I've made a great FG grinder called Speedy PDials, which took bravery with fire mark, used 1 less sosac and 3 less dials, swapped the divinity's for holy flashes. Gives faster TTW but less electrum per win, EM rate didn't really change too much. It was originally 40 cards, included AW's. That version got less WR and the same TTW as pdials, but could face off against miracle and those types of FGs easier. Then it dropped down to 36 cards with 2 AW. Same WR as PDials, a bit faster on average. Now it's at 34 cards and has a greater EM rate, a better WR, and NO AW's. My suspicion as to why is that most FGs have large amount of PC. It takes them 1 ice bolt to get rid of or freeze your flying arsenic. With it only taking them 1 card and not two, they gain a card advantage. The more of a card advantage they get, the less effective bravery is. Therefore I've found putting AW's in PDials is bad. You can keep 4 arsenics though to bait PC then go with less dials, as then you can play the arsenics any time where sundials when played are more important. Hope this helps!