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Offline DunkelheitTopic starter

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Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121073#msg1121073
« on: January 14, 2014, 09:37:08 pm »
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A fun PVP deck I came up with after getting Bone Dragon as my Oracle Card =)

Spoiler for Card by Card:
Soul Catcher:  :death Generation
Ball Lightning: Soul deliverer / DD with CP
Ivory Dragon: Main DD
Condor: Secon DD
Bone Wall: Some protection
Arsenic: well why not a weapn?
Cat: :death generation + buffing Condor
Chaos Power: Making use of the :entropy Mark

I tried it with 6 Cats but you can only use 1 at a time so after you draw the first one, the other only clutter your hand, but with 3 it's not garanteed you'd draw one early so I put in the CP cause you can use it early on a BL or a Condor or even a Dragon and it can still be used later in the game.

Offline UndeadSpider1990

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121099#msg1121099
« Reply #1 on: January 15, 2014, 01:01:29 am »
Looks like you could use more Bone Walls to me. I'd chuck the Condors for them, 'cause I don't reckon 'em all that much. ::)
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Offline eljoemo

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121108#msg1121108
« Reply #2 on: January 15, 2014, 02:35:45 am »
I just ran into your arena deck, I'm guessing its pretty similar to the deck up there so I'll share some criticism based on experience and looking at that. I'm by no means a master deck builder so take everything I say with a pinch of salt and ignore me if someone smarter says I'm wrong.

Firstly, I would include more cats. Unless you get the cat + soul catcher combo, you're going nowhere. BLs are a nice touch but not a scratch on cats for producing :death quanta. Just 2 cats and two catchers can get you a dragon out each turn, as well as buffing condors and bone walls. The same amount of BLs gets you that for one turn only, kinda sucky compared.

Secondly, consider the mulligan. For those who don't know, the mulligan is a segment of code that redraws your opening hand if you don't have a 0 cost card in it. Since BLs are free to play, they're likely to fill up your hand instead of soul catchers. This happened when I played your arena deck, all I got was cats, sparks and the occasional chaos power. In 12 turns, it drew no Soul catchers, which meant no :death creatures, poison or anything. Your deck was on 3-0 when I got it so I'm guessing the other times it did good. Maybe less BLs if you still want to keep some in.

Third, how useful are the chaos powers? Once you have a cat going, you'll be using all your :entropy quanta up so you won't have any spare for powers. Maybe if you don't have a cat its useful, but I think it would be better to focus on having cats than preparing for not having them, if you get me.

The only Schrodinger's cat deck I've ever built properly was for a weekly tournament and it looked like this.

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The restriction was it had to cost more than 70 :rainbow to play and have less than 10 quanta producing cards. This deck did pretty well if I remember correctly and only lost to getting all my catchers stolen. I accidentally started a game in Gold arena with this an won with 83HP left. I believe it was a gravy deck with armagios but it was a while back. So this deck really kicked ass despite restrictions.

Anyway, that's all I've got. Take it or leave it. Hope I helped somewhat.
« Last Edit: January 15, 2014, 02:47:02 am by eljoemo »
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Offline CuCN

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121109#msg1121109
« Reply #3 on: January 15, 2014, 02:44:54 am »
For those who don't know, the mulligan is a segment of code that redraws your opening hand up to 10 times once if you don't have a 0 cost card in it.

Offline eljoemo

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121110#msg1121110
« Reply #4 on: January 15, 2014, 02:46:43 am »
For those who don't know, the mulligan is a segment of code that redraws your opening hand up to 10 times once if you don't have a 0 cost card in it.

Really? I though it was 10. Well, my bad.
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Offline DunkelheitTopic starter

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121168#msg1121168
« Reply #5 on: January 15, 2014, 03:13:43 pm »
Thanks for the Feedback =)

I just ran into your arena deck, I'm guessing its pretty similar to the deck up there so I'll share some criticism based on experience and looking at that. I'm by no means a master deck builder so take everything I say with a pinch of salt and ignore me if someone smarter says I'm wrong.
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This is the Arena Deck, I already swapped 2 balls for 2 cats after reading your post.

Firstly, I would include more cats. Unless you get the cat + soul catcher combo, you're going nowhere. BLs are a nice touch but not a scratch on cats for producing :death quanta. Just 2 cats and two catchers can get you a dragon out each turn, as well as buffing condors and bone walls. The same amount of BLs gets you that for one turn only, kinda sucky compared.
That only works in the Arena version because of double mark, unless I will put some  :entropy Pillars in. So the BL help to Increase the :death production


Secondly, consider the mulligan. For those who don't know, the mulligan is a segment of code that redraws your opening hand if you don't have a 0 cost card in it. Since BLs are free to play, they're likely to fill up your hand instead of soul catchers. This happened when I played your arena deck, all I got was cats, sparks and the occasional chaos power. In 12 turns, it drew no Soul catchers, which meant no :death creatures, poison or anything. Your deck was on 3-0 when I got it so I'm guessing the other times it did good. Maybe less BLs if you still want to keep some in.
When building it I consindered the mulligan, the chances of drawing a bl or a catcher are the same in the opening hand, the chances of drawing a cat are less cause it won't be considered in the mulligan, so the speed should be increased, atleast that's what i thought. And if you play pvp a Chaos Powerd Ball sometimes is enough till you get the first catcher.

Third, how useful are the chaos powers? Once you have a cat going, you'll be using all your :entropy quanta up so you won't have any spare for powers. Maybe if you don't have a cat its useful, but I think it would be better to focus on having cats than preparing for not having them, if you get me.
In the arena the CP are probably not as usefull cause the AI don't know how to use it properly, but in the PVP version its pretty good because:
In the early stages it has almost the same effects as a cat, cause you can buff a ball to make him stay in the game and increase your dmg by a lot, if you draw it later into the game and you already have a cat in play there would be no use in playing another one, so if you have played all your  :death cards in your hand you can stop your cat from "dying" one round and use the CP to buff something, only thing a cat would be more useful in my opinion is the draw chance, so maybe one more could be useful,

The only Schrodinger's cat deck I've ever built properly was for a weekly tournament and it looked like this.

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4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52h 52h 52k 52k 52k 52k 52k 52k 52p 52p 52q 52q 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj


The restriction was it had to cost more than 70 :rainbow to play and have less than 10 quanta producing cards. This deck did pretty well if I remember correctly and only lost to getting all my catchers stolen. I accidentally started a game in Gold arena with this an won with 83HP left. I believe it was a gravy deck with armagios but it was a while back. So this deck really kicked ass despite restrictions.

Anyway, that's all I've got. Take it or leave it. Hope I helped somewhat.
Thanks again for the help it's realy appreciated =)

Offline Lech

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121326#msg1121326
« Reply #6 on: January 16, 2014, 02:55:36 pm »
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Trainer deck, it's very very good. Usually very quanta flooded, but can em some false gods. Maybe with SoSac it would work even better, but not many people have 6 upped death nymphs.

Offline omegareaper7

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121334#msg1121334
« Reply #7 on: January 16, 2014, 04:04:19 pm »
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Here is my cat deck.
One thing I noticed is that most people run to little entropy, leading to being quanta starved or not drawing the pillars because soul catchers interfere.

You really don't need more then 3 bonewalls, or 5 soul catchers, which frees up room. Antimatters are nice, they allow healing and aid bonewall.

If you really want to stick with ball lightnings, I would swap the cat part out, or vise versa.
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Offline Lech

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121355#msg1121355
« Reply #8 on: January 16, 2014, 05:17:13 pm »
What about running this deck off  :entropy @omegareaper7 ?

Here is the idea:

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With 5 soul catchers, you don't need more sources of death quanta, and you often have too few  :entropy to feed your cats. Another idea is to make it even more  :entropy skewed and include one/two Maxwell's Demons (which trigger bonewall and catchers).

Still, the deck is just better with Nymphs, which are perfect for deck like this. Cats, Nymphs and Demons.

Also, Antimatter idea is perfect for EM.

Offline omegareaper7

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Re: Schrödinger's Dragon Balls https://elementscommunity.org/forum/index.php?topic=53374.msg1121360#msg1121360
« Reply #9 on: January 16, 2014, 05:43:13 pm »
What about running this deck off  :entropy @omegareaper7 ?

Here is the idea:

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With 5 soul catchers, you don't need more sources of death quanta, and you often have too few  :entropy to feed your cats. Another idea is to make it even more  :entropy skewed and include one/two Maxwell's Demons (which trigger bonewall and catchers).

Still, the deck is just better with Nymphs, which are perfect for deck like this. Cats, Nymphs and Demons.

Also, Antimatter idea is perfect for EM.
The problem with the entropy mark is that then you are completely reliant on soul catchers. That is why  I choose to run death mark, for the times when I don't draw one until turn 3 or later. In which event, after the second cat activation, I usually have a fairly steady stream of dragons.
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blarg: