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Offline Laxadarap

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527404#msg527404
« Reply #12 on: July 30, 2012, 06:02:11 pm »
Since the prior was very vague, I went and actually took some records. 4 wins, 6 losses.  One of the losses was my fault, rest couldn't be helped.   
Game 1: vs. fractal life critters - No gemfinder at halfway through deck.  Dead
Game 2: 143 hp win vs.  monoaether.  9 turns, had a couple turns without a golem, but no hiccups.
Game 3: 155 hp t-storm rainbow. Luckily had a 1st turn golem when ai only had 1 air quanta, won with a 35|11 golem in 7 turns.
Game 4: 145 hp monodeath with 5 dead cards.  Outrushed in 7 turns, hadn’t drawn a cremation yet.
Game 5: 181 hp ghostmare.  9 turn loss, get ai down to 48 hp.  Waited until I could quint, to avoid RT, golden nymph was nightmare first, or I would have died sooner.
Game 6: 5 turn win vs a 96 hp pestal.  Hard counter
Game 7: 11 turn loss vs 178 hp soras.  Could have won if I hadn’t played a golem 2 early (was expecting bonewall, golem got frozen turn I would have quinted it, then turn after that.
Game 8: 155 hp graviton fire eaters.  First gemfinder at 16 cards left.  Got out triple quinted golems, but lost by a turn at 12 turns
Game 9: 123 hp monolife.  5 gemfinders in opening hand, as well as 2 quints and a sow.  First draw is a stone tower.  That’s obviously needed.  Draw cremation, then 3rd quint… then another cremation.  Thorn carapace poisons ALL of my gemfinders, and I draw my final quint.  First golem at 16 cards left, 7 turn loss.  RNG
Game 10: 129 hp monoentropy except for 5 turquoise nymphs? Played a gemfinder, which got chaos seeded, then drew cremation next turn.  Drew another gemfinder @ 20 cards left.  Ended up with fantastic topdecks, including getting out 3 golems, and a topdecked cremation to deal with an antimattered one. 

Didn't record last game, but this is sitting at a bit over a 7 turn win when it does win (and yes, I realize that 3 games isn't enough, I just don't feel like doing any more).  I would say specialize on one thing or another (ie speed OR defense),  but then you lose the idea of the deck, I'm really not sure.  But a 40% winrate in bronze with an upped deck is not good.

Well, if stats say that it is too slow, then... forget about the deck. Fail me.
So, I'm the lucky 2.56% that got a 4 game win streak?...

Don't lose hope lol, this was only 10 games.  Also, silver and bronze are different.  Silver decks generally don't have as much hp, because they end up spending it on other stuff.  Plus, a lot of the losses were to not drawing quanta cards.  Maybe take out 1 SoW, 2 stone towers, and add in 3 fire towers? It would be a bit low on earth quanta, but it may be doable. 
My signature is too messy to read >.<

Offline furballdn

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527425#msg527425
« Reply #13 on: July 30, 2012, 06:39:45 pm »
I've tried making a wise golem rush for some time now. I want to see if yours really works.

Offline Captain Scibra

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527514#msg527514
« Reply #14 on: July 31, 2012, 02:29:37 am »
Pends?  Willing to bet it'll make it a ton easier to get those quints out, which is probably worth more than a few :earth, especially since that means you can SoW sooner to make up for it.
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Offline neuroleptics

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527524#msg527524
« Reply #15 on: July 31, 2012, 02:53:15 am »
Seraph  ;D
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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg528131#msg528131
« Reply #16 on: August 02, 2012, 04:21:31 am »
I love the idea. Safe Golems, avoiding almost everything.
I remember in chat we were talking about the inevitable mono-aether 12 shield disaster.
Nice deck! (Regardless of the above stats)

Offline Calindu

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg528151#msg528151
« Reply #17 on: August 02, 2012, 06:52:43 am »
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Ever though of this? This trolls mono aether and can troll many many rushes.
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Offline furballdn

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg528158#msg528158
« Reply #18 on: August 02, 2012, 07:09:16 am »
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Ever though of this? This trolls mono aether and can troll many many rushes.
Defensive AND offensive! I like it!

Offline lawrenceleong888

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg528173#msg528173
« Reply #19 on: August 02, 2012, 09:05:37 am »
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Ever though of this? This trolls mono aether and can troll many many rushes.
Defensive AND offensive! I like it!
Yeah...would love to build this but I have only 2 SoW because I kept losing to Wisdom Phase Dragon Rushes...I think I have to add a Reflective Shield into my rainbow right now just for the sake of facing mono aether...
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Offline MathematisticTopic starter

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg528201#msg528201
« Reply #20 on: August 02, 2012, 12:06:04 pm »
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Ever though of this? This trolls mono aether and can troll many many rushes.

You, sir, are the definition of epicness.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

anything
blarg: