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Offline Poker Alho

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Re: Silend Ghostmare https://elementscommunity.org/forum/index.php?topic=35154.msg449115#msg449115
« Reply #12 on: January 15, 2012, 12:36:01 am »
reverse time would be more effective than silence, and you wouldnt be adding an aditional colour
of course it would stop being a trio lol so i dont know what to put from aether that could stall like silence

damn trios give us a break and balance xD!

Offline rickerdTopic starter

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Re: Silend Ghostmare https://elementscommunity.org/forum/index.php?topic=35154.msg449288#msg449288
« Reply #13 on: January 15, 2012, 05:35:17 pm »
reverse time would be more effective than silence, and you wouldnt be adding an aditional colour
of course it would stop being a trio lol so i dont know what to put from aether that could stall like silence

damn trios give us a break and balance xD!
The silence is meant to be in combination with nightmare, to let the opponent discard a ghost
If you're weak, then run, but toward your enemy

Offline Poker Alho

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Re: Silend Ghostmare https://elementscommunity.org/forum/index.php?topic=35154.msg449295#msg449295
« Reply #14 on: January 15, 2012, 05:56:57 pm »
the same with reverse time it fills up the opponents hand
combining it with nightmare forces the opponent either to discard that creature or to discard a Ghost

Offline rickerdTopic starter

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Re: Silend Ghostmare https://elementscommunity.org/forum/index.php?topic=35154.msg449303#msg449303
« Reply #15 on: January 15, 2012, 06:08:30 pm »
the same with reverse time it fills up the opponents hand
combining it with nightmare forces the opponent either to discard that creature or to discard a Ghost
or to play an other creature or permanent or spell  ::) ::) ::) ::)
If you're weak, then run, but toward your enemy

Offline UTAlan

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Re: Silend Ghostmare https://elementscommunity.org/forum/index.php?topic=35154.msg451903#msg451903
« Reply #16 on: January 23, 2012, 04:32:46 pm »
***TRIALS RESPONSE***

I love the concept of this deck, making the already annoying Ghostmare worthy of rage quitting! The quanta balance does seem to be a little off, as has been mentioned already, but I like running the Nightmares off of your Mark. The biggest change that needs to happen in this deck is fixing the Aether quanta, as you are producing way more than you could ever use with 6 Silences. I am a fan of 30 card decks, as it increases the likelihood of a good draw. In order to do both of these, I would start by dropping two Aether Towers (four towers should be plenty for upped Silences), drop one Time Tower, and one Silence. You are over producing in Time quanta, so you should be able to afford losing one or two towers without noticing the difference. I went with five Silences instead of six because it is more expendable than the Ghosts or Nightmares, but you could also opt to keep the Silence and drop a second Time Tower. This would still leave you with plenty of Time quanta, but you might end up with a Silence or two in your hand that you can't play yet.

Overall, this is a great concept and with a few minor tweaks could be very powerful. I tested the below version against AI3 and had pretty positive results. I hope this helps!

Hover over cards for details, click for permalink
Deck import code : [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qe 7qe 7qe 7qe 7qe 7qe 7th 7th 7th 7th 7th 7th 808 808 808 808 80k 80k 80k 80k 80k 8pt

 

anything
blarg: UTAlan