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murtle

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg151186#msg151186
« Reply #24 on: September 03, 2010, 02:16:49 am »
works really good
nice job :D
(http://imageplay.net/view/m7Gbd84547/fg)

Offline jmdt

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg151189#msg151189
« Reply #25 on: September 03, 2010, 02:18:14 am »

murtle

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg151190#msg151190
« Reply #26 on: September 03, 2010, 02:20:54 am »

hrmmm

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg151620#msg151620
« Reply #27 on: September 03, 2010, 11:06:01 pm »
works really good
nice job :D
(http://imageplay.net/view/m7Gbd84547/fg)
hehe -- nicely done
even gods crushes under the power of the little ^^

Offline ~Napalm

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg152484#msg152484
« Reply #28 on: September 05, 2010, 05:51:28 am »
"Judge me by my size do you?" -  Yoda

I couldn't help it :P
"Of course you should fight fire with fire. You should fight everything with fire."

Offline kurathedog

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg175394#msg175394
« Reply #29 on: October 13, 2010, 03:13:33 am »
Great deck.
First game, won in 7 turns.
Against a Half Blood

Nadrin

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg200568#msg200568
« Reply #30 on: November 13, 2010, 09:49:54 pm »
Code: [Select]
4vj 4vj 4vj 4vj 6rr 74a 74a 74a 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 7qb 7qb 7qb
what if u tried that?

? ? ? = life pendulums

instead use the life ones so u get to play epinephrine more often? i only did a few matches on trainer but it did help? maybe make it 6 nova? i seemed have to have been little shy on quantum ill keep trying :) i like this deck though :D
Since precog only draws you one card, drop one of them to narrow it down to 30

Nadrin

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg200569#msg200569
« Reply #31 on: November 13, 2010, 09:51:01 pm »
had tried something similar without using nova's. well done, me liek. impressive FG defeat :P

Falcon4415

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg200588#msg200588
« Reply #32 on: November 13, 2010, 10:14:48 pm »
It wouldn't be thye first tim I get owned by something like this but, anyway, well done. The thing is: every single time I faced this, they were using TUs on the deja vus. Have you considered lowering the number of DVs, momentums and epis and adding some TUs?

Offline willng3

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg200628#msg200628
« Reply #33 on: November 13, 2010, 11:01:41 pm »
It wouldn't be thye first tim I get owned by something like this but, anyway, well done. The thing is: every single time I faced this, they were using TUs on the deja vus. Have you considered lowering the number of DVs, momentums and epis and adding some TUs?
The only bad thing about throwing in TU instead of more DVs, Momentums, and Epis is that it greatly lowers the chances of you drawing those cards (plus TU isn't exactly cheap and you would have to accommodate for it somehow).  It's not a bad idea, I just can't see this deck maintaining it without completely changing it.
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hrmmm

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg201210#msg201210
« Reply #34 on: November 14, 2010, 08:41:37 pm »
there are some TU versions around. usually they use a speedbow base (e.g. 6 quantumtowers 6 supernovas).
a good example is xKelevra's T-Vu: 3 turn kills (http://elementscommunity.org/forum/index.php/topic,12780.0.html)

willing3 got the point why i dont use TUs in this deck: is too expensive (TU = 3 snova or luck with the towers).
i think this version is slower then a TU deck with a perfect draw... but faster in average, because its more consistent.

its still a heavy combo deck (1 creature and 2 spells combo). combo decks are inconstant by nature, so i tried do balance this combos to gain a reliable deck.

Falcon4415

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Re: quadruple machinegun -- little things get dangerous https://elementscommunity.org/forum/index.php?topic=11894.msg201223#msg201223
« Reply #35 on: November 14, 2010, 09:11:21 pm »
I see your point. The thing is that, as you need a lot of cards for the combo, waiting for a TU won't hurt you that much, and it will enable you to set an impressive 24 dmg on the table in one turn (plus 48 the next turn), just in case everything else goes wrong. Plus, I remember once using 4 colours in a Decay killer (minor vamps + momentum + adren + quint + p shield) which, despite being much more aether-quanta-heavy than this + TUs, got me 100% win + 100% EM rate (against Decay, that is).

 

blarg: