Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
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4vj 4vj 4vj 4vj 4vj 4vj 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7nq 7nq 7nq 7nq 7nq 7qa 7qa 7qa 7qa 7qa 7qa 8ps
I seemed to have just noticed that scarab was a flying 3atk creature. Perfect for the SoFrepi combo! This deck is very similar to
Flying Furballs, but it's also quite different. It sacrifices the momentum and splitting ability of the deja vus for more stability. Things you do have to watch out for besides the usual CC and whatnot is that scarabs are REALLY fragile. They come out at 1hp, and even at 2 or 3hp, they die super easily (It's a shame they're not
). The lack of momentums means that scarabs can now act as CC, although you may need to wait a while or buff them up.What you see above is the basic skeletal build for it. As you can see, you still have 4 cards to stuff in. Here's a list of cards I recommend you use to fill in the gap.
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6rk 6u2 71a 74a 77d 77i 7ac 7bu 7dk 7ds 7ee 7gl 7gn 7jv 7n0 7nq 7q0 7q9 7qb 7tb 8ps
As you can see, it allows for quite a myriad of options, as anything that costs from 1-3 quanta can fit in snugly by being powered with the novas.
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4vj 4vj 4vj 4vj 4vj 4vj 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7nq 7nq 7nq 7nq 7nq 7nq 7qa 7qa 7qa 7qa 7qa 7qa 7qb 7qb 7qb 8ps
I personally use this variant. The SoFres help additional damage pile on quicker, while the extra precogs allows for better draws.