Get a golem out, cloak, rage like heck, use Fahrenheit to soak up that left over fire quanta that could be damage. 1 Darkness tower+multiple cloaks means by the end of cloak you can play another one. The deck is designed to get golems out as quick as possible and buff them while hiding from hideous CC then synergize well with other cards. Use left over braveries to draw cloaks/darkness towers/ cremates+gemfinders/Fharenhite/rage potions. Pretty much anything but another golem, which is still fine cause its 2 damage.
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Stone form: Allows golem to get more rage pots.
Fiery: allows golem to synergize even more with
Ablaze: Acts like rage potions on a stick. XD
Just dont get burrow. It works with cloaks but probably not a strong golem to kill the opponent. Using braveries you should be able to avoid burrow.