This is a level 3 farmer and arena bronze/silver farmer with high chances on elemental mastery.
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I thought it is an obvious standard firefly queen deck, but my search couldn't find any deck with a firefly queen and adrenaline, so I post it. The main game "feature" is uses is a firefly on adrenaline puts out 4 light quantes per turn while doing decent amount of damage.
Strategy: play firefly queens and rustlers, make fireflies, put the flies on adrenaline, play hope when available, get soon a crazy abundance of life quanta used to heal to finish with elemental mastery. Safe the heals to play them all in the finishing move for mastery or in case of a tough round play them earlier to survive and get a simple non-mastery win.
Strengths:
* Once the deck starts of with fireflies on adrenaline and rustlers to turn it into more life it really shines well to elemental mastery.
* May hide behind a hugh wall of hope as well.
* Cheap non-upped.
Neutral: Can survive a bit of CC, since the queen is tough and reproduce killed flies, but not too much.
Weaknesses: I played this deck a lot, so issues I faced:
* Scarabs and otyughs can eat flies for breakfast with little chance of counter creature control, the eagle eye might help but doesnt always. In that case I just put out the queens and put them on adrenaline. Works sometime, but not always, so it can lose against the lvl 3 gravity and the time/rainbow deck.
* Fireshield is a hugh danger, but a queen can still put out substantial damage with firefly spawn until she gets downed by the shield.
* As with any deck I tested, a horrible handout can kill it, sometimes it gets only 1 pendulum, other times it get only pendulums and one real card, followed by nothing but pendulums. Both means you lose. I suppose this is just an issue with the game at large, a smaller deck would reduce the chance, but happened with 30 cards decks to me as well.
* Semi-Weakness, As with any non-rainbow deck, quanta denial in the beginning can make an issue to get the queen up together with a firefly on adrenaline. Discord can remove quantas of the needed element and devourers can eat stuff away (for example recently I faced a devourer/earthquake deck in arena that made me impossible to play any queen ever) to good side, once there are 2 fireflies on adrenaline, enough quanta is comming in those loses dont mean anything anymore.
* It is slower than mono-life-rush deck, which it loses against.
Discussion: I just recently added empathy back, against lvl 3 they are quite useless for the health the gain for their cost and can be left away for that purpose, however in the arena I often faced aether decks with this boring phase shields drawing a game I ought to win many many rounds long. In that case empathy easily gets back to 100 health for early losses. Might be worth considering putting a second eagle eye in, or a druid staff, but i dont have that. Since life quanta soon get plenty once the queen/adrenaline/rustler combo sets off, i thought about putting in more air towers instead of pendulums. However, often they turned out to just delay the startup phase when life quante is still needed. Also light quanta can be plenty, however putting in any more light cards other than hope made their show off too late and meaningless for most games. If the other side is using a similar hope / light build, this deck more often than not wins by deckout.
One major con: this deck does not work upped as the elite firefly produces fire. Also it seems to have few cards in common with the more popular upped FG farmers, like electrum hourglasses which I'd rather upgrade first, so it doesn't allow one well to upvalue one card after the other until one can switch to a reliable and fun FG farmer.
Currently I farm silver leage with it, turns out quite fine, sometimes get special draws, or quite often in bronze