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nazlfrag

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg67930#msg67930
« Reply #156 on: May 13, 2010, 01:31:04 am »
I use your deck Jangoo (the one at the top) with small modifications:

-1 mirror shield, -1 pulv

+1 steal, +1 morning glory, +1 amethyst pillar

(32 cards)

Everything except quantum tower, supernova & weapon unupgraded

I don't have a great win rate but it's fun beating the harder gods. I'd use a pulvy if I had one but morning glory works fine. I also go with -antimatter -liquid shadow +2 quantum towers but I'm undecided which is better. The steal seems useful but I'll probably swap for mirror shield. Still, it's the only defense I have against their nasty shields and has saved me before. I've tried 36 cards but that's no good, supernovas seem to come too slow & adding more isn't an option. *sigh* You're right Jangoo, this deck is definately hard to balance just right. Still, I'm doing great at killing FGs for a deck with only 8 upgrades. Much more fun to play than my old mono or rainbow, and that's what counts.

I've tested with fallen druid, doesn't help much at all (works great for lvl5 though), fallen elf is better, used defensively to slow them down while you get out the magic combo. I ditched them both though as they are too situational and your life quanta is limited. Maxwells demon was also a failure.

Devourers did work well though, and the devourer+butterfly effect combo works great especially for me with no pulvy and only steal for permanent control. They also bury until you are ready to quint and butterfly, and dark quanta always helps. Devourers are the only crittter that's worked so far. (I take 2 devourers+1 butterfly)

In the end though I ditched all these 'nonessential' cards in favour of just 1 antimatter, 1 liquid shadow and 1 steal. I still get rushed a fair bit, so perhaps 2-3 antimatters would be wiser.

I've tried a fifth tear and felt no real benefit. 4 is plenty. The quantum tower (or three) is essential though, it's like an extra supernova just spread out. Without it is definately worse, and yes even just one does make a difference. Perhaps aether towers would be better though as I'm often just waiting for some quinting quanta more than any other.

I don't know how much any of that helps anyone, but yeah I'm very happy with this deck, and it does worked unupped (except of course the supernovas). Thanks to all for your tests, this is by far my favourite deck still. I can't wait to actually upgrade it.

Artois

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg68014#msg68014
« Reply #157 on: May 13, 2010, 08:56:05 am »
Its certanly the most fun top play, and can win enough to make a profit imo.

Some nice ideas there nazlfrag, keep going!

BurnOne

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg68020#msg68020
« Reply #158 on: May 13, 2010, 09:23:13 am »
I tried it out for 12 matches against FGs now and i wouldn´t use it for farming, but it´s that pretty damn much fun to play...

Offline Jangoo

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg68105#msg68105
« Reply #159 on: May 13, 2010, 02:15:57 pm »

@ nazlfrag:

Nice gamereport. Could it be that your problem with "their nasty shields" just exists because you want your Morningstar to actually deal damage?
There has been a lengthy discussion about which weapon to use on the first pages of this thread and Morningstar has been widely debated too.
The best thing about this deck is that it hits right past any friggin shields. Imho any diversion from that strategy leads to "unessential" cards again. I think you should definitely drop the Morningstar and steal once you win a pulvy.  ;)

Offline Essence

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg68805#msg68805
« Reply #160 on: May 14, 2010, 09:51:22 pm »
Whoever said this deck was slow, ponder this: Nymphomania wins consistently within 30 cards.  PuppyChow's deck, which is famed for it's speed, has 32-35 cards and uses Eternity to stay alive long enough to win.

Which is slower, now?
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

MrSexington

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg68932#msg68932
« Reply #161 on: May 15, 2010, 02:27:58 am »
I haven't read this thread in a while and don't know who you're responding to, but I'd say it's "slow to start" not slow, game-wise.

But I've been using an Eternity-less PuppyChow deck for a while.  It seems to work better.  You just need to know when to stop using the hourglasses.

doubloon

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg69031#msg69031
« Reply #162 on: May 15, 2010, 09:42:37 am »
Whoever said this deck was slow, ponder this: Nymphomania wins consistently within 30 cards.  PuppyChow's deck, which is famed for it's speed, has 32-35 cards and uses Eternity to stay alive long enough to win.

Which is slower, now?
PC's deck has hourglasses which helps you keep drawing; now that is fast. and eternity doesn't make it slow, it keeps the deck balanced by letting you have just enaugh cards in the deck.

I haven't read this thread in a while and don't know who you're responding to, but I'd say it's "slow to start" not slow, game-wise.

But I've been using an Eternity-less PuppyChow deck for a while.  It seems to work better.  You just need to know when to stop using the hourglasses.
again, you have to land an early purple nymph and hopefully a black nymph combo to be able to have a chance to win. if you are slow at the start, then you eventually lose anyway -for most of the time-.

MrSexington

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg69064#msg69064
« Reply #163 on: May 15, 2010, 12:10:26 pm »
I'm confused.

You're agreeing with me and yet you're phrasing your statement like you're correcting me.

I agree with what you just said and in a lot of ways it's implied.

doubloon

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg69086#msg69086
« Reply #164 on: May 15, 2010, 02:15:50 pm »
I'm confused.

You're agreeing with me and yet you're phrasing your statement like you're correcting me.

I agree with what you just said and in a lot of ways it's implied.
nothing to be corrected, i'm just critizing the ones who think that this deck is awesome and/or fast.

Artois

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg69133#msg69133
« Reply #165 on: May 15, 2010, 05:08:25 pm »
I'm confused.

You're agreeing with me and yet you're phrasing your statement like you're correcting me.

I agree with what you just said and in a lot of ways it's implied.
nothing to be corrected, i'm just critizing the ones who think that this deck is awesome and/or fast.
It IS awesome and fast!

It is also lots of fun AND very profitable.  :P

DKane

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg70001#msg70001
« Reply #166 on: May 17, 2010, 06:58:49 am »
How's this deck working nowdays , before 1.20 it was my main deck for gods , and i was pretty happy whit it ( the variation whit mirror shield and pulv ) but i stopped using it when rol/hope come out , and it looks like against the new gods it don't go so well .
I'm lazy to dig the thread for this kind of feedback in case some1 already posted it

steve57man

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg70779#msg70779
« Reply #167 on: May 18, 2010, 08:40:47 pm »
this deck actually works really well against the newer FGs.  it does very well against neptune especially.

 

blarg: