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Offline pikachufan2164Topic starter

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Swift Justice https://elementscommunity.org/forum/index.php?topic=45890.msg1031207#msg1031207
« on: January 12, 2013, 09:33:27 am »
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7dg 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7du 7du 7ee 7ee 7ee 7ee 7f2 7jp 7jp 7jp 7jp 7mt 7mt 7nq 7nq 7nq 7nq 7nq 7nq 8po


Buffs to SoBr and SoFr in v1.32 have increased the stability of Immorushes utilizing both these cards.

General Play Notes
  • Speed through your deck in the early game with SoBr to get off to an even faster start
  • SoBr is usually useful only for the first 2-3 turns, as you don't want to give your opponent more resources once their early-game setup is complete
  • SoFr will still proc on Seraphs with a Divine Shield up, and the Momentum proc allows your mid-game damage output to remain stable once your opponent's full blocking or percentage blocking shields come online
  • Super early CC does hurt a lot (especially in an early-game focused glass cannon build like this), but you're safe if your opponent doesn't take advantage of that one turn window where your Seraph is unshielded
  • Immobait creature selection is fairly customizable. A balance of RoL and Damselfly allows for timely use of both Divine Shield and SoFr
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Offline TribalTrouble

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Re: Swift Justice https://elementscommunity.org/forum/index.php?topic=45890.msg1031371#msg1031371
« Reply #1 on: January 12, 2013, 07:45:04 pm »
I was beaten by a deck very akin to this in a PvP duel on Kong. I tried this out, it is very strong and fast. I'm afraid of PvP :o

 

anything
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