One more question...
What happens to anti-matter on creatures that are gain stats through growing, momentum or chaos?
I finally finished building my 40 card rainbow so now I can start collecting the cards for this deck. I can't wait to give it a whirl.
Stat bonuses make Antimattered creatures' attack stat
less negative. For example, a -4/3 Vampire becomes -2/4 when Eclipse is played (I found that out the hard way against Incarnate. Note to self: Antimatter
after Eclipse comes out). Similarly, a -10/11 Forest Spectre will become -8/13 after using Growth.
Don't give up on your Rainbow deck yet -- the Nymph deck is very fun to play, but it doesn't fare all too well against the False Gods (particularly because of the fact that Fire Queen, a difficult opponent even with Pulverizer support, comes up way too often in the False God selection).
What about the Octane False God? Is there any statistics against him?
A few tips on dealing with Octane:
- An early Pulverizer is your best friend here -- being able to destroy his permanents is a huge advantage. Getting Mirror Shield out early to make sure that he doesn't ignite his Unstable Gases is nice too.
- Have Quintessence ready for your Nymphs, as you don't want them being sniped by his Eagle Eyes.
- Proceed to use the Antimatter-Liquid Shadow combo on Octane's weapons as he flies them -- weapons in the weapon slot shouldn't be top priority for Pulverizer to destroy early on).
- Destroy his Fire Shields first. They are the bane of your existance. If it comes out early, you'd better hope that your Pulverizer is on its way, because your Nymphs need to be alive for the combo to work.
Overall, Octane isn't too difficult of a False God to defeat. He's about on par with Gemini and Paradox, I believe -- you'll generally win, unless he gets a fast start and you don't get Pulverizer or Mirror Shield in time.