Though I see little point in arguing with you, I just can't help myself. First, The title of this thread mentions FG and arena, and I didn't say "best plat grinder" someone else did, then you responded to him, and I responded to you. But from all the other things you've said, it is quite clear that you have no experience with using any of these decks in the arena, even though you claim to be "pro with your splat." So tell me, how does a pro "make stall easier" in a deck with no stall?
In deck with no stall in SPlat ? 6 SoDs and 6 SoSacs you fool. And i am not arguing you. We are discussing it. Even if you didnt open plat thread,you can understand i didnt too. Dont try to flame me.
etc : Vineroz loves PODial than splat because of more ems. Because vine loves effective stalls,but calin uses splat over podial and even instosis because it's really fast and plat means grinding for rares. Again, 'grinding' ,this game's precious word, needs to be fast.
Lets not let this get out of hand. keep it civil.
But to add my 2 cents to the issue. Overall you can compare the decks as much as you like it is still going to come down to preference because each person plays a deck differently.
As I havent really played in a while, you might find some of this outdated.
-you have the option to beat SoSac decks, something I have found very hard with SPlat.
-SPlat has much higher damage potential but slower on the start.
-Splat is a 2 card combo that needs to happen early while Pdials needs to consistently draw damage. This could be a good and bad thing for SPlat since you can recognize when to surrender a game earlier.
-Since the AI holds back creatures when SoSac is out, I have found it much harder to chain without sundials. This could also just be a lack of experience issue. I have only played ~300 games of splat vs 700 with pdials.
-As for speed I honestly cant tell you which is faster, if you are drawing all out with PDials it would be faster, but there are a large amount of games in which that shouldn't be the play style making Splat possibly faster overall.
-Mulligan is an issue with both decks (Pdials worse) because of the sundials being 0 cost but the sundials also allow you to stall and draw even without towers.
-quanta disruption, if the disruption happens early it can hurt the speed of splat but once damage it out there, you should be fine. PDials needs a stream of quanta to play damage but can stall for longer with quanta.
The sundials are the throttle, determining whether you need to draw to outdamage or whether you need the extra 6 turns of stall. This variability I find more fun than chaining SoSac.
To each their own