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Offline laxnut90Topic starter

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Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1037736#msg1037736
« on: February 02, 2013, 02:51:50 am »
I have been having a lot of success with this deck in both PVP2 and the Platinum Arena.

Spoiler for Hidden:
This is basically just a re-vamp of the classic ROL/Hope deck adding Shard of Patience and Sundials.

A version of classic ROL/Hope: http://elementscommunity.org/forum/index.php/topic,14312.0.html

Version 1:(Better Against Poison)

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Deck import code : [Select]
5lk 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 8pp


Version 2:(Better at EM)

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5lk 5lk 5lk 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 8pp


Version 3:(Does Not Flow as Well, but Has More Counters)

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5if 5lk 5lk 7gq 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7k2 7k6 7k6 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 80i 80i 80i 8pp


The reason this deck works is because it has many layers of defense for the opponent to get through. 

1st: Sundials can be used at almost any time to buy you some turns and/or draw through your deck faster.  Because your Ray of Lights cannot attack while Shard of Patience is in play anyways, the Sundial "can't attack" ability only hurts the opponent.

2nd: Hope can be used to absorb most if not all the damage once you have used Fractal on your Ray of Lights.  This park works exactly like the classic ROL/Hope deck. 

3rd: Shard of Patience works both offensively (increases your ROLs' attack) and defensively (by protecting ROLs from a lot of creature control). 

Advantages over classic ROL/Hope:

Spoiler for Hidden:
The main advantage over the classic ROL/Hope is the synergy between the Sundials and the Shard of Patience.  Sundials can buy you time against rush decks and can help you draw through your deck to find shields, Fractals and ROLs much more reliably.  Shard of Patience allows wins against Shard of Sacrifice, Mass Healing and some Mass Removal decks (still has trouble with pandemonium).

Disadvantages over classic ROL/Hope:

Spoiler for Hidden:
The biggest disadvantage over ROL/Hope is the fact that this deck does NOT run Lobotomizer.  This means that Sundials are your only defense against Momentum.  Also, Ray of Lights in this deck are more vulnerable to creature abilities such as Ulitharid and Otyugh (if SOP is not out early enough).

NOTE: Version 1 is better against Arsenistalls and/or other poison decks because of the Purify.  I have found Version 2 to be better at getting Elemental Masteries (Use Miracle to get max health minus 1.  Then wait a turn, getting 4 health from a Sanctuary.  kill opponent turn after.  ***Only stall and wait for Miracle/Sanctuary EM combo if you are in absolute control of the game.  If you are not confident in your ability to stall the game a few more turns, just go for the win.)

  deck     Refraction Index   
  players     Laxnut90   
  version    1.32 
  win-rate     59.67%   
  games    43 
  win-loss-(EM)     37-25-(10) 
Note: EMs are counted in the wins column as well as the (EM) column.

***This deck cannot handle an early Shard of Focus.  If you are noticing a large amount of decks in the Arena that use SOF, I would recommend using another deck.  There is also a slight weakness to Explosion and/or Steal being used on SOP.  However, the computer seems to target the Sundials first.  If a Sundial is stolen, it still prevents your opponent from attacking for one turn, but you cannot draw an extra card the following turn.  If a Sundial is exploded, you ARE vulnerable so try as best you can to play around this.  I have also heard that this deck is having trouble with Shard of Freedom decks.  If you find yourself in a Shard of Freedom matchup, I would recommend saving your Sundials until the last possible moment so that you can chain them at the end.  This strategy allows you to rely as little as possible on the Hope shield that may or may not be bypassed by the Shard of Freedom.
« Last Edit: May 05, 2013, 08:31:29 pm by laxnut90 »
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Offline neuroleptics

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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1037753#msg1037753
« Reply #1 on: February 02, 2013, 05:13:12 am »
  deck     Refraction Index   
  players     Laxnut90   
  version    1.32 
  win-rate     62.79%   
  games    43 
  win-loss-(EM)     21-16-(6) 

Perhaps this looks nicer?
« Last Edit: February 02, 2013, 05:17:20 am by neuroleptics »
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Offline laxnut90Topic starter

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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1037767#msg1037767
« Reply #2 on: February 02, 2013, 06:29:50 am »
  deck     Refraction Index   
  players     Laxnut90   
  version    1.32 
  win-rate     62.79%   
  games    43 
  win-loss-(EM)     21-16-(6) 

Perhaps this looks nicer?

Thank you for the help.  I fixed it up top.
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Offline Foraker

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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1037862#msg1037862
« Reply #3 on: February 02, 2013, 04:10:42 pm »
I tried a variation of this against Plat after I've seen it in the ''Decks used against arena with stats 1.32''-thread.
Didn't get more than 50% winrate with it. But I'll give it another try with your version (1).

Offline TribalTrouble

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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1037891#msg1037891
« Reply #4 on: February 02, 2013, 06:44:39 pm »
make sure to change the number of games played when changing win-loss-EM o.O Also, isn't EM supposed to be like if you play 6 games, and EM 5, then the 5 are in wins and then the number of EMs are in parentheses. So if I win (with EM)5, lose 1, it would be 5 - 1 - (5), correct?

Offline laxnut90Topic starter

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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1038045#msg1038045
« Reply #5 on: February 03, 2013, 04:57:52 am »
make sure to change the number of games played when changing win-loss-EM o.O Also, isn't EM supposed to be like if you play 6 games, and EM 5, then the 5 are in wins and then the number of EMs are in parentheses. So if I win (with EM)5, lose 1, it would be 5 - 1 - (5), correct?

Sorry about that.  I have been listing wins and EM separately.  I realize, now, that this is incredibly confusing.  I will clarify/fix this in the opening thread.
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Offline laxnut90Topic starter

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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1038049#msg1038049
« Reply #6 on: February 03, 2013, 05:09:42 am »
I tried a variation of this against Plat after I've seen it in the ''Decks used against arena with stats 1.32''-thread.
Didn't get more than 50% winrate with it. But I'll give it another try with your version (1).

Really?  I am surprised.  I have been having great success with both versions.  The version (1) should have a slightly higher win percentage if you find a lot of arsenistalls and/or other poison decks.  The version (2), I believe, is better at getting EM because of the Miracle. 

Since the decks are so similar, I have not been keeping track of them separately.  I might have to start taking separate winrates for both versions.
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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1038057#msg1038057
« Reply #7 on: February 03, 2013, 05:30:25 am »
-_-' that is generally best ....

Offline kimham8a

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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1038068#msg1038068
« Reply #8 on: February 03, 2013, 05:45:11 am »
isnt lobo worth it here?

Solid deck anyway, nice winrate
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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1038086#msg1038086
« Reply #9 on: February 03, 2013, 06:22:28 am »
Version 2 seems to do a bit better for EM for me. I like adding in a phase salvager and lobotomizer as well.
Lobo is quite useful in arena where psions seem to be popular lately. It also knocks out momentum as well.
At any rate nice, solid deck. Very potent defense. RoL became a very powerful strategy with the new SoP buff and this deck shows it off nicely.
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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1038125#msg1038125
« Reply #10 on: February 03, 2013, 11:53:48 am »
I believe, is better at getting EM because of the Miracle. 

Add: To get EM, make sure you have sundial. miracle gives you max health-1. you need san to heal you.

I tried a variation of this against Plat after I've seen it in the ''Decks used against arena with stats 1.32''-thread.
Didn't get more than 50% winrate with it. But I'll give it another try with your version (1).

I don't think you can win against a deck packed with explosions, Shard of focus. (especially if they have double dex.)
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Re: Refraction Index [Aether] [Water] [Light] [PVP2] [Plat] [1.32] https://elementscommunity.org/forum/index.php?topic=46476.msg1038201#msg1038201
« Reply #11 on: February 03, 2013, 05:46:52 pm »

I tried a variation of this against Plat after I've seen it in the ''Decks used against arena with stats 1.32''-thread.
Didn't get more than 50% winrate with it. But I'll give it another try with your version (1).

I don't think you can win against a deck packed with explosions, Shard of focus. (especially if they have double dex.)

Ok, I tried version 2 in Plat for 20 games and I have to say I won..........2 games total:

  • EQ stopped me from using even one Fractal.
  • Momentum
  • BH
  • SoF
  • Poisonrush
  • SoFre Monoair
and the list would probably have gone on, not sure if anyone is willing to test some more for a more in depth statistic but those a** whoopins were enough for me. Not tested in PVP2, but I would not recommend it for Plat farming, just saying.
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blarg: