Poll

would this deck posibly be able to go VS platinum?

forget it
if you change some things (coment)
yes

*Author

Offline whatifidogetcaught?

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029038#msg1029038
« Reply #12 on: January 05, 2013, 11:41:39 pm »
That's because it is good

a hero member praising my deck, my only reaction; *brainmeltdown* >///<

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(Bubble making moment? I guess?): THEACCUSO makes a lot of good decks.

It would be easier to have unupped Holy Flashes rather than add a Purify and still possibly have a sadface moment.
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Offline eaglgenes101

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029090#msg1029090
« Reply #13 on: January 06, 2013, 02:47:51 am »
Try replacing the holy flashes with Luciferases.
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Offline Pineapple

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029093#msg1029093
« Reply #14 on: January 06, 2013, 02:51:10 am »
Luciferin stops the other main weakness of the deck: Lobotomizer.

Offline TheAccuso

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029162#msg1029162
« Reply #15 on: January 06, 2013, 08:02:56 am »
Unupped holy flash= no EM due to the fact that Miracle consume all your light quanta when instead luciferin can be a good idea.
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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029554#msg1029554
« Reply #16 on: January 07, 2013, 12:46:41 pm »
I don't think you need purify, you can play SoP if oponent has SoSac

Offline shilekaTopic starter

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029556#msg1029556
« Reply #17 on: January 07, 2013, 12:49:12 pm »
I don't think you need purify, you can play SoP if oponent has SoSac

the purify was sorta added to help EM

Offline TheAccuso

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029560#msg1029560
« Reply #18 on: January 07, 2013, 01:09:30 pm »
I don't think you need purify, you can play SoP if oponent has SoSac
Purify is for you not to stop oppo SoSac.
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Offline BloodlinE

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1029838#msg1029838
« Reply #19 on: January 08, 2013, 11:39:04 am »
-1 sop +1 tower.
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Offline dragtom

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1030413#msg1030413
« Reply #20 on: January 09, 2013, 04:58:43 pm »
how would phase salvage be, instead of so many SoP?
They don't produce :light quanta, though.
be quick- time is quanta.

Offline shilekaTopic starter

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1030420#msg1030420
« Reply #21 on: January 09, 2013, 05:38:00 pm »
how would phase salvage be, instead of so many SoP?
They don't produce :light quanta, though.

that doesn't make a lot of sense, or i completely misunderstood

Offline dragtom

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1030702#msg1030702
« Reply #22 on: January 10, 2013, 01:27:22 pm »
how would phase salvager be, instead of so many SoP?
They don't produce :light quanta, though.

that doesn't make a lot of sense, or i completely misunderstood

They make it way easier if the opponent uses pc.
In the current version, if a SoP gets destroyed early, you have to draw another one.
With salvagers, you only need to draw the 1st one.

not producing :light quanta, means 1 less stack for your hope shield.
be quick- time is quanta.

Offline shilekaTopic starter

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Re: rol/sop EM https://elementscommunity.org/forum/index.php?topic=45683.msg1030703#msg1030703
« Reply #23 on: January 10, 2013, 01:33:01 pm »
how would phase salvager be, instead of so many SoP?
They don't produce :light quanta, though.

that doesn't make a lot of sense, or i completely misunderstood

They make it way easier if the opponent uses pc.
In the current version, if a SoP gets destroyed early, you have to draw another one.
With salvagers, you only need to draw the 1st one.

not producing :light quanta, means 1 less stack for your hope shield.

oh, like that, well, the salvagers die when they are used anyway, and it has 5 SOP so the chance of all of them being destroyed isn't so extreme (well oponents with fire/darkness would be a big treath

 

blarg: