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Offline Baily18

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg21920#msg21920
« Reply #12 on: January 30, 2010, 10:16:55 pm »
Miracle isnt hard at all(even unupgraded), in my opinion. once you LS and antimatter a few blessed dragons/ pegasi, you pretty much win. the dragons will heal all FF damage, and Miracle will only miracle if  your nymphs can kill him (ex. if he has 12 hp and you have 2 Nymphs, he will miracle, but if he has 30 hp, and a Antimattered/LSed -30 atk pegasi, he wont miracle.)

FrozenFlame

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg21931#msg21931
« Reply #13 on: January 30, 2010, 10:20:49 pm »
I agree that miracle is not that hard, it can be if he's got a too good game and you don't.
About paradox, why bother with the little 1/1s? if you are at 100hp, and got just quantum for 3-4 casts, just take 7/8 damage per turn. Most times he ends up buffing one up to at least 8/x

Still didn't test the deck too much tho

ivalmian

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg21941#msg21941
« Reply #14 on: January 30, 2010, 10:24:10 pm »
i think most upped rainbows, if you narrow to 8-9 gods, will give you 90% success rate (I mean, my deck is >75% with 11 of 16  gods) ...  but yeah, if this is good un-upped against a few gods, then that is valuable!

Memoria

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg21953#msg21953
« Reply #15 on: January 30, 2010, 10:28:29 pm »
Miracle isnt hard at all(even unupgraded), in my opinion. once you LS and antimatter a few blessed dragons/ pegasi, you pretty much win. the dragons will heal all FF damage,
Maybe I've just been insanely unlucky with my Miracle matches, but on a pretty regular basis he'll whip out two or three FFQ and each round they're all spawning fireflies...it only takes three 4/2 fireflies to negate the health you're getting from a 12/12 dragon, and there are a lot more than three fireflies on the board once that nonsense gets going. :( If I couldn't vampire the queens fast enough, I've ended up with a completely full enemy board several times.

Moments like that made me wish for my Eagle Eyes back in the deck, lol. I may try it later.

About paradox, why bother with the little 1/1s? if you are at 100hp, and got just quantum for 3-4 casts, just take 7/8 damage per turn. Most times he ends up buffing one up to at least 8/x
Much like how it only takes three fireflies to negate the health you're getting back from a light dragon, if there's over a dozen little enemies they ARE going to wear down the various +2 or +5 healths you get. I'm in a match with Paradox again right now and this is the first match where he's EVER bothered buffing anything past five, which is giving me a lot more bang for my entropy quantum and does make it less painful. For the half-dozen previous matches though, wow, that was painful.

Offline Baily18

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg21958#msg21958
« Reply #16 on: January 30, 2010, 10:31:31 pm »
i think most upped rainbows, if you narrow to 8-9 gods, will give you 90% success rate (I mean, my deck is >75% with 11 of 16  gods) ...  but yeah, if this is good un-upped against a few gods, then that is valuable!
So far testing it unupgraded, it does work against Morte and Miracle with a good success rate. the main problem is you setup a bit slower and are quite low on Dark QUantum

Offline lokiburn4

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg21979#msg21979
« Reply #17 on: January 30, 2010, 10:46:04 pm »
I tossed in 5 upped SD (35 cards now) and it seems to work nicely. gives you a minute to get your quantum in order, or pause a flood of big beasties. doesn't cost much, and you can spin out a few more cards when needed once you have some light quantum.

Memoria

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg22007#msg22007
« Reply #18 on: January 30, 2010, 11:29:48 pm »
I tossed in 5 upped SD (35 cards now) and it seems to work nicely. gives you a minute to get your quantum in order, or pause a flood of big beasties. doesn't cost much, and you can spin out a few more cards when needed once you have some light quantum.
That was amazing, I just took down Miracle this way and snagged my first Morning Glory to boot.  8) The breathing space and extra quantum from pausing the match for a round really helped, especially when I ended up with only a purple nymph on the board and he started dropping FFQ again - for three rounds the fireflies didn't get to deal any damage before being Antimatter'd into healing machines. Even when the board ended up full again, somehow the score stayed even.

And as an added bonus, more rounds to generate quantum means more room to create random nymphs with your quantum pillars to see if anything useful pops up. I had a light and an aether nymph doing impressive damage to help out, plus a second dark nymph after I'd already grown some 30 darkness quantum.

My current version of this deck is:
-3 Quantum Towers
-5 Amethyst Towers
-5 Supernovas
-5 Sapphire Towers
-5 Nymph's Tears
-5 Sundials
-3 Obsidian Towers
-4 Quintessence

I want to drop one and slip an Electrocutor into the deck for use against FFQ cards and maybe some other pesky skill creatures like Retrovirus / Ultharids / Otyughs and Scorpio's pesky poison monsters. Not sure which card to drop - maybe a Quintessence? Since they both use Aether and some of the benefit from Electrocutor would be not having to wait for a Quint for every nymph before playing, depending on your opponent.

zhen_rogue

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg22023#msg22023
« Reply #19 on: January 30, 2010, 11:46:08 pm »
Simple hypothetical situation:
-FG has a 5/5 varmint (end result = player loses 5 life/turn, FG life remains unchanged)
-Player uses Antimatter on 5/5 varmint, making it -5/5 (end result = player gains 5 life/turn, FG life remains unchanged)
-Player uses Liquid Shadow on -5/5 antimatter varmint (end result = player gains 5 life/turn, FG loses 5 life/turn)
This one. Adding vampire to an enemy creature doesn't heal you, it only EVER affects the enemy. Whether it affects them by giving them health (+ health) or draining it (+ a negative number, which is subtracting) depends on you.

Rainingblood, thank you so much for this deck. I sold off my big clunky Scaredgirl rainbow deck once it started getting trounced (between some AI changes and new gods, although it was a great deck before) and tried yours. It's pretty good, although after playing a bunch of matches with it I'd like to note a few things.

-With only two obsidian towers you're really pushing your luck if you hope to have enough darkness quantum to vampire enough opponent creatures and deal enough damage by the end of the match. I've tried dropping one Nymph's Tears (you really only need two and then they're more or less wasted rounds when you keep drawing them later, it's worth the risk of not drawing one right away) and adding a third tower, which seems to have cleaned up the problem a bit.

-Miracle is not easy at ALL unless you're very lucky and avoid the firefly queen spam. Or if you manage to get a dark nymph out in time to change the queen's skill to "vampire" so they can't spawn. Otherwise I get trounced pretty regularly, and he does still use the Miracle card at times.

-Paradox is also pretty awful, "hard to control" doesn't begin to cover the frustration of having to spend four entropy quantums a pop for little 1/1 or 2/2 monsters that swarm the board.  ;)  I've managed to win a few times, but I'd say this one is at least medium. I just can't heal/reverse enough damage using all those little beasts, if Paradox was better about duplicating buffed critters on a regular basis it would be easier to keep up.

-I feel like it's possible to get good mileage out of a weapon card with this deck, if I had a time weapon I'd give that a go. Compared to the old giant rainbow deck this one feels very unforgiving, sometimes there just aren't enough rounds in the game to wear a 200 hit point opponent down with its own monsters. Being able to drop a late-game Nymph's Tears that I don't plan to use otherwise on a water pillar and just keep reversing the critter back to my deck to buy some time would be a godsend. An Eagle Eye might be nice too, to help wear down those pesky firefly queens or Paradox's tiny opponent spam. Basically there are a lot of elements you end up with loads of quantum for with this deck that don't get used, so weapons with pricey secondary abilities aren't a real drain anymore. Pulverizer might make Ferox and Firefly Queen beatable.

Even with those quibbles I've still made a tidy profit. Awesome job. :)
Thanks to you and Del for the clarification on LS.

With regards to weapons:
Eternity's ability is nice on paper, but its priority for explosions/steals/etc is very very high (moreso than other weapons in my experience, though all weapons are high).
Plus, even with a time mark, I only plan on getting one or two uses out of it. I also hate that it's only 4dmg.
I'd suggest playing around with:
-Long Sword (CHEAP, guaranteed cast with universal mana requirement, 5dmg is enough to be noticeable past a jade/permafrost/diamond shield, and if it's stolen - GREAT, the AI has a non-ability weapon that might not get overwritten - the AI has a habit of NOT casting a new weapon when they already have one)
-Discord (cheap, entropy quanta, does 6 damage, could potentially screw up several FGs that have narrower quanta needs)
-Morning Glory (8 damage!, immaterial!, could be annoying to find the 5 light quanta though)

Bu3no2

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg22128#msg22128
« Reply #20 on: January 31, 2010, 09:29:58 am »
How about adding 2x Fallen Druids and maybe an extra Quint or 2 to this deck? It could definitely become useful against swarm decks, plus it's an extra way to get rid of large creatures or say FFQ. Of course there's still the fact that its usage is quite limited by your Life quanta but with 6x Supernovas and a cost of 1x Life, you can potentially cast it 12 times in a game or more, with Quantum Towers.

It's basically bigger food for your Black/Purple nymphs, and it gets rid of annoying abilities at the same time early on (delaying for your immortal Black Nymph).

EDIT: I'm also testing a variant with 2x Aflatoxin (in addition to 2x Fallen Druid), seems to work decently so far, as it creates another source of damage. It also provides a way to flood the enemy's board (and that + Fallen Druid = good xD). Of course there are some gods which you don't want to use Aflatoxin on.

FrozenFlame

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg22273#msg22273
« Reply #21 on: January 31, 2010, 07:39:59 pm »
About paradox, why bother with the little 1/1s? if you are at 100hp, and got just quantum for 3-4 casts, just take 7/8 damage per turn. Most times he ends up buffing one up to at least 8/x
Much like how it only takes three fireflies to negate the health you're getting back from a light dragon, if there's over a dozen little enemies they ARE going to wear down the various +2 or +5 healths you get. I'm in a match with Paradox again right now and this is the first match where he's EVER bothered buffing anything past five, which is giving me a lot more bang for my entropy quantum and does make it less painful. For the half-dozen previous matches though, wow, that was painful.
I was talking "About paradox" ...
But still, Fireflies have an initial (..) power of 4, whereas photons and deja vu's 2.
The idea is, as long as you take no damage or near no damage (after all the +damage+life's), unless if low hp, you're fine. so if you just antimatter one creature with power 8 the FG starts eventually taking 8 damage per turn while dealing nearly zero (considering small creatures countering big ones healing).

Of course, as the game rolls you get more quantum and can eventually debuff smaller ones. But with 5-8 entropy quantum only, i won't bother with a 1/1 ~2/2 creature. i'll rather wait 5-10 turns taking 1-2 damage per turn.
I will wait less if several small creatures are in field of course but i guess you see my point: You don't need to get 300 life per turn. As long as you don't lose too much, you're fine. Elemental Masteries are a nice bonus indeed but i myself don't mind to just win. Each new chance to get an upgraded card from spins is worth more than the 121 coins i get by an elemental master, this is specially true when i can play the most games possible in the less time possible:

The point shouldn't be the overall score, but the total time invested.
Edit:
To support what i said, check my game against Rainbow . Why bother with that forest spectre even tho i have plenty quantum for it?
I have time... let him build it up. if he will use miracle he will have a nice creature against himself.

zhen_rogue

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg22300#msg22300
« Reply #22 on: January 31, 2010, 08:25:04 pm »
Having good luck so far with this variation:


Mark of ENTROPY

I played with a lot of weapons (all of them actually), but it seems they were destroyed (or worse, stolen) more often than they actually helped me.
I ended up with the Morning Glory, it does tons of damage and can't be messed with.
Same for the non-upped Emerald Shield - got tired of several FGs fire/ice/lightning bolting me. It likewise can't be stolen or exploded, and the -1 dmg is just frosting.
Both the weapon and the shield are easy casts, don't overlap any quanta, and become available early-mid game.
I played with the sundial suggestion, but never really saw the benefit. I tried 6, then 5, then 2, then none. I also tried upped and non-upped versions, but in the end, they just used up too much space for relatively low return. They were only useful very early-game, as once you have your combo working, you don't want to pause attacks. Thus, I was left with 'dead cards'.
I added the 2 SoGs and have been very pleased thus far. They're cheap, they prolong your weak build-up stage, they counter Morte/Scorpio to an extent, and they're always useful.
I'll also defend the QTs in the deck - they're so much fun end-game to use a Tears on, and hope like hell you see a Wind or Death Nymph. My favorite is the Wind by far, cranking out Unstable Gas every turn is absolutely wonderful. Otherwise, using a Death Nymph for Alfatoxin is also very VERY handy, especially when you have the Emerald Shield up.

Offline lokiburn4

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Re: Nymphomania (anti-FG) + stats https://elementscommunity.org/forum/index.php?topic=2630.msg22360#msg22360
« Reply #23 on: January 31, 2010, 10:20:53 pm »
whats a long sword?

 

anything
blarg: