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Terrilocks

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Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117660#msg117660
« on: July 18, 2010, 08:05:43 pm »
This is based on a deck I came across whilst playing the Top 50 which seemed pretty fun and speedy.

Edit: Due to some of the advice below I've modifed it a bit and think it works a bit better. Namely the gravity shield has gone as it seems rather tempermental when allowing heals through or not of high hp creatures. The time shield seems an appropriate substitute as it certainly doesn't block heals or activate the time bubble effect! The original deck is at the bottom of this post if you're interested to see where it came from.

Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 7dm 7dm 7q3 808 808 808 808 808 80b 80b 80b 80b 80b 8pj


The idea is to have at least an improved mutation, antimatter and TU in your hand so you can mutate their creatures into something more powerful, copy it and get soemthing slightly more powerful and then antimatter their own monster. I was having a problem versus some shields which is why I added a couple of Momentums in there and the gravity shield simply because it's so awesome. Explosions do indeed tend to work a little better and are at least more versatile. The time shield I explained at the start.

Then simply twin universe away. As creatures tend to get more powerful the more they are twin universed, you can build up a lot of damage fast. Combined with the supernovae, you even get to use some of their abilities ;)

I mainly like it because it's much more random what creatures you'll get and just makes things a bit more exciting. It does ok versus Half Bloods but is mainly for fun/PvP.

Original Deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 74a 74a 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 8pj
« Last Edit: June 13, 2012, 08:12:13 pm by willng3 »

guolin

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117685#msg117685
« Reply #1 on: July 18, 2010, 08:38:37 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!

guolin

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117698#msg117698
« Reply #2 on: July 18, 2010, 08:51:50 pm »
Note: Gravity Shield unfortunately blocks antimattered creatures with over 5 hp.

sSethia

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117707#msg117707
« Reply #3 on: July 18, 2010, 08:58:54 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!
Don't use quantum towers. Replace them with Amethyst and/or Aether Towers.

guolin

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117710#msg117710
« Reply #4 on: July 18, 2010, 09:06:52 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!
Don't use quantum towers. Replace them with Amethyst and/or Aether Towers.
I've tried it in the trainer. The Amethyst and Aether take too much room and thus slow the deck down way too much. I find that most of the time Supernova easily provides the quanta for TU, and the Quantum Towers and Mark of Entropy easily provide for the Mutations and Antimatter. The mutation's abilities are also worth having, especially growth, Deja Vu, and Steal.

sSethia

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117715#msg117715
« Reply #5 on: July 18, 2010, 09:16:39 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!
Don't use quantum towers. Replace them with Amethyst and/or Aether Towers.
I've tried it in the trainer. The Amethyst and Aether take too much room and thus slow the deck down way too much. I find that most of the time Supernova easily provides the quanta for TU, and the Quantum Towers and Mark of Entropy easily provide for the Mutations and Antimatter. The mutation's abilities are also worth having, especially growth, Deja Vu, and Steal.
The Supernovae provide 12 :aether. You have five Twin Universes which require 5 :aether each, or 25 :aether in all. You also only have 6 Quantum Towers, so I'm not sure where you're getting all this quanta.

The elements you are using are :entropy, :gravity, :fire, and :aether. That's 4. There are 12 elements in all, so I think the Quantum Towers aren't efficient enough. Over half of the deck requires :entropy. The mutants' abilities can be easily paid off using Supernovae. Amethyst Towers are better for this situation.

guolin

  • Guest
Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117720#msg117720
« Reply #6 on: July 18, 2010, 09:19:13 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!
Don't use quantum towers. Replace them with Amethyst and/or Aether Towers.
I've tried it in the trainer. The Amethyst and Aether take too much room and thus slow the deck down way too much. I find that most of the time Supernova easily provides the quanta for TU, and the Quantum Towers and Mark of Entropy easily provide for the Mutations and Antimatter. The mutation's abilities are also worth having, especially growth, Deja Vu, and Steal.
The Supernovae provide 12 :aether. You have five Twin Universes which require 5 :aether each, or 25 :aether in all. You also only have 6 Quantum Towers, so I'm not sure where you're getting all this quanta.

The elements you are using are :entropy, :gravity, :fire, and :aether. That's 4. There are 12 elements in all, so I think the Quantum Towers aren't efficient enough. Over half of the deck requires :entropy. The mutants' abilities can be easily paid off using Supernovae. Amethyst Towers are better for this situation.
The Animatters and Gravity Shield both stall well enough for me to get a lot of quanta, lol.

Still, the original poster still used too many towers. How about 3 Amethyst and 3 Aether?

sSethia

  • Guest
Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg117722#msg117722
« Reply #7 on: July 18, 2010, 09:25:08 pm »
It's way too slow. I tried streamlining it:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u7 6u7 6u7 6u7 6u7 749 7dm 7dm 80b 80b 80b 80b 80b
It works much better with the changes, and with the changes it's actually really fun. I can generate enough Aether quanta with the Supernovas and the Quantum Pillars. I prefer Explosion's usability over Unstoppable. I really love that Mutation + Antimatter + TU combo!
Don't use quantum towers. Replace them with Amethyst and/or Aether Towers.
I've tried it in the trainer. The Amethyst and Aether take too much room and thus slow the deck down way too much. I find that most of the time Supernova easily provides the quanta for TU, and the Quantum Towers and Mark of Entropy easily provide for the Mutations and Antimatter. The mutation's abilities are also worth having, especially growth, Deja Vu, and Steal.
The Supernovae provide 12 :aether. You have five Twin Universes which require 5 :aether each, or 25 :aether in all. You also only have 6 Quantum Towers, so I'm not sure where you're getting all this quanta.

The elements you are using are :entropy, :gravity, :fire, and :aether. That's 4. There are 12 elements in all, so I think the Quantum Towers aren't efficient enough. Over half of the deck requires :entropy. The mutants' abilities can be easily paid off using Supernovae. Amethyst Towers are better for this situation.
The Animatters and Gravity Shield both stall well enough for me to get a lot of quanta, lol.

Still, the original poster still used too many towers. How about 3 Amethyst and 3 Aether?
That would probably work better. This similar to this (http://elementscommunity.org/forum/index.php/topic,9122.0.html).

twinsbuster

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg118026#msg118026
« Reply #8 on: July 19, 2010, 03:27:00 am »
Note: Gravity Shield unfortunately blocks antimattered creatures with over 5 hp.
it doesn't, have you tried it?

guolin

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg118037#msg118037
« Reply #9 on: July 19, 2010, 03:32:05 am »
Note: Gravity Shield unfortunately blocks antimattered creatures with over 5 hp.
it doesn't, have you tried it?
Of course I've tried it. I would have survived a game when the enemy's antimattered Sapphire Dragon would have healed me. Instead, I decided to be safe and put up a Gravity Shield, but it blocked his heal!

Terrilocks

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg118291#msg118291
« Reply #10 on: July 19, 2010, 03:04:07 pm »
Note: Gravity Shield unfortunately blocks antimattered creatures with over 5 hp.
it doesn't, have you tried it?
Of course I've tried it. I would have survived a game when the enemy's antimattered Sapphire Dragon would have healed me. Instead, I decided to be safe and put up a Gravity Shield, but it blocked his heal!
It healed for me too.

What happens is you get the healing but the 'Blocked' text still appears above the creature in question.
Plus I don't agree with the quantum towers either. The whole point of the deck is to mutate something powerful spam twin universe it (with momentum if necessary) and then antimatter the powerful creature you created. Largely just aether and entropy whilst the supernova cater for the gravity. A different <4 quanta shield may be used if you wish but i find gravity shield rather useful.

It might be better doing the mutating on photons your side rather than on their creatures but it just makes things a little more random that way :P

As for using too many towers in my original build, maybe so but you need to remember supernova don't give you any new entropy quanta and I only really have them for any mutant abilities. Perhaps I could cut back on an aerther tower or 2 but I rather like being able to spam mutants all in one go. Not to mention they of course get more powerful each time you copy one.

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Re: Parallel Mutants https://elementscommunity.org/forum/index.php?topic=9863.msg118681#msg118681
« Reply #11 on: July 20, 2010, 01:05:49 am »
intresting deck but does it work unuped becuse i feel unuped the qauntam output would be way too low as your already having problems in that area with uped cards?
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