Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 713 713 7n8 7n8 7n8 7n8 7n8 7n8 80g 80g 8pj
The unmarked cards are Shards of Serendipity.
It's something I was playing around with in the beta trainer. I never expected it would actually work, given the lack of reliable CC/PC/
, so I didn't think to take stats for each god. However, it has an overall win rate of 16 wins to 20 losses, which isn't too bad considering matches are pretty fast. The sample size is small, but I'm not going to try to test further, since SoSe will probably be changed by the time it hits the game.
Observations: These are what I expect from the games I played and from simple logic.
Akebono: Impossible. I got 3xAntimatter by sheer luck and still lost the one game I played.
Chaos Lord: I never played him with the current deck, but with an earlier one using Mindgates I won easily. Of course, it helped that he didn't destroy/steal Wings over the now missing Mindgates, so I don't know how it'll work with the current deck.
Dark Matter: Impossible. Between the rainbow hate and the momentum, this is one of the worst matchups possible.
Decay: Easy. There's enough quanta generation that Pests aren't a problem, Wings stops her physical damage, and she wastes her Siphon Life on creatures. Try not to play Wings until you have bait for Steals on the field, if you even need to.
Destiny: Easy. Eternity/Rewind might be a problem, but she doesn't have any real threats in her deck, and those same Eternities and Rewinds stop you from decking out.
Divine Glory: Impossible. Her creatures can't be webbed and she has too much PC.
Dream Catcher: I've never played her, but I expect with all the CC/PC it'll be impossible.
Elidnis: Actually a lot harder than I anticipated, because of the flying quinted creatures.
Eternal Phoenix: Hard. If she gets a bad draw and you get a good one (lots of Recluses and Wings) you might be able to lock her down.
Ferox: Easy. Only Jade Dragon can hit through the shield for any appreciable damage. Even if you get no PC, you should have enough damage to bust through between all your creatures and your CC.
Fire Queen: Never played, but I expect it'll be an easier version of Eternal Phoenix; she has no PC, but most CC cards can't kill her Queens.
Gemini: Medium. Again, Momentum is a problem for this deck, but Recluses are easily killed.
Graviton: Medium/Hard. There's some PC, but the real problem is again Momentum. You can see the pattern, yes?
Hecate: Medium. It's easy as long as she doesn't steal Wings, so bait out her Steals whenever possible.
Hermes: Never played. Probably impossible for oh so many reasons: Dragons, Spectres, Explosions, Bolts if you somehow last that long...
Incarnate: Never played. Probably medium; she stalls for a long time with Bone Walls, so you might deck out, but there's really nothing she can do damage-wise. Vampires don't deal enough damage for them to be a threat in the 1-2 turns before you web them.
Jezebel: Serendipity (both the card and the concept) gave me an early Protect Artifact the one time I played her, so it's not a representative sample. She has lots of PC but not much damage or good CC, so I expect you can rush her before anything bad (AKA
nymph) happens.
Lionheart: Easy. Damage is kinda slow and ultimately unimpressive. I suppose you might be in trouble if you get Eternity locked, but I've always had enough damage to win anyways by the time he sets it up.
Miracle: Don't let her rush you and you should be fine. If you really need to, you can power through each of her Miracles until she runs out.
Morte: Medium. Retrovirus/Plague aren't too bad, but Bone Wall is rather annoying, and you usually don't have a good way to stop Miracle.
Neptune: Never played, but probably easy, as long as he doesn't kill too many of your creatures.
Obliterator: Never played. Shriekers can't hit through the shield, but on the other hand, there's lots of Momentum, and Pulverizer is not good, so he's probably hard.
Octane: Hard. You probably won't draw a Mirror/Jade Shield, and even if you do, you'll then have no way to stop Eagle's Eyes from killing you. Pulvy/BE, if you get them, dies easily.
Osiris: Medium/Hard. He prefers to play more Pharaohs over making Scarabs, so if he doesn't have enough quanta to do both, you have a few precious turns in which you should rush him with absolutely any good damage you have in your hand, whether it'll be devoured next turn or not. Don't bother killing Pharaohs unless you get Gravity Pull, since they have too much HP; just kill Scarabs as soon as they hit the field.
Paradox: Easy. There are absolutely no threats here whatsoever.
Rainbow: Never played. Probably too difficult, due to all the control.
Scorpio: Medium. If you don't get slapped by the fish too many times before you can play Wings, try to kill Physalias.
Seism: Medium. You don't really need all that many pillars, and a lot of damage can't get past Wings. If Rewind hits all your Recluses and he starts spamming Wings-bypassing dragons, though, you're in trouble.
Serket: Easy. Nothing gets past Wings.
Conclusions: Note that I haven't played a lot of the gods I marked as probably being hard, so the win rate is probably inflated. Momentum is not your friend, so if you want to replace Phase Recluses to add Electrocutor, it might be a good idea.