other tips on how to make it more view/user friendly would be appreciated. Currently will be looking at stat testers now that I havn't made it look like slop so people will want to test it.
« Last Edit: January 11, 2014, 02:43:52 am by BrandenC6 »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline Dm

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1121043#msg1121043
« Reply #8 on: January 14, 2014, 06:39:50 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7q9 7q9 7q9 8po


Brave Dials - Slim
Won: 36
Lost: 64
EM: 20
WR 36%
EMR 55,5%
average TTW 15,7

I don't like playing Limitless Speed.

Oh wait, this isn't limitless speed? Sorry, the WR was too similar.

Offline CrockettRocketTopic starter

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1121058#msg1121058
« Reply #9 on: January 14, 2014, 07:50:31 pm »
Im sorry you got those results, ill be posting mine some time next week.
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline RulacMage11

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1122946#msg1122946
« Reply #10 on: January 25, 2014, 06:51:47 am »
Used Killer's Choice:
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Deck import code : [Select]
710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71a 71u 71u 71u 71u 71u 7ee 7ee 7ee 7ee 7ee 7ee 7js 7js 7js 7js 7js 7q9 7q9 7q9 8po

Total Games:50
Total Wins:35(18 EMs)
Total Loses:15
Averaged 13 ttw
I personally prefer this deck over original pdials, kudos.
Took me a while to get used to each god strat, but it runs pretty smooth, and is reliable.
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:water Team Water War #9!

Offline CrockettRocketTopic starter

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Re: Speedy PDials! Revised brave dials! [Quartet] hope you love it like I do! https://elementscommunity.org/forum/index.php?topic=53317.msg1123225#msg1123225
« Reply #11 on: January 26, 2014, 04:56:51 pm »
On Rulac's post, it has a 70% win rate. (Just like PDials was tested for.)

EDIT: P.S: I figured out why DM got his results from what he said of his hand being to cluttered. I have been trying to reliably come up with the same scenario he mentioned and figured it out (this is why I havn't gotten to testing). He had actually maximized his early game to a very great point, so great it backfired on him. He needed to play bravery 1-2 turns earlier then what he's been doing. It was more so a mistake on my part because of how I worded it, but idk how to word it better. Thoughts? (He told me his hand was too cluttered in PM. on Kongregate.)
« Last Edit: January 27, 2014, 12:36:44 pm by BrandenC6 »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

 

anything
blarg: