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6u3 6u3 6u3 6u3 6u3 6u3 6u8 710 710 710 710 710 710 714 714 715 715 717 717 71b 71c 71c 71c 7am 7am 7gk 7gk 7gk 7h1 7h1 8pj
(
?? cards are Inundates).
Strategy should be obvious, but here goes:
Early game - use Supernovas for quick quanta+buildup of Water (for Inundate later). Aflatoxin the first thing you can, put down a Skull Buckler.
Play as you can: Graveyard, Feral Bond. Another Alfatoxin on the most dangerous creature in his middle row.
Once the enemy has a field full of Malignant Cells and you have plenty of Water quanta built up (at least 1 Sapphire Tower in play, preferably 2), play Condor, then Inundate. This will kill off most of his Malignant Cells and build you a massive Condor and an army of Skeletons. Feral Bond will trigger massively, helping your HP total a lot.
Once you have a field full of Skeletons, play Bone Wall over your Skull Buckler. Your Skeletons' death to Inundate will trigger Bone Wall and Condor more, earning you essential invincibility (meaning your Feral Bond will be able heal you up to full HP unless your Condor kills too fast.)
Butterfly Effect a random mid-row Skeleton to obliterate shields and other annoying permanents.
All credit goes to pereira2088 (
http://elementscommunity.org/forum/index.php/topic,4496.0.html) for pointing out this synergy. All I did was perfect it.