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Offline eNeutrino

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg528619#msg528619
« Reply #12 on: August 03, 2012, 08:23:50 pm »
I've been running a similar (not at all optimized) deck for a week or so now, but without the GPull synergy (I didn't think it was THAT strong!).  I personally really enjoy improved mutations, so I packed a bunch of Druids instead of one-shots like Improved Mutation.  I finally tried it against Plat today, (I usually grind Silver/Gold, but Gold makes me sad sometimes) and it was surprisingly successful, so I am going to try adding some GPulls and removing some druids (or something).

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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s2 6s2 6s2 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6u6 6ve 6ve 6ve 6ve 6ve 7gq 7gq 8pj


Comparing the two decks, some questions come to mind:
  • How often do you find the Mind Flayers useful?  Purify keeps saving me, so I've been running two of those.
  • What's your experience been with running only Quantum Towers?  I have some Entropy Towers so that I frequently get the chance to play my SNs on turn 1, netting me the ability to play SoF/SoSe early.
  • The Sanctuaries are pretty heavy on light quanta - are they worth running for the small lifegain + big protection from Black Hole?

Offline Mathematistic

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg528753#msg528753
« Reply #13 on: August 04, 2012, 06:03:31 am »
1. Why the entropy pends
2. Not enough damage
3. 4 druids are too much, and 1 shot mutations are better for neutralising singularities

Conclusion: pack some punch! like spiders, chargers, archangels, destroyers etc.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline eNeutrino

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg528763#msg528763
« Reply #14 on: August 04, 2012, 06:32:26 am »
1. Why the entropy pends
2. Not enough damage
3. 4 druids are too much, and 1 shot mutations are better for neutralising singularities

Conclusion: pack some punch! like spiders, chargers, archangels, destroyers etc.

I don't know if you actually tried testing deck ideas in the thread while incorporating some of the various ideas that have been thrown around.
Regarding your list of suggestions:
  • I think I stated that the entropy pends/towers are there for early SNs.  In addition, they help to play the large amount of Entropy cards that come out of SoSe... though there probably are too many of them (pends/towers).  Functionally they are of course identical, since the mark is Entropy.
  • I think the damage is actually generally pretty stable with the five SoSe's...  The OP actually appears to rely on those for damage.
  • I have been trying fewer druids, and will maybe come back to this thread with more opinions on this matter; yes, 1-shot mutations are definitely better for neutralising singularities, but since my core deck idea was slightly different than that of the OP, I was relying more on druids making some fun and powerful mutants.  Heck, sometimes I have them improve each other, and that seems to work well.  Generally it seems that if I use druids instead of 1-shot spells, though, it is a bad idea to wait more than a turn for playing the 2x SN, and instead it is better to just spread them out over the two turns (obviously dependent on the situation).

That said, what do you suggest taking out of this sort of deck in order to insert the more commonplace rainbow-rush creatures that you mention?

Offline Hiddje123

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg530625#msg530625
« Reply #15 on: August 08, 2012, 12:21:40 pm »
I would definitely not recommend this for plat and maybe even gold. The damage output is way too slow, by the time ur sofo stall will be breached with no more damage control. It works wicked well against some decks but not the more popular ones like those pesky ghostmares/immorushes/aether sow. This causes my win % to be well under 50% = not worth it.

Offline eNeutrino

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg530689#msg530689
« Reply #16 on: August 08, 2012, 05:31:27 pm »
I would definitely not recommend this for plat and maybe even gold. The damage output is way too slow, by the time ur sofo stall will be breached with no more damage control. It works wicked well against some decks but not the more popular ones like those pesky ghostmares/immorushes/aether sow. This causes my win % to be well under 50% = not worth it.

Empirically, it worked really really well against Gold for a few days, but yesterday I had much trouble using this deck to gain the special spins in Gold.  Could be just luck, could be people's Arena decks changing, dunno.

Offline Hiddje123

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg530789#msg530789
« Reply #17 on: August 08, 2012, 09:32:56 pm »
Yeah, I'm guessing u were just really lucky then. I have it the other way around as well with decks that generally do much better where one day i'll just keep losing and losing. Although in this case I'm pretty sure it's not just bad luck in losing with this deck :S

Offline Ilias22

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg538974#msg538974
« Reply #18 on: September 04, 2012, 09:33:17 am »
It looks really good and funny deck.Maybe i will try it if i have all these shards and  :electrum  :P

Offline grimrock

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Re: SoSe bow 1.31 proof [upgraded] [AI4/Plat Arena] https://elementscommunity.org/forum/index.php?topic=41273.msg1029676#msg1029676
« Reply #19 on: January 07, 2013, 10:09:35 pm »
This was my favorite deck ever, because of a decent amount of randomness it had, and it was the only one I played with that had some fairly constant results.
The 1.32 update did not screw too much with it, but it made it even slower than already was after the singularity introduction, so that often you cannot play anything for 4, 5 turns. :(

Goodbye a good, fun deck.

 

blarg: