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Offline sensorTopic starter

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Poisoned Carcass Builder [Entropy][Death][Water] https://elementscommunity.org/forum/index.php?topic=39708.msg493125#msg493125
« on: May 05, 2012, 06:58:17 am »
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4vj 4vj 4vj 4vj 4vj 4vj 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 50u 52k 52k 52o 52o 52o 52o 52o 52q 52r 52r 52v 52v 52v 52v 52v 5i5 5i5 5i5 5i5 5i5 5ia 5ia 8pk


Variation from both "Schrodinger's Death Factory" http://elementscommunity.org/forum/index.php/topic,35136.msg473118#msg473118 and "SpeedPoison" http://elementscommunity.org/forum/index.php/topic,10514.msg138309#msg138309, made it unupped as a cheap choice. Feedback please? ^^
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Offline Joppe

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Re: Poisoned Carcass Builder [Entropy][Death][Water] https://elementscommunity.org/forum/index.php?topic=39708.msg493160#msg493160
« Reply #1 on: May 05, 2012, 09:14:49 am »
It's too large for starters. You need to have one Nova played for every Chrysaora. Disproportionate amount of death quanta generation. No creature control and no permanent control. Only two cards that are defensive. That deck is piece of trash.

Offline Gandora

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Re: Poisoned Carcass Builder [Entropy][Death][Water] https://elementscommunity.org/forum/index.php?topic=39708.msg493173#msg493173
« Reply #2 on: May 05, 2012, 09:41:21 am »
So, I tried it out.

It works but I found some issues that have to be improved.

1.
6 Nova to pay :water but total cost of water is 5 + 4 = 9. So you'll never be able to play all :water cards, also Purify wasn't very useful (not to mention that Chrysaora eat your already tight :death quanta).

2.
Too less :entropy quanta. Novas are good to play the cat first turn but 4 Pends are not reliable enough to use their ability every turn. You only have 4 in 36 cards and they give :entropy every two turns. Also, Soul Catcher can be way too slow to power all your :death cards you have in hand, especially when you only drew one.

3.
Lack of Speed and/or defense. You must be very lucky to draw either one of two Vulture or Bone Walls in a 36 Card deck, which actually are (next to poison) your only reliable damage dealer/defense.

So I'd personally remove all water and thus the Novas and stick with a :entropy :death duo which is more efficient in my opinion and allows you to add more pends, Bone Walls and Vultures.
Except you want stick with water, in that case I'd remove :entropy
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Offline Chapuz

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Re: Poisoned Carcass Builder [Entropy][Death][Water] https://elementscommunity.org/forum/index.php?topic=39708.msg493260#msg493260
« Reply #3 on: May 05, 2012, 01:27:34 pm »
I wouls make something like this:

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4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52o 52o 52o 52o 52o 52q 52r 52r 52v 52v 52v 52v 52v 5i5 5i5 5i5 5i5 5i5 8pp


You will need tones of  :entropy quanta to fuel the wall so pilars are needed.  :death is used to fuel the 1st wall and poison the oponent with your stuff. I took out the vultures to make it more focused.
I was about changing a cat for a 6th Chyasora, but this way you may have less bad draws.

And I lold when I read on the OP "Schrodinger's Death Factory", as it's a fantasy title I put to the strategy in my thread  :P
« Last Edit: May 05, 2012, 05:12:58 pm by Chapuz »
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Offline sensorTopic starter

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Re: Poisoned Carcass Builder [Entropy][Death][Water] https://elementscommunity.org/forum/index.php?topic=39708.msg494583#msg494583
« Reply #4 on: May 08, 2012, 12:52:35 am »
It's too large for starters. You need to have one Nova played for every Chrysaora. Disproportionate amount of death quanta generation. No creature control and no permanent control. Only two cards that are defensive. That deck is piece of trash.

Thanks for pointing the large card ammount for starters, Joppe, but the cost is somewhat low for almost every card. It is not meant to be overpower, just an option, possibly fun option.

You will need tones of  :entropy quanta to fuel the wall so pilars are needed.  :death is used to fuel the 1st wall and poison the oponent with your stuff. I took out the vultures to make it more focused.
I was about changing a cat for a 6th Chyasora, but this way you may have less bad draws.

Thanks a lot for the quanta suggestion, Chapuz :) I'll do some tests with it.
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Offline sensorTopic starter

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Re: Poisoned Carcass Builder [Entropy][Death][Water] https://elementscommunity.org/forum/index.php?topic=39708.msg494585#msg494585
« Reply #5 on: May 08, 2012, 12:55:10 am »
3.
Lack of Speed and/or defense. You must be very lucky to draw either one of two Vulture or Bone Walls in a 36 Card deck, which actually are (next to poison) your only reliable damage dealer/defense.

So I'd personally remove all water and thus the Novas and stick with a :entropy :death duo which is more efficient in my opinion and allows you to add more pends, Bone Walls and Vultures.
Except you want stick with water, in that case I'd remove :entropy

Gandora, I'll try to do some changes to improve card drawing to those, thanks for the feedback :)
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