A scavanger helps a little with SoFo if you can get it out in time. Unfortunately, its tough to pack enough of em in there to make it consistent. Sadly, however, they are worthless against steal.
For dealing w/ SoFr I'm stumped though. Just not much to be done short of destroying the shard itself... which isn't an option for aether and light.
-Plat, and even Gold for that matter just seem to be tough nuts to crack consistently. I'm running without towers, however, atm so maybe I'll have a better time after upgrades.
-I've had decent luck against silver.
-It deals moderately well with some False Gods. Unfortunately, its still weak to heavy PC, QC, and poison so a number of FG decks can crush it badly.
At least and it shreds through halfbloods. (I'm getting well over 80% winrate with the majority EM)
I've played around with low-upgrade variations and found that even with only a couple of sundials it can be quite effective. So it may make a nice segway deck for people who want to grind lv4.
Upgrade order:
->RoL (Must be upped. Minimum of 4 to get something halfway decent)
->Sundials (also must be upped. Can roll ok with as few as 2 or 3)
->Fractals and towers
->SoP