Earth mark: Helps produce quantum for lava golem, graboid and gives hammer a boost. Fire mark was tested by me to be not as effective.
![Sad :(](https://elementscommunity.org/forum/Smileys/solosmileys/sad.gif)
Hammer: Because of earth mark they get +1 damage for +1 random quanta. And the deck overproduces quanta, could only be a problem very early game. And to be target for epi, using adrenalin calculator I found out flying epi hammer> flying epi gavel
Gnome gemfinder: Fodder for cremations. They chosen fodder if they show up and act as damage for a turn or many cause of not drawing a cremate.
Elite graboid: Low cost and big powerhouse, great burst damage and cant be targetted when entering the field allows it to be evolved and played strategically.
Emerald tower: With no life creature being used as fodder like gemfinder epi can get expensive, used to help out a bit. (No such fodder even exists in fact.)
Epi: Gives 3 extra attacks (12 damage production) when on a flying hammer.
Cremate:
Instant fire quanta to get out golems, also helps power graboid and an easy first turn hammer, allows for first turn epi flying hammer.
Lava destroyer: High medium range burst damage for low cost and easy to get out. 1 Cremate = 1 destroyer+2 quanta. 3 cremates = 4 destroyers.
Animate: To make hammer targettable for the damage boosting by epinephrine.
Bravery: Help draw faster for faster game averages, found it to be a bit more consistant and didnt feel like i was waiting around at the beginning.